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AgeCommit message (Collapse)Author
2019-03-08Prevent invisible/inactive cpupparticles2d to redrawDaeil Kim
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
This fixes #26337
2019-02-27Save resources even if no scene is present, closes #26273Juan Linietsky
2019-02-27Detect for 24 bits oes support on GLES2, closes #26344Juan Linietsky
2019-02-27Merge pull request #26373 from groud/fix_layout_loadingRémi Verschelde
Fixes layout loading
2019-02-27Avoid docks to be overriden while scanning, fixes #26359Juan Linietsky
2019-02-27Merge pull request #26257 from kaadmy/procedural_sky_sun_energyRémi Verschelde
Use sun energy for ProceduralSky generation
2019-02-27Merge pull request #26354 from Pobega/elaborate-manual-animation-quirksRémi Verschelde
docs: Elaborate AnimationPlayer manual advancing
2019-02-27Fixes layout loadingGilles Roudiere
2019-02-27Elaborate AnimationPlayer manual advancingMichael Pobega
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points.
2019-02-27Merge pull request #26287 from JFonS/fix_25992Rémi Verschelde
Use item_shadow_mask for LightOccluder2D culling
2019-02-27Merge pull request #26361 from nuke-makes-games/patch-2Rémi Verschelde
Update ScrollContainer description to be less ambiguous.
2019-02-27Update ScrollContainer description to be less ambiguous.nuke
2019-02-27-Fix problem of order of import plugins, closes #26340Juan Linietsky
-Ensure resource previewer does not start until first import is done
2019-02-27Merge pull request #26352 from bojidar-bg/21633-progress-styleboxRémi Verschelde
Fix minimum size of ProgressBar-s
2019-02-27Make sure restoring opened scenes happens after scanning is done.Juan Linietsky
2019-02-27Fix minimum size of ProgressBar-sBojidar Marinov
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633.
2019-02-27Merge pull request #26328 from ivanarh/masterRémi Verschelde
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
2019-02-27Fixed issue where descriptor is left hanging, which causes file locked on ↵Juan Linietsky
Windows, closes #26342
2019-02-27Android: Fixed problems with memory leaks due to absent ↵Ivan Ponomarev
ReleaseStringUTFChars calls.
2019-02-27Merge pull request #26330 from ↵Rémi Verschelde
AlmostBearded/tileseteditor_multiplecollisionshapes Allow Creation of Multiple Collision Shapes for Tiles
2019-02-27Merge pull request #26334 from rcorre/fix_multimesh_docsRémi Verschelde
Clarify how to use MultiMesh.set_instance_color.
2019-02-27Merge pull request #26159 from marxin/fix-Wsuggest-attribute=formatRémi Verschelde
Fix -Wsuggest-attribute=format warnings.
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
Also cleanup after 01a3dd3.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-27Fix -Wsuggest-attribute=format warnings.marxin
2019-02-26If resources on disk have subresources and they are edited, also save the ↵Juan Linietsky
resource on ctrl-s
2019-02-26Clarify how to use MultiMesh.set_instance_color.Ryan Roden-Corrent
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
2019-02-26Ensure implicit conversions for scalar constants work in shaders, closes #26239Juan Linietsky
2019-02-27Merge pull request #26333 from neikeq/ayayaIgnacio Etcheverry
Mono: Some editor usability improvements
2019-02-27Mono: Some editor usability improvementsIgnacio Etcheverry
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu. - Add "Build solution" button to the top right corner. Makes it more visible and quicker to access. - Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.
2019-02-27Remove problematic VS Code hint path on WindowsIgnacio Etcheverry
2019-02-27Merge pull request #26331 from hpvb/fix-26284Hein-Pieter van Braam
Don't crash on previewing an AtlasTexture without a region
2019-02-27Don't crash on previewing an AtlasTexture without a regionHein-Pieter van Braam
2019-02-27Merge pull request #26316 from marxin/fix-26100-Wextra-warningHein-Pieter van Braam
Fix #26100 by casting to integer.
2019-02-27Merge pull request #26304 from bojidar-bg/26066-fix-exported-poolarrayRémi Verschelde
Fix GDScript exports having the wrong type of default value by converting it
2019-02-26Remove references to OES24, which is incompatible with many devices.Juan Linietsky
2019-02-26Allow Creation of Multiple Collision Shapes for Tiles #24003Peter Oberrauner
2019-02-26Clarify that ETC is required for GLES2.Juan Linietsky
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings
2019-02-26Merge pull request #26312 from ericrybick/masterRémi Verschelde
Fix "No loader found for resource: res://" spam when NativeScript script_class_name is not empty.
2019-02-26Merge pull request #26314 from jahd2602/export-icon-dpi-fixRémi Verschelde
Resize native run button according to editor scale.
2019-02-26Fix #26100 by casting to integer.marxin
2019-02-26Merge pull request #26313 from ivanarh/masterRémi Verschelde
iOS: Fixed possible crash in applicationDidReceiveMemoryWarning
2019-02-26Fix "No loader found for resource: res://" spam when NativeScript ↵Eric Rybicki
script_class_name is not empty. fixes #26275
2019-02-26Resize native run button according to editor scale.Jairo Honorio
2019-02-26Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: ↵Ivan Ponomarev
event loop may be null when it's called.
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-26Fix GDScript exports having the wrong type of default value by converting itBojidar Marinov
Also, initialize elements of PoolArrays when resizing them in the editor. Fixes #26066.