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2017-04-17Merge pull request #8426 from Shockblast/masterAndreas Haas
[GD 3.0] Fix stretch mode 2d... again
2017-04-16[GD 3.0] Fix stretch mode 2d... againShockblast
Objects on the screen were not displayed when the project was played, because it looked for the values of width and height of menus with old names (godot 2.1?) For that reason delivered value (0, 0).
2017-04-16Editor: decrease blending time for dialog dimming a little.Andreas Haas
Feels snappier now.
2017-04-15Merge pull request #8394 from eska014/fbo-depth-formatAndreas Haas
Fix FBO depth texture format
2017-04-15Fix FBO depth texture formatL. Krause
2017-04-15Merge pull request #8411 from touilleMan/gdnative-vector2-vector3Thomas Herzog
[GDnative] Implement missing functions in gdnative vector2 and vector3 bindings
2017-04-15Correct indentation in gdnative vector2/3Emmanuel Leblond
2017-04-15Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond
2017-04-14Merge pull request #8389 from volzhs/inspector-button-margin-masterAndreas Haas
Make buttons closer in Inspector panel
2017-04-14Merge pull request #8370 from volzhs/fix-stylebox-masterAndreas Haas
Fix editor style box for ToolButton
2017-04-14Merge pull request #8393 from hpvb/fix-8081Andreas Haas
Correct Variant::hash_compare()
2017-04-14Merge pull request #8356 from volzhs/texture-view-masterAndreas Haas
Prevent to take too much space for long vertical texture
2017-04-14Merge pull request #8374 from nunodonato/killimportAndreas Haas
Removed the deprecated Import menu from the main editor.
2017-04-14Correct Variant::hash_compare()Hein-Pieter van Braam
There was a logic error in #7815 which made Variant.hash_compare() == Variant.hash_compare() always true. In an attempt to short-circuit the NaN check I made an (in hindsight) obvious error: 10 == 12 || is_nan(10) == is_nan(12) This will be true for all inputs, except for the NaN, not-NaN case. The macro has been updated to now generate: (10 == 12) || (is_nan(10) && is_nan(10)) so: (10 == 12) || (is_nan(10) && is_nan(12)) = false False or (False and False) is False (10 == 10) || (is_nan(10) && is_nan(10)) = true True or (False and False) is True (Nan == 10) || (is_nan(NaN) && is_nan(10)) = false False or (True and False) is False (Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true False or (True and True) is True Which is correct for all cases. This bug was triggered because the hash function for floating point numbers can very easily generate collisions for the tested Vector3(). I've also added an extra hashing step to the float hash function to make this less likely to occur. This fixes #8081 and probably many more random weirdness.
2017-04-14Merge pull request #8402 from neikeq/pr-fix-bindsAndreas Haas
PackedScene: Fix wrong DEFVAL
2017-04-14Merge pull request #8399 from mbrickn/patch-1Andreas Haas
Changed a link from http to https
2017-04-14PackedScene: Fix wrong DEFVALIgnacio Etcheverry
2017-04-13Changed a link from http to httpsMaxwell Paul Brickner
This is a really minor change. I just changed the link to the IRC channel login from http to https. Thank you! ^ _ ^
2017-04-14Make buttons closer in Inspector panelvolzhs
2017-04-12Merge pull request #8379 from karroffel/obj-import-reenableRémi Verschelde
re-enabled obj import
2017-04-12re-enabled obj importKarroffel
2017-04-12Removed the deprecated Import menu from the main editor.Nuno Donato
2017-04-12Fix editor style box for ToolButtonvolzhs
2017-04-11Merge pull request #8362 from bojidar-bg/fix-llvm-marshallsRémi Verschelde
Fix a pesky bug in marshalls.cpp/encode_variant
2017-04-11Fix a pesky bug in marshalls.cpp/encode_variantBojidar Marinov
Fixes #7556 running game from editor on LLVM builds.
2017-04-11Merge pull request #8360 from karroffel/gdnative-string-c-functionsThomas Herzog
[GDNative] made string functions more C-friendly
2017-04-11[GDNative] made string functions more C-friendlyKarroffel
2017-04-11Prevent to take too much space for long vertical texturevolzhs
2017-04-11Merge pull request #8352 from karroffel/gdnative-misc-fixesThomas Herzog
[GDNative] misc fixes
2017-04-11[GDNative] C API and generator fixesKarroffel
2017-04-11[GDNative] re-enabled some init optionsKarroffel
2017-04-10Fix joystick crash when mapping is -1darkoff9
2017-04-10Merge pull request #8350 from karroffel/gdnative-api-reference-fieldThomas Herzog
[GDNative] added is_reference filed to api.json
2017-04-10Merge pull request #8349 from karroffel/gdnative-constructorThomas Herzog
[GDNative] function to get class constructor
2017-04-10[GDNative] added is_reference filed to api.jsonKarroffel
2017-04-10[GDNative] function to get class constructorKarroffel
2017-04-10Fix crash on exit.Andreas Haas
First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10.gitignore: Add app_icon.h and splash.h generated headersRémi Verschelde
Also sort alphabetically for clarity.
2017-04-10Re-add ouya gamepad mapping.Andreas Haas
Also adds yet another type of ps4 controller.
2017-04-10Merge pull request #8341 from RameshRavone/masterRémi Verschelde
Android: avoiding duplicates in build.gradle
2017-04-10Merge pull request #8339 from karroffel/gdnative-reload-fixRémi Verschelde
[GDNative] Didn't iterate over all scripts
2017-04-10Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde
Fix signal error when starting editor
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-10Fix signal error when starting editorvolzhs
need to merge #8198 to work properly
2017-04-10Android: avoiding duplicates in build.gradleRamesh Ravone
2017-04-10[GDNative] Didn't iterate over all scriptsKarroffel
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
-properly show editor without having to resize window on windows
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09Merge pull request #8271 from MattUV/masterRémi Verschelde
Add methods to get and set bits of collision layers and masks for TileMaps (3.0)
2017-04-09Android: Support to change minSdkVersion (#8313)Ramesh Ravone