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AgeCommit message (Expand)Author
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Add a system to properly update materials if the uniform set is gone (likely ...Juan Linietsky
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-11Use a special sampler for 2D shadows, so they are softerJuan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Changed allocation strategy of CanvasItem draw commands.Juan Linietsky
2020-02-11Fix crash on import.Juan Linietsky
2020-02-11Added ability to retrieve back textures stored on GPUJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Changed my mind on Vulkan image API, images should now include mipmapsJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Modify RenderingDevice to use RIDs, now that they are O(1)Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-11Added support for push constantsJuan Linietsky
2020-02-11Improved validation of attachmentsJuan Linietsky
2020-02-11Initial work on Vulkan:Juan Linietsky
2020-02-11Merge pull request #36097 from madmiraal/fix-c4715-warningRémi Verschelde
2020-02-11Refactor image_saver_tinyexr.cpp to prevent compiler warnings.Marcel Admiraal
2020-02-11Refactor List operator[] to prevent compiler warnings.Marcel Admiraal
2020-02-11Merge pull request #33731 from madmiraal/fix-c4996-warningRémi Verschelde
2020-02-11Merge pull request #36072 from RandomShaper/imvu/configfile_parseRémi Verschelde
2020-02-11Merge pull request #36086 from KoBeWi/TOOL_MOVE_moveRémi Verschelde
2020-02-11Merge pull request #34004 from aaronfranke/mono-matrixRémi Verschelde
2020-02-11Merge pull request #36090 from KoBeWi/it_was_an_accidentRémi Verschelde
2020-02-11Fix selectable locked itemsTomasz Chabora
2020-02-10Allow to use arrow keys with TOOL_MOVETomasz Chabora
2020-02-10Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_fRémi Verschelde
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-10Merge pull request #36082 from groud/fix_crash_2D_editorRémi Verschelde
2020-02-10Fixes a crash in the 2D editorGilles Roudière
2020-02-10[Mono] Basis/Transforms Array operator comments and improvementsAaron Franke
2020-02-10Merge pull request #34776 from AndreaCatania/nav_prRémi Verschelde
2020-02-10Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar
2020-02-10Merge pull request #36075 from muiroc/canvas_transparent_v2Rémi Verschelde
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-10Merge pull request #35704 from KoBeWi/free_the_nodesRémi Verschelde
2020-02-10Allow per pixel transparency in javascript platformmuiroc
2020-02-10Include locked nodes on selection listTomasz Chabora
2020-02-10Merge pull request #36073 from RandomShaper/imvu/fix_variantparser_eofRémi Verschelde