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AgeCommit message (Expand)Author
2020-12-06Tweak log file names for consistency between Mono and non-Mono logsHugo Locurcio
2020-12-06Remove now unused FileAccessBuffered.Fabio Alessandrelli
2020-12-06[Complex Text Layouts] Fix missing ItemList item text buffer init in `add_ico...bruvzg
2020-12-06[Complex Text Layouts] Fix bitmap font memory leak.bruvzg
2020-12-06[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.bruvzg
2020-12-06[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...bruvzg
2020-12-06[HTML5] Use regular unix FileAccess implementation.Fabio Alessandrelli
2020-12-06Fix base script not initialized properly in some casesPouleyKetchoupp
2020-12-06Merge pull request #44106 from neikeq/mono-invoke-no-params-boxingRémi Verschelde
2020-12-06Merge pull request #44129 from Calinou/tweak-material-height-hintsRémi Verschelde
2020-12-06Don't box params on Native->C# calls with Variant paramsIgnacio Etcheverry
2020-12-06Mono: Add mono_bcl SCons option for a custom BCL locationIgnacio Etcheverry
2020-12-06Merge pull request #44132 from aaronfranke/no-connect-compatRémi Verschelde
2020-12-05Remove connect *_compat methodsAaron Franke
2020-12-05Tweak BaseMaterial3D heightmap property hintsHugo Locurcio
2020-12-05Merge pull request #44122 from Nickswoboda/min-snap-stepRémi Verschelde
2020-12-05Merge pull request #44116 from Scony/add-bake-finished-signalRémi Verschelde
2020-12-05Change minimum snap step of Tile Set to 1Nick Swoboda
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
2020-12-05Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-onceRémi Verschelde
2020-12-05Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrownRémi Verschelde
2020-12-05Merge pull request #44107 from neikeq/fix-slow-build-log-updateRémi Verschelde
2020-12-05Merge pull request #36382 from aaronfranke/unhide-the-hiddenRémi Verschelde
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-05Add missing 'bake_finished' signalPawel Lampe
2020-12-05Merge pull request #44114 from Chaosus/sdf_free_ridRémi Verschelde
2020-12-05Frees CanvasShaderSDF reference (prevents warning at startup)Yuri Roubinsky
2020-12-04make 2d constraint solving more deterministic by solving in push orderJordan Schidlowsky
2020-12-04Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
2020-12-04Rename LightOccluder2D light_mask to occluder_light_maskAaron Franke
2020-12-05[HTML5] Make GDNative support feature-based.Fabio Alessandrelli
2020-12-04Rename PathFollow2D rotate boolAaron Franke
2020-12-04Rename XR get_type and get_nameAaron Franke
2020-12-05[HTML5] Allow selecting the export type.Fabio Alessandrelli
2020-12-05[HTML5] EditorRunNative works with GDNative.Fabio Alessandrelli
2020-12-05[HTML5] GDNative support via SIDE_MODULE.Fabio Alessandrelli
2020-12-05Merge pull request #44080 from akien-mga/doc-syncRémi Verschelde
2020-12-05C#: Fix very slow build log update in the editorIgnacio Etcheverry
2020-12-05Fix unhandled exception re-thrown in the editorIgnacio Etcheverry
2020-12-05C#: Fix multiple awaits to same signal result in connect errorIgnacio Etcheverry
2020-12-04[HTML5] Add function signatures to JS libraries.Fabio Alessandrelli
2020-12-04Merge pull request #44094 from reduz/reorganize-rasterizer-sceneJuan Linietsky
2020-12-04RenderingServer reorganizationreduz
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-12-04Merge pull request #44095 from akien-mga/ci-windows-cache-3gbRémi Verschelde
2020-12-04CI: Shrink Windows cache to 3GB, we run out of disk spaceRémi Verschelde