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fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
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printf() does not have a version that accepts std::string
as format string parameter.
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This allows disabling the boot splash image while keeping the
background color.
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Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
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Fix wall acceleration in move and slide (3D)
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Fix CharacterBody3D stuck in some advanced scenario
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williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
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