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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-01-15
Merge pull request #7534 from RayKoopa/gitignore_vs2015
Rémi Verschelde
2017-01-15
Added VC++ cache database and temporary storage folder when running
Ray Koopa
2017-01-15
Merge pull request #7533 from GodotExplorer/pr-json-empty-string
Rémi Verschelde
2017-01-15
Fix error while JSON::parse with empty string
Geequlim
2017-01-14
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-15
Allow closing a script tab without saving
Wilhem Barbier
2017-01-15
Merge pull request #7519 from eska014/web-presentation
Rémi Verschelde
2017-01-15
Merge pull request #7515 from kbake/issue7433
Rémi Verschelde
2017-01-15
Added missing icons (#7514)
Daniel Ramirez
2017-01-15
Merge pull request #7513 from djrm/compilation_fix
Rémi Verschelde
2017-01-15
Merge pull request #7510 from Faless/tcp_connect
Rémi Verschelde
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-14
Compile error when duplicate key in dictionery literal #7034
James Mintram
2017-01-14
MethodBind: Make sure header order is kept
Rémi Verschelde
2017-01-14
Merge pull request #6845 from karroffel/master
Juan Linietsky
2017-01-14
Merge pull request #4918 from jjay/f/error_on_redefine
Juan Linietsky
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
Will now try to use the existing animation's name for filename, defaults to p...
kbake
2017-01-14
Merge pull request #7525 from neikeq/pr-plus_file
Rémi Verschelde
2017-01-14
Merge pull request #7526 from nounoursheureux/fix-getcurrentdrive
Ignacio Etcheverry
2017-01-14
Fix _Directory::get_current_drive error condition
Wilhem Barbier
2017-01-14
String: plus_file(String) no longer adds a root
Ignacio Etcheverry
2017-01-14
Merge pull request #7524 from neikeq/pr-dir-getcurdrive
Rémi Verschelde
2017-01-14
Directory: Bind get_current_drive() method
Ignacio Etcheverry
2017-01-14
StreamPeerWinsock: Fix changed declarations
Rémi Verschelde
2017-01-14
Merge pull request #7010 from AlexHolly/format-string2
Juan Linietsky
2017-01-14
DirAccessWindows: Fix list_dir_begin return type
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Improve usability and style in web export presentation
eska
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Unexpose the video mode API, will be completely removed when multi-window sup...
Juan Linietsky
2017-01-14
Renamed call_group to call_group_flags, made call_group without flags the def...
Juan Linietsky
2017-01-14
Fixed dir access return value, changed it to Error like all other funcs
Juan Linietsky
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
rename monitoring functions
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
Node name casing: fix mistake from previous commit
Rémi Verschelde
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
Tween: Rename times_in_sec (sic) param to duration
Rémi Verschelde
2017-01-13
TCP connect always opens correct socket type
Fabio Alessandrelli
2017-01-13
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
Matrix32 -> Transform2D
Daniel J. Ramirez
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