Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-05 | Enabled code that requests an OpenGL 3 context. | BastiaanOlij | |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-03 | Merge pull request #6865 from tagcup/godot_issue_6816 | Juan Linietsky | |
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention). | |||
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | |
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | |||
2017-01-03 | Merge pull request #7422 from lonesurvivor/master | Rémi Verschelde | |
Improvement to y_sort: make clear which item has to be drawn first | |||
2017-01-03 | Travis: Disable OSX and iOS temporarily | Rémi Verschelde | |
They haven't been updated yet for GLES3 support, so they will fail all the time. | |||
2017-01-03 | Improvement to y_sort: make clear which item has to be drawn first | lonesurvivor | |
when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code. | |||
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-02 | Bump version to 3.0-alpha | Rémi Verschelde | |
WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch. | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-02 | Revert "Bindings: Fix missing default value" | Rémi Verschelde | |
This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts. | |||
2017-01-02 | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde | |
This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert. | |||
2017-01-02 | Revert "small improvement to y_sort: make clear which item has to be drawn ↵ | Rémi Verschelde | |
first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert. | |||
2017-01-02 | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | |
This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards. | |||
2017-01-02 | Revert expression reduction from #7390 | Rémi Verschelde | |
Fixes #7412. | |||
2017-01-02 | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | |
2017-01-02 | Merge pull request #7410 from nounoursheureux/master | Rémi Verschelde | |
Add the 'finished' signal to AnimatedSprite | |||
2017-01-02 | Merge pull request #7390 from bojidar-bg/gdscript-assign-error | Rémi Verschelde | |
Disallow assignment to constants and expressions | |||
2017-01-02 | Merge pull request #7364 from ↵ | Rémi Verschelde | |
guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play | |||
2017-01-02 | Merge pull request #7341 from bruno-ortiz/master | Rémi Verschelde | |
Bugfixes for Tree node | |||
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-02 | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde | |
TileMap: _update_dirty_quadrants() cancel pending update pre return | |||
2017-01-02 | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde | |
Bucket fill preview | |||
2017-01-02 | Merge pull request #7385 from bojidar-bg/tree-range-drag-lock | Rémi Verschelde | |
Fix #7098 by not accepting right clicks while dragging the range | |||
2017-01-02 | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | |
item_selected is now properly emitted | |||
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | |
Able to change visibility when ancestor node is hidden | |||
2017-01-02 | Merge pull request #7376 from volzhs/scroll-horizontal | Rémi Verschelde | |
Scroll horizontally with mouse wheel when horizontal enabled only | |||
2017-01-02 | Merge pull request #7391 from ktksgit/master | Rémi Verschelde | |
Update DebugMesh when NavMesh changes | |||
2017-01-02 | Merge pull request #7372 from chanon/master | Rémi Verschelde | |
Fix ColorPicker not correctly updating after pasting hex html color | |||
2017-01-02 | Merge pull request #7363 from Elinvention/bone_attachment | Rémi Verschelde | |
Expose set_bone_name and get_bone_name to GDscript | |||
2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | |
2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | |
2017-01-02 | Add a metallic mode | Juan Linietsky | |
2017-01-01 | WIP particle system | Juan Linietsky | |
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | |
2016-12-31 | Added option to toggle bucket fill preview | Marc Gilleron | |
2016-12-31 | Added bucket fill preview | Marc Gilleron | |
2016-12-31 | Some fixes and clean ups | Juan Linietsky | |
2016-12-30 | begin work on new particle system | reduz | |
2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit | |
Fixes #7371 | |||
2016-12-29 | Disallow assignment to constants and expressions | Bojidar Marinov | |
Fixes #6221, fixes #6824 | |||
2016-12-28 | Merge pull request #7350 from volzhs/webp-0.5.2 | Rémi Verschelde | |
Update libwebp to 0.5.2 | |||
2016-12-28 | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov | |
2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs | |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs | |