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2017-01-05Enabled code that requests an OpenGL 3 context.BastiaanOlij
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij
renderer for Mac OS X. Still broken at this point.
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Merge pull request #6865 from tagcup/godot_issue_6816Juan Linietsky
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03Merge pull request #7422 from lonesurvivor/masterRémi Verschelde
Improvement to y_sort: make clear which item has to be drawn first
2017-01-03Travis: Disable OSX and iOS temporarilyRémi Verschelde
They haven't been updated yet for GLES3 support, so they will fail all the time.
2017-01-03Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor
when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-02Bump version to 3.0-alphaRémi Verschelde
WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch.
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde
This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts.
2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde
This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert.
2017-01-02Revert "small improvement to y_sort: make clear which item has to be drawn ↵Rémi Verschelde
first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert.
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde
This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
2017-01-02Revert expression reduction from #7390Rémi Verschelde
Fixes #7412.
2017-01-02fix stupid bug in light downscaling for GI ProbeJuan Linietsky
2017-01-02Merge pull request #7410 from nounoursheureux/masterRémi Verschelde
Add the 'finished' signal to AnimatedSprite
2017-01-02Merge pull request #7390 from bojidar-bg/gdscript-assign-errorRémi Verschelde
Disallow assignment to constants and expressions
2017-01-02Merge pull request #7364 from ↵Rémi Verschelde
guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play
2017-01-02Merge pull request #7341 from bruno-ortiz/masterRémi Verschelde
Bugfixes for Tree node
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde
Bucket fill preview
2017-01-02Merge pull request #7385 from bojidar-bg/tree-range-drag-lockRémi Verschelde
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵Bruno Ortiz
item_selected is now properly emitted
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
Able to change visibility when ancestor node is hidden
2017-01-02Merge pull request #7376 from volzhs/scroll-horizontalRémi Verschelde
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02Merge pull request #7391 from ktksgit/masterRémi Verschelde
Update DebugMesh when NavMesh changes
2017-01-02Merge pull request #7372 from chanon/masterRémi Verschelde
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde
Expose set_bone_name and get_bone_name to GDscript
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier
2017-01-02Add a metallic modeJuan Linietsky
2017-01-01WIP particle systemJuan Linietsky
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-12-31Added option to toggle bucket fill previewMarc Gilleron
2016-12-31Added bucket fill previewMarc Gilleron
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-29Update DebugMesh when NavMesh changes ktksgit
Fixes #7371
2016-12-29Disallow assignment to constants and expressionsBojidar Marinov
Fixes #6221, fixes #6824
2016-12-28Merge pull request #7350 from volzhs/webp-0.5.2Rémi Verschelde
Update libwebp to 0.5.2
2016-12-28Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs