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2021-07-03Support single quote when dropping files to scriptkobewi
2021-07-02Merge pull request #50092 from YeldhamDev/window_get_contents_exposeRémi Verschelde
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fixRémi Verschelde
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02Merge pull request #50090 from ↵Rémi Verschelde
Calinou/remove-leftover-optimized-directional-shadow-depth-range Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
Fix raw use of parameterized Class
2021-07-02Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-typesRémi Verschelde
Remove redundant explicit types in Godot Java code
2021-07-02Expose `Window.get_contents_minimum_size()` to scriptsMichael Alexsander
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it.
2021-07-02Make invisible `SplitContainer` nodes correctly calculate the minimal size ↵Michael Alexsander
of its children
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50081 from Calinou/doc-randomnumbergeneratorRémi Verschelde
Improve and clarify documentation for RandomNumberGenerator
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal
2021-07-02Improve and clarify documentation for RandomNumberGeneratorHugo Locurcio
2021-07-02Merge pull request #50078 from madmiraal/android-remove-unused-importsRémi Verschelde
2021-07-02Fix raw use of parameterized ClassMarcel Admiraal
2021-07-02Merge pull request #50077 from thebestnom/fix/initialize_mouse_modeRémi Verschelde
Android: Initialize mouse mode
2021-07-02Android: Initialize mouse modethebestnom
2021-07-02Remove unused imports from Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50074 from madmiraal/android-replace-c-arrayRémi Verschelde
Use Java array declarations not C-style declarations in Android Java code
2021-07-02Merge pull request #50072 from madmiraal/android-remove-interface-modifiersRémi Verschelde
Remove redundant interface modifiers from Android Java code
2021-07-02Use Java array declarations not C-style declarations in Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50071 from madmiraal/android-remove-semicolonsRémi Verschelde
Remove unnecessary semicolons from Android Java code
2021-07-02Merge pull request #50065 from SirQuartz/patch-1Rémi Verschelde
Add `action_get_deadzone()` method to `InputMap`
2021-07-02Remove redundant interface modifiers from Android Java codeMarcel Admiraal
2021-07-02Remove unnecessary semicolons from Android Java codeMarcel Admiraal
2021-07-02Add `get_dead_zone()` method to `InputMap`Nick H
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-01Merge pull request #50058 from reduz/fix-surface-from-arraysJuan Linietsky
Fix surface from array creation
2021-07-01Merge pull request #50057 from reduz/force-string-in-dictionaryRémi Verschelde
Force String as Dictionary key instead of StringName
2021-07-01Fix surface from array creationreduz
* The debug check was not updated to the new format. * Bug introduced by #50037
2021-07-01Merge pull request #50041 from aaronfranke/prop-usage-flagsRémi Verschelde
Use `PROPERTY_USAGE_NONE` instead of `0` for no property usage
2021-07-01Force String as Dictionary key instead of StringNamereduz
* Lua table syntax uses named indexing: `{ mykey = myvalue }` * Python style syntax uses string indexing: `{ "mykey" : myvalue }` * Both are incompatible since a StringName key wont fetch a String key, hence confusing. * This PR proposes always using String for indexing at a very minimal performance cost. Always indexing with StringNames will be faster, but they are considerably more expensive to create.
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
Also use const more often.
2021-07-01Merge pull request #50052 from Valeryn4/Valeryn4-Fix-GridMapRémi Verschelde
2021-07-02Fix GridMap erase OctansPitanov V.V
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
Clean up RenderingServer and its bindings
2021-07-01Clean up RenderingServer and its bindingsreduz
* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
2021-07-01Merge pull request #50044 from akien-mga/localvector-find-noerrorRémi Verschelde
LocalVector: Don't error if `from` >= `count`
2021-07-01Merge pull request #50026 from lyuma/callable_is_validRémi Verschelde
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
2021-07-01LocalVector: Don't error if `from` >= `count`Rémi Verschelde
Vector handles this silently by returning -1, and we should do the same here. Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0, while `find()` is expected to always work (if the parameters are invalid then it doesn't find anything, so -1). Fixup to #49925.
2021-07-01Merge pull request #50028 from akien-mga/android-isGame-attributeRémi Verschelde
Android: Add `isGame` application attribute, default to true
2021-07-01Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.xLyuma
2021-07-01Android: Add `isGame` application attribute, default to trueRémi Verschelde
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01Merge pull request #49994 from akien-mga/script-duplicate-selectionRémi Verschelde
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-07-01Merge pull request #50018 from fire/port-falseRémi Verschelde
Network port comparison is always false
2021-07-01Merge pull request #50038 from Calinou/editor-add-lock-group-shortcutsRémi Verschelde
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
2021-07-01Merge pull request #50037 from reduz/move-color-to-8bitRémi Verschelde
Import mesh colors in 8BPC
2021-07-01Merge pull request #49409 from ekumlin/issue-32596Rémi Verschelde
Enable Camera2D smoothing on limit change
2021-06-30Import mesh colors in 8BPP.reduz
* Colors were imported as 16BPP (half float) * Far most common use cases only require 8BPP * If you need higher data precision, use a custom array, which are supported now. **WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
2021-06-30Enable Camera2D smoothing on limit changeEric