summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-12-17Expose Range, ScrollBar and Slider as virtual.Daniel J. Ramirez
2017-12-17Merge pull request #14748 from YeldhamDev/popupmenu_circlebackRémi Verschelde
Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard
2017-12-17Merge pull request #14757 from YeldhamDev/submenu_keyboardRémi Verschelde
More changes to PopupMenu's submenu keyboard handling
2017-12-17Merge pull request #14781 from djrm/pr_visual_improvementsRémi Verschelde
General use Variant type icons, plus other icon updates.
2017-12-17General use Variant type icons, plus other icon updates.Daniel J. Ramirez
2017-12-17Merge pull request #14770 from volzhs/sub-resourcesRémi Verschelde
Show sub-resources as sub-menu
2017-12-17Merge pull request #14775 from hpvb/limit-lightmapper-subdivRémi Verschelde
Limit the lightmapper subdivide to 1024
2017-12-17Property install export templates when downloaded from httpJuan Linietsky
added a scale parameter for scene import
2017-12-17Merge pull request #14780 from vnen/tileset-editor-fixRémi Verschelde
Fix method not returning value in all paths (autotile editor)
2017-12-17Merge pull request #14778 from YeldhamDev/lineedit_deselect_exposeRémi Verschelde
Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17Merge pull request #14772 from poke1024/fix14539Rémi Verschelde
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17Fix method not returning value in all paths (autotile editor)George Marques
2017-12-17Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias
2017-12-17Limit the lightmapper subdivide to 1024Hein-Pieter van Braam
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again
2017-12-17Fix cut-copy-line breaking paste (issue 14539)Bernhard Liebl
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Show sub-resources as sub-menuvolzhs
2017-12-17Merge pull request #14769 from akien-mga/if-0-cleanupRémi Verschelde
Cleanup some #if 0'd code
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Merge pull request #14767 from volzhs/save-clip-contentsRémi Verschelde
Fix Clip Content property is not saved
2017-12-17Fix Clip Content property is not savedvolzhs
2017-12-17Merge pull request #14760 from hpvb/add-several-unlikely-macrosRémi Verschelde
Add several unlikely() macros
2017-12-17Merge pull request #14758 from hpvb/optimize-lightbaker-rngRémi Verschelde
Use a more naive RNG for the lightmapper
2017-12-17Merge pull request #14528 from AlmightyScientist/issue-14456Rémi Verschelde
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17Merge pull request #14635 from poke1024/getlineRémi Verschelde
Faster FileAccess::get_line()
2017-12-17Merge pull request #14692 from poke1024/docsgroupsRémi Verschelde
Docs methods grouping by prefix
2017-12-17Merge pull request #14745 from poke1024/api-hash-arg-infoRémi Verschelde
Faster ClassDB::get_api_hash()
2017-12-17Merge pull request #14755 from hpvb/fix-13337Rémi Verschelde
Don't glBindTexture() on viewports without effects
2017-12-17Merge pull request #14764 from poke1024/androidRémi Verschelde
Increase sleep time for android export thread
2017-12-17Merge pull request #14766 from volzhs/info-fpsRémi Verschelde
Refactoring FPS & information on 3D viewport
2017-12-17Refactoring FPS & information on 3D viewportvolzhs
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
2017-12-17Add several unlikely() macrosHein-Pieter van Braam
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus
2017-12-17Merge pull request #14765 from ColinKinloch/masterRémi Verschelde
Fixed Android NDK unified header detection for python 3
2017-12-17Fixed Android NDK unified header detection for python 3Colin Kinloch
2017-12-17Increase sleep time for android export threadBernhard Liebl
2017-12-17Merge pull request #14761 from fire/gdnative-lightmapperRémi Verschelde
Fix gdnative generation for lightmapper.
2017-12-17Merge pull request #14762 from hpvb/tweak-openmp-parameters-for-lightbakerRémi Verschelde
Tweak OpenMP parameters for lightbaker
2017-12-17Tweak OpenMP parameters for lightbakerHein-Pieter van Braam
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less.
2017-12-16Fix gdnative generation for lightmapper.K. S. Ernest (iFire) Lee
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera
2017-12-16Add support for whole program optimization on MSVCGeorge Marques
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-17Use a more naive RNG for the lightmapperHein-Pieter van Braam
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05
2017-12-16More changes to PopupMenu's submenu keyboard handling.Michael Alexsander Silva Dias
2017-12-16Merge pull request #14756 from ↵Juan Linietsky
godotengine/revert-14484-fix_mouse_focus_button_release Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
2017-12-16Revert "Fix mouse button release not sent to gui_input if it's different ↵Juan Linietsky
from the button that gave focus"
2017-12-16Don't glBindTexture() on viewports without effectsHein-Pieter van Braam
@reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
Call needs to be routed via visual server to reach the proper thread.
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-12-16fixed reference to splash fileJuan Linietsky
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky