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2018-02-01Small fixes for the Control description in the docs.Michael Alexsander Silva Dias
2018-02-01Merge pull request #16276 from bcr3ative/issue_15668Rémi Verschelde
Fix inconsistencies and typos in argument names
2018-02-01Merge pull request #15910 from robfram/fix-audio-signal-issue-15895Rémi Verschelde
Fix issue #15895, audio streams don't signalling finished after the first one
2018-02-01Merge pull request #15946 from MarianoGnu/issue_15870Rémi Verschelde
Attemp to fix #15870
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-02-01Merge pull request #16258 from NathanWarden/fix_mono_decimals_methodRémi Verschelde
[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-02-01Merge pull request #16252 from ProfesorTartelett/patch-1Rémi Verschelde
Errata fix on Image get_format() description
2018-02-01Merge pull request #16249 from binbitten/fix-highlight-ofsRémi Verschelde
Fix TextEdit current line highlight horizontal offset
2018-02-01Merge pull request #16205 from neikeq/issue-15053Rémi Verschelde
Mono: Remove automatic script multilevel calls
2018-02-01Merge pull request #16002 from bruvzg/mono_loading_form_resRémi Verschelde
[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01Merge pull request #16175 from NathanWarden/add_async_and_awaitRémi Verschelde
Added async and await as C# keywords.
2018-02-01Merge pull request #16266 from volzhs/expand-root-dir-on-startRémi Verschelde
Expand project root directory on editor start
2018-02-01Merge pull request #16255 from guilhermefelipecgs/fix_button_treeRémi Verschelde
Hide button tree when file system dock isn't in split mode
2018-02-01Merge pull request #16251 from ↵Rémi Verschelde
guilhermefelipecgs/fix_open_button_for_multiple_select Fixes open button not appearing with multiple selection
2018-02-01Expand project root directory on editor startvolzhs
close #16232 Option for expanding all directories on start up is a bit tricky and buggy.
2018-01-31Hide button tree when file system dock isn't in split modeGuilherme Felipe
2018-01-31Fix an infinite recursion in the Mathf.Decimals method when using floats.Nathan Warden
2018-01-31Errata fix on Image get_format() descriptionProfesor Tartelett
The description of this function seems to be duplicated from the preceding description.
2018-01-31Fixes open button not appearing with multiple selectionGuilherme Felipe
Fix #16231
2018-01-31Fix TextEdit current line highlight horizontal offsetbinbitten
2018-01-31Merge pull request #16188 from Schweigert/masterRémi Verschelde
Display set_nodelay to GDScript
2018-01-31Merge pull request #16197 from Chaosus/viewportdocRémi Verschelde
Viewport doc improvements
2018-01-31Merge pull request #16200 from Noshyaar/masterRémi Verschelde
AudioEffectReverb: max predelay_feedback to 0.98
2018-01-31Merge pull request #16206 from Hinsbart/fix_empty_propRémi Verschelde
ProjectSettings: Disallow adding properties without name.
2018-01-31Merge pull request #16215 from vnen/graphedit-exposeRémi Verschelde
Expose a few GraphEdit methods to script languages
2018-01-31Merge pull request #16212 from vnen/code-enable-pluginRémi Verschelde
Add interface for plugins to enable/disable other plugins
2018-01-31Mono: Allow loading `mscorlib` from resources.bruvzg
2018-01-30Added async and await as C# keywords.Nathan Warden
2018-01-30Expose a few GraphEdit methods to script languagesGeorge Marques
2018-01-30Add interface for plugins to enable/disable other pluginsGeorge Marques
2018-01-30ProjectSettings: Disallow adding properties without name.Andreas Haas
2018-01-30Mono: Remove automatic script multilevel callsIgnacio Etcheverry
2018-01-31AudioEffectReverb: max predelay_feedback to 0.98Poommetee Ketson
2018-01-30Merge pull request #16196 from bruvzg/macos_stripRémi Verschelde
[macOS] Strip executable after separating debug symbols.
2018-01-30Display set_nodelay to GDScriptMarlon Henry Schweigert
Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description
2018-01-30[macOS] Strip executable when `separate_debug_symbols` is set to yesbruvzg
2018-01-30Viewport doc improvementsChaosus
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-30Merge pull request #16152 from hpvb/fix-16131Rémi Verschelde
Allow focus on disabled buttons
2018-01-30Merge pull request #15980 from mrcdk/audio_stream_get_lengthRémi Verschelde
Expose audio streams get_length()
2018-01-30Merge pull request #15995 from GodotExplorer/pr-debugger-weakrefRémi Verschelde
Remote debugger send the real instance of WeakRef referenced to
2018-01-30Merge pull request #16111 from Noshyaar/bRémi Verschelde
3DEditor: fix multiple node selection crash the editor
2018-01-30Merge pull request #16091 from Noshyaar/tRémi Verschelde
TemplateManager: hold shift to open link in browser
2018-01-30Merge pull request #16162 from hpvb/implement-windows-processor-countRémi Verschelde
Implement OS::get_processor_count() for Windows
2018-01-30Merge pull request #16156 from hpvb/fix-x11-copy-pasteRémi Verschelde
Fix Copy/Paste problems on X11
2018-01-30Merge pull request #16191 from Noshyaar/dRémi Verschelde
Fix wrong return type of xform functions
2018-01-30Fix wrong return type of xform functionsPoommetee Ketson
2018-01-30Bump version to 3.1-devRémi Verschelde
On the road again!
2018-01-29Bump version to 3.0-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for the tremendous work done on this release since 18 months, with hundreds of contributors pushing almost 7500 commits with more than 3000 PRs and closing over 2000 issues (and fixing even more than that, as many work-in-progress bugs were fixed before an issue could be filled). Godot 3.0 is definitely our biggest and boldest release so far, and we want to thank the whole community for their unswerving support during this long wait. From there on, there is a lot of work to do to strengthen the foundations that we built with 3.0, fixing the bugs that the many refactorings probably introduced, optimizing new features and enhancing the usability again... The 3.x era should be a fruitful one for Godot, and we hope that you will continue using it to create awesome 2D and 3D games and increase the notoriety of your favourite engine in the game development industry. And now, let's all start waiting for 3.1...