Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Merge pull request #50220 from madmiraal/fix-50125 | Rémi Verschelde | |
Queue the calls to GodotLib.key when Android virtual done is pressed | |||
2021-07-06 | Merge pull request #50226 from Calinou/voxelgi-fix-warning-spam | Rémi Verschelde | |
Fix warning message spam when a VoxelGI node is selected in the editor | |||
2021-07-06 | Merge pull request #50219 from goostengine/vcs-virtual-cpp | Rémi Verschelde | |
Make `EditorVCSInterface` proxy functions virtual in C++ | |||
2021-07-06 | Merge pull request #50110 from madmiraal/android-remove-onkeymultiple | Rémi Verschelde | |
Remove Android onKeyMultiple override | |||
2021-07-06 | Merge pull request #50215 from ↵ | Rémi Verschelde | |
Calinou/improve-node-configuration-warning-display Format node configuration warnings as a bullet point list | |||
2021-07-06 | Fix warning message spam when a VoxelGI node is selected in the editor | Hugo Locurcio | |
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support. | |||
2021-07-06 | Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d | Rémi Verschelde | |
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | |||
2021-07-06 | Merge pull request #50213 from m44615/fix_50161 | Rémi Verschelde | |
Fix: The ORMMaterial3D shader doesn't compile #50161 | |||
2021-07-06 | Make `EditorVCSInterface` proxy functions virtual in C++ | Andrii Doroshenko (Xrayez) | |
Allows to implement VCS plugins via C++ modules without affecting the existing script instance mechanism. | |||
2021-07-06 | Merge pull request #50200 from akien-mga/lineedit-max_length-truncate | Rémi Verschelde | |
LineEdit: Respect `max_length` by truncating text to append | |||
2021-07-06 | Format node configuration warnings as a bullet point list | Hugo Locurcio | |
This makes multiple warnings easier to distinguish from each other. | |||
2021-07-06 | Remove Android onKeyMultiple override | Marcel Admiraal | |
2021-07-06 | Fix: The ORMMaterial3D shader doesn't compile #50161 | Martin Krbila | |
2021-07-06 | Queue the calls to GodotLib.key when Android virtual done is pressed | Marcel Admiraal | |
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-06 | LineEdit: Respect `max_length` by truncating text to append | Rémi Verschelde | |
When appending text (either via `set_text()` or by pasting from clipboard), if the input would make the `LineEdit` exceed its configured `max_length`, the input text is truncated to fit. The discard part is passed as a parameter in the `text_change_rejected` signal. Fixes #33321. Fixes #41278. Also cleaned up unimplemented `max_chars` property in `TextEdit`. Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com> | |||
2021-07-06 | Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option | Rémi Verschelde | |
Added 'Select Current' option when user is prompted to select main scene after clicking play | |||
2021-07-06 | Merge pull request #50205 from vnen/tileset-cellneighbor-binding | Rémi Verschelde | |
2021-07-07 | Added 'Select Current' option when user is prompted to select main scene ↵ | Eric M | |
after clicking play | |||
2021-07-06 | Merge pull request #49948 from EricEzaM/input-event-editor-plugin | Rémi Verschelde | |
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts | |||
2021-07-06 | Add test to check for :: in enum/constant bindings | George Marques | |
Since class scoping should not be used for bindings as they might have uninteded consequences in scripting. | |||
2021-07-06 | Fix TileSet::CellNeighbor enum binding | George Marques | |
Having the TileSet:: prefix has some unintended consequences in the bindings, in particular in the extension API dump. | |||
2021-07-06 | Added EditorInspectorPlugin to aid in editing InputEvents in resources and ↵ | Eric M | |
shortcuts | |||
2021-07-06 | Merge pull request #50203 from SirQuartz/docs | Rémi Verschelde | |
Add multiple descriptions to several classes | |||
2021-07-06 | Add multiple descriptions to several classes | Nick Huelin | |
This pull request adds several descriptions to multiple different classes. This improves the completeness of the documentation and enhances usability by doing so. | |||
2021-07-06 | Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting | Rémi Verschelde | |
Improve error reporting in WebSocketServer | |||
2021-07-06 | Merge pull request #42745 from Pineapple/search-results-limit | Rémi Verschelde | |
Remove search results limit in FileSystem dock | |||
2021-07-06 | Merge pull request #35847 from raniejade/ranie/fix-api-generator | Rémi Verschelde | |
Fix gdnative api generation for methods that return enums | |||
2021-07-06 | Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr | Rémi Verschelde | |
Windows error logs directed to stderr | |||
2021-07-06 | Merge pull request #50186 from reduz/fix-subsurface-scattering | Rémi Verschelde | |
Fix Subsurface Scattering | |||
2021-07-05 | Fix Subsurface Scattering | reduz | |
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough. | |||
2021-07-05 | Merge pull request #50100 from nekomatata/remove-shape-query-result | Rémi Verschelde | |
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | |||
2021-07-05 | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | PouleyKetchoupp | |
2021-07-05 | Improve error reporting in WebSocketServer | Hugo Locurcio | |
This should make troubleshooting easier. | |||
2021-07-05 | Merge pull request #50177 from bruvzg/fix_variant_tags | Rémi Verschelde | |
Fix Variant tags parsing. | |||
2021-07-05 | Merge pull request #50104 from GiantBlargg/fix_transparency_sorting | Rémi Verschelde | |
Fix transparency sorting | |||
2021-07-05 | Fix Variant tags parsing. | bruvzg | |
2021-07-05 | Merge pull request #50070 from timothyqiu/emu-numpad | Rémi Verschelde | |
Add numpad emulation in 3D viewport | |||
2021-07-05 | Merge pull request #50109 from madmiraal/android-static-inner-classes | Rémi Verschelde | |
Use static inner classes in Godot Java code | |||
2021-07-05 | Merge pull request #50048 from Calinou/remove-travis-code | Rémi Verschelde | |
Remove unused code related to Travis CI | |||
2021-07-05 | Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu | Rémi Verschelde | |
Allow using the 3D editor's View menu while previewing a camera | |||
2021-07-05 | Merge pull request #50136 from miere43/fix-windows-get-system-dir | Rémi Verschelde | |
Replace backslash with forward slash in OS_Windows path methods | |||
2021-07-05 | Fix transparency sorting | Daniel Doran | |
2021-07-04 | Merge pull request #50146 from reduz/fix-tree | Rémi Verschelde | |
Clean up Tree | |||
2021-07-04 | Clean up Tree | reduz | |
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space. | |||
2021-07-04 | Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | Hugo Locurcio | |
Previously, only StandardMaterial3D could be defined as an alternative to ShaderMaterial. This also reorders the CanvasItemMaterial property hints to follow alphabetical order (which is enforced by the inspector). | |||
2021-07-04 | Merge pull request #50137 from reduz/fix-boot-splash | Rémi Verschelde | |
Fix Boot Splash | |||
2021-07-04 | Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity | Rémi Verschelde | |
Decrease opacity of the overdraw debug draw mode | |||
2021-07-04 | Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup | Rémi Verschelde | |
Minor cleanup of the "New Script" dialog | |||
2021-07-04 | Merge pull request #50144 from reduz/fix-ssr | Rémi Verschelde | |
Fix SSR |