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2021-02-11Merge pull request #45883 from Faless/js/4.x_more_handlersRémi Verschelde
[HTML5] Handle contextmenu, webglcontextlost internally.
2021-02-11[HTML5] Handle contextmenu, webglcontextlost internally.Fabio Alessandrelli
This way they are automatically cleaned up when the engine exits, landing a hand to browsers garbage collectors.
2021-02-11Sync and cleanup Rasterizer Dummy.Fabio Alessandrelli
Code diverged too much, removing disabled code too as it's unlikely it can be reused now.
2021-02-10Merge pull request #45879 from reduz/remove-change-notifyJuan Linietsky
Removed _change_notify(property)
2021-02-10Removed _change_notifyreduz
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
Initialize class variables with default values in scene/ [2/2]
2021-02-10Merge pull request #45854 from nekomatata/cylinder-supportRémi Verschelde
Cylinder support in Godot Physics 3D
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
Cylinder collision detection uses a mix of SAT and GJKEPA. GJKEPA is used to find the best separation axis in cases where finding it analytically is too complex. Changes in SAT solver: Added support for generating separation axes for cylinder shape. Added support for generating contact points with circle feature. Changes in GJKEPA solver: Updated from latest Bullet version which includes EPA fixes in some scenarios. Setting a lower EPA_ACCURACY to fix accuracy problems with cylinder vs. cylinder in some cases.
2021-02-10Merge pull request #45852 from reduz/make-servers-truly-thread-safeRémi Verschelde
Make Servers truly Thread Safe
2021-02-10Make Servers truly Thread Safereduz
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread). -RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault. -Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory). -3D physics server changed to be made multithread friendly. -Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads. -Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10Merge pull request #45771 from CherokeeLanguage/masterRémi Verschelde
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
2021-02-10Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @lyuma, @nathanfranke, @pycbouh
2021-02-10Merge pull request #31747 from KoBeWi/scene_stalkingRémi Verschelde
Detect external modification of scenes
2021-02-10Merge pull request #45811 from reduz/sdfgi-improve-feedbackJuan Linietsky
Improve SDFGI indirect light feedback loop
2021-02-10Merge pull request #45861 from nekomatata/physics-3d-contact-points-debugRémi Verschelde
Fix contact points debug for 3D Physics
2021-02-09Fix contact points debug for 3D PhysicsPouleyKetchoupp
Setting each point's position was missing for 3D. Now enabling collision render debug will display contact points for 3D physics, the same way it does for 2D physics. Note: Multimesh rendering seems not to work in this scenario on master, but it's working fine on 3.2.
2021-02-09Merge pull request #45856 from RandomShaper/fix_reset_track_crashRémi Verschelde
Fix animation reset-on-save on inactive scene tabs
2021-02-09Fix animation reset-on-save on inactive scene tabsPedro J. Estébanez
2021-02-09Merge pull request #45853 from groud/fix_crash_on_exitRémi Verschelde
Fixes crash when exiting with --verbose with leaked resources
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-09Merge pull request #45848 from YeldhamDev/filesys_basedir_pathRémi Verschelde
Make FileSystem dock set its path to the base folder of files after changes
2021-02-09Fixes crash when exiting with --verbose with leaked resourcesGilles Roudière
2021-02-09Make FileSystem dock set its path to the base folder of files after changesMichael Alexsander
2021-02-09Detect external modification of project.godotkobewi
2021-02-09Fix joystick axis mapping issues with NVIDIA shield. Probably others.Michael Conrad
Issues addressed: a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV. The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV. b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id. If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine. c) Unnecessary events were being sent to the Godot engine. A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed. A similar check was added for "HATs". See #45712
2021-02-09Merge pull request #45812 from RandomShaper/keep_selected_visibleRémi Verschelde
Keep selected node visible after filter change
2021-02-09Merge pull request #45736 from kleonc/string_ends_withRémi Verschelde
Make String::ends_with don't use String::rfind
2021-02-09Make String::ends_with don't use String::rfindkleonc
2021-02-08Merge pull request #45713 from KoBeWi/1000_unmaskedRémi Verschelde
Make Rect2 properties show in 2x2 layout
2021-02-08Merge pull request #45806 from KoBeWi/forest_of_deselectionRémi Verschelde
Set selected Tree item to null when deselected
2021-02-08Merge pull request #45774 from revilo/fix-45694Rémi Verschelde
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED …
2021-02-08Merge pull request #45836 from Kanabenki/update-color-pickerRémi Verschelde
Update ColorPicker controls when entering tree
2021-02-08Merge pull request #45775 from RandomShaper/pause_aware_pickingRémi Verschelde
Implement pause-aware picking
2021-02-08Update ColorPicker controls when entering treeKanabenki
2021-02-08Merge pull request #45827 from akien-mga/sync-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-02-08Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b090e689ed21f600e89db9a661edb696. Partial revert of #45790.
2021-02-08Merge pull request #45825 from BastiaanOlij/windows_debugger_flagsRémi Verschelde
Use /Zi and /FS for including debugger symbols on Windows with MSVC
2021-02-08Merge pull request #43057 from Xrayez/custom_modules_recursiveRémi Verschelde
SCons: Add an option to detect C++ modules recursively
2021-02-09Use /Zi and /FS for including debugger symbols on Windows with MSVCBastiaan Olij
2021-02-08Merge pull request #45797 from madmiraal/add-new-sdl-keywordsRémi Verschelde
Add support for new SDL gamecontroller keywords.
2021-02-08Merge pull request #43245 from HaSa1002/docs-objectRémi Verschelde
Docs: Object: Use new signal syntax and port to C#
2021-02-08doc: Sync classref with current sourceRémi Verschelde
2021-02-08Merge pull request #43952 from qarmin/cppcheck_modulesRémi Verschelde
Initialize class/struct variables with default values in modules/
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-02-08Merge pull request #45818 from akien-mga/debug_symbols-boolRémi Verschelde
SCons: Fix debug_symbols tests after switch to BoolVariable
2021-02-08Merge pull request #44630 from qarmin/cppcheck_scene_1Rémi Verschelde
Initialize class variables with default values in scene/ [1/2]
2021-02-08SCons: Fix debug_symbols tests after switch to BoolVariableRémi Verschelde
Bug introduced in #45679. Fixes part of #45816.
2021-02-08Keep selected node visible after filter changePedro J. Estébanez
(Implemented both for the local and remote scene tree docks.)
2021-02-08Expose Tree::scroll_to_item()Pedro J. Estébanez
2021-02-07Improve SDFGI indirect light feedback loopreduz
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider.