Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-27 | Add disabled tabs | Ray Koopa | |
2017-02-27 | Merge pull request #7600 from RayKoopa/fix_tab_container | Rémi Verschelde | |
Fix several drawing and logic issues in TabContainer | |||
2017-02-27 | Fix several drawing and logic issues in TabContainer | Ray Koopa | |
2017-02-27 | fix custom scene arguments from the editor | Benjamin Bäumler | |
sequel of #7347 Play edited scene and Play custom scene didn't worked when main_run_args hadn't $scene as argument. Changes/Fixes the way how the editor handles scene paths when starting the project/a scene Play the project - no scene path Play the edited scene - scene path of active scene in the editor Play custom scene - scene path of custom scene main_arg_runs is now empty by default and $scene won't be replaced by the scene path anymore Changed declaration if EditorRun::run, to remove a unused value | |||
2017-02-27 | Merge pull request #6462 from RandomShaper/fix-improve-anim-blend | Rémi Verschelde | |
Fix/improve AnimationPlayer blending logic | |||
2017-02-27 | Merge pull request #7897 from RandomShaper/particles2d-process-mode | Rémi Verschelde | |
Add process mode option to Particles2D | |||
2017-02-27 | Add process mode option to Particles2D | Pedro J. Estébanez | |
2017-02-26 | Merge pull request #7862 from Hinsbart/joypad_connections | Rémi Verschelde | |
Better handling of joypad device IDs. | |||
2017-02-26 | Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line | Rémi Verschelde | |
RichTextLabel add function remove_line | |||
2017-02-26 | Better handling of joypad device IDs. | Andreas Haas | |
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself. This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code). For now, it's implemented for the main desktop platforms. Possible targets for future work: android, uwp, javascript | |||
2017-02-26 | Merge pull request #7889 from Hinsbart/fix_autoenable_input | Rémi Verschelde | |
Fix auto-enable of _input processing when _input() method is set. | |||
2017-02-26 | Merge pull request #7887 from bojidar-bg/particles-emission-ended | Rémi Verschelde | |
Add emission_finished signal to Particles2D | |||
2017-02-26 | Merge pull request #7874 from volzhs/issue-7820-master | Rémi Verschelde | |
Fix crash when click icon while editing node name | |||
2017-02-26 | Merge pull request #7869 from RandomShaper/fix-touchbutton-crash | Rémi Verschelde | |
Fix crash if TouchScreenButton is pressed while exiting the tree | |||
2017-02-26 | Merge pull request #7866 from Hinsbart/tween_fix | Rémi Verschelde | |
Fix undefined behavior found by static code analyzer. | |||
2017-02-26 | Merge pull request #7834 from hpvb/x11-return-to-cwd-at-exit | Rémi Verschelde | |
X11 return to cwd at exit | |||
2017-02-26 | Merge pull request #7858 from bojidar-bg/tilemap-get-size | Rémi Verschelde | |
Add Rect2 TileMap::get_used_rect() | |||
2017-02-26 | Merge pull request #7857 from Hinsbart/external_script_break | Rémi Verschelde | |
Don't switch to script on breakpoint hit when using external editor. | |||
2017-02-26 | Merge pull request #7856 from RandomShaper/add-duplicate-flags | Rémi Verschelde | |
Add more options to Node.duplicate() | |||
2017-02-26 | Merge pull request #7854 from neikeq/pr-execute-iter | Rémi Verschelde | |
Replace misuse of list iteration | |||
2017-02-26 | Merge pull request #7851 from shlomif/fix-some-compilation-warnings | Rémi Verschelde | |
Get rid of some compilation warnings. | |||
2017-02-26 | Merge pull request #7848 from hpvb/fix-7839 | Rémi Verschelde | |
Windows: Close audiodriver sooner on exit | |||
2017-02-26 | Merge pull request #7842 from Zylann/fix_line2d_editor | Rémi Verschelde | |
Fixed Line2D editor doesn't respond to input | |||
2017-02-26 | Merge pull request #7831 from volzhs/tr-buttonarray-3 | Rémi Verschelde | |
Translate ButtonArray text | |||
2017-02-26 | Merge pull request #7830 from volzhs/str-format-3 | Rémi Verschelde | |
Fix zero padding formatting | |||
2017-02-26 | Merge pull request #7827 from volzhs/libwebp-0.6.0 | Rémi Verschelde | |
Update libwebp to 0.6.0 | |||
2017-02-26 | Merge pull request #7809 from hpvb/fix-6798 | Rémi Verschelde | |
Allow preload to accept a const string. | |||
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde | |
Use real_t as floating point type in physics code. | |||
2017-02-25 | Fix auto-enable of _input processing when _input() method is set. | Andreas Haas | |
Since f3f4a11c processing of callbacks such as `_process`, `_fixed_process`, etc will be automatically enabled when the corresponding method is found in the script. However, for _input() this wasn't working. That's simply because `_input` wasn't initialized in `SceneStringNames` ^^ | |||
2017-02-25 | Add emission_finished signal to Particles2D | Bojidar Marinov | |
(Also remove some Particles2D::testee method, which was unused) Resolves #3963 | |||
2017-02-24 | Merge pull request #7880 from bojidar-bg/fix-iphone-builds | Rémi Verschelde | |
Really fix iphone builds | |||
2017-02-23 | Really fix iphone builds | Bojidar Marinov | |
2017-02-23 | Merge pull request #7879 from bojidar-bg/fix-iphone-builds | Rémi Verschelde | |
Complete the globals.h -> global_config.h conversion | |||
2017-02-23 | Complete the globals.h -> global_config.h conversion | Bojidar Marinov | |
2017-02-22 | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵ | Juan Linietsky | |
work though | |||
2017-02-23 | Fix crash when click icon while editing node name | volzhs | |
2017-02-22 | Fix crash if TouchScreenButton is pressed while exiting the tree | Pedro J. Estébanez | |
(cherry picked from commit 5b8d5766f4574b5011b3f258d3e9b34298eb609c) | |||
2017-02-21 | working on template validation | Juan Linietsky | |
2017-02-21 | Merge pull request #7863 from eska014/webbuild | Juan Linietsky | |
Web builds: Zip automatically; Fix on Windows; Parallel wasm/asm.js builds | |||
2017-02-22 | Tween: Fix undefined behavior found by static code analyzer. | Andreas Haas | |
Adresses the issue mentioned in https://software.intel.com/en-us/articles/the-ultimate-question-of-programming-refactoring-and-everything | |||
2017-02-21 | Fix WebAssembly builds on Windows | eska | |
2017-02-21 | Fix some compilation warnings. | Shlomi Fish | |
Redone the commit based on the input in https://github.com/godotengine/godot/pull/7851 . Not all warnings were fixed but it's a start. | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-20 | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov | |
2017-02-20 | Don't switch to script on breakpoint hit when using external editor. | Andreas Haas | |
Fixes #7705 | |||
2017-02-20 | Add more options to Node.duplicate() | Pedro J. Estébanez | |
to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method include everything, as usual | |||
2017-02-20 | Replace misuse of list iteration | Ignacio Etcheverry | |
2017-02-20 | Automatically zip web export templates | eska | |
Also fix web builds on Windows and clean up | |||
2017-02-20 | Fix parallel asm.js/WebAssembly builds | eska | |
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | |