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2017-03-24Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde
Input: Refactor JOY_* constants.
2017-03-24Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde
Use atan2 rather than acos in Vector3.angle_to.
2017-03-24Merge pull request #8130 from volzhs/cache-font-masterRémi Verschelde
Cache DynamicFont resource for Android
2017-03-24Merge pull request #8128 from volzhs/fix-android-app-nameRémi Verschelde
Fix wrong app name for Android export
2017-03-24Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indentRémi Verschelde
Make inline blocks in GDScript more (or less) pythonic
2017-03-24Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde
Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde
Improved 2D snapping behavior
2017-03-24Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde
Implement warped mouse panning for 2D & 3D editors
2017-03-24Merge pull request #8098 from bojidar-bg/configfile-get-value-suppressRémi Verschelde
Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24Merge pull request #8010 from AlexHolly/Timer-is_time_leftRémi Verschelde
added Timer is_time_left()
2017-03-24Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde
Update ENet to use Godot sockets.
2017-03-24Issue template: Stop discouraging bug reporting on masterRémi Verschelde
2017-03-24i-patch for Pirate languageRémi Verschelde
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24i18n: Sync templates and translations with current codeRémi Verschelde
Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two:
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Improved 2D snapping behaviorPedro J. Estébanez
Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
2017-03-24Input: Refactor JOY_* constants.Andreas Haas
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn
Fixes #8111.
2017-03-24Cache DynamicFont resource for Androidvolzhs
2017-03-24Fix wrong name for Android exportvolzhs
2017-03-24ENet code cleanup and changes from review.Fabio Alessandrelli
2017-03-24Cleanup unused ENet files and updated thirdparty READMEFabio Alessandrelli
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP.
2017-03-24Update ENet module to support custom ENet libFabio Alessandrelli
Keep compatibility with upstream enet libraries
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
Android seems to be working again!
2017-03-23Make inline blocks in GDScript more pythonicBojidar Marinov
Fixes #8001
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal ↵Ferenc Arn
matrix. Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113.
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-21Export working (for linux at least)Juan Linietsky
2017-03-21Suppress error messages when using ConfigFile::get_value and a default is givenBojidar Marinov
Fixes #8097
2017-03-21Export template management dialog.Juan Linietsky
Missing download (need to discuss this!)
2017-03-21Merge pull request #8095 from RandomShaper/fix-yield-crashRémi Verschelde
Fix random crashes when using yield()
2017-03-21Fix random crashes when using yield()Pedro J. Estébanez
2017-03-19is_active to is_pausedAlexHolly
rm doc
2017-03-19Merge pull request #8076 from akien-mga/travis-clang-formatRémi Verschelde
Travis: Add clang-format test to ensure code quality
2017-03-19Travis: Run clang-format static checkRémi Verschelde
Commits or PRs that do not respect the clang-format style that we enforce will fail the test. Adding ubuntu-toolchain-r-test as its libstdc++ is necessary to install libllvm-3.9.
2017-03-19Fix linking order for builtin freetypeRémi Verschelde
Before this change the libfreetype_builtin.a lib would be appended at the very end of the linking flags, after system libs such as -lX11 or -lkernel32.
2017-03-19Merge pull request #8074 from Hinsbart/bind_parse_ev_3Rémi Verschelde
Input: bind parse_input_event()
2017-03-19Input: bind parse_input_event()Andreas Haas
When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree. However, you won't get any of the benefits of the Input singleton: - No InputMap actions will be emitted - The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event. This is fixed by using `Input.parse_input_event(ev)` instead. I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-18Merge pull request #8067 from Hinsbart/fix_ps_crossRémi Verschelde
InputMap: Rename joypad button "PS X" to "PS Cross".
2017-03-18Merge pull request #8066 from Hinsbart/fix_x11_cursorRémi Verschelde
X11: Don't reset mouse cursor theme.
2017-03-18Merge pull request #8051 from RayKoopa/resizable_new_node_dialogRémi Verschelde
Make Create New Node dialog resizable and burninate old dialog
2017-03-18InputMap: Rename joypad button "PS X" to "PS Cross".Andreas Haas
2017-03-18X11: Don't reset mouse cursor theme.Andreas Haas
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape.
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-18Merge pull request #8063 from Hinsbart/about_diagRémi Verschelde
Editor: Fix "About" dialog
2017-03-18Merge pull request #8042 from eska014/webgl2Rémi Verschelde
Some WebGL 2 and build fixes/clean-up
2017-03-18Merge pull request #8037 from RandomShaper/remove-warningRémi Verschelde
Remove warning on owner re-assignment
2017-03-18Merge pull request #8035 from DenisComtesse/android-screentouch-fixRémi Verschelde
Update mouse position on touch and release events (Android)