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2022-07-18Merge pull request #63146 from Faless/mbedtls/2.18.1Rémi Verschelde
2022-07-18Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_docRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Bump mbedtls to version 2.18.1, update LICENSE.Fabio Alessandrelli
Keep applying windows entropy patch. Update thirdparty/README with correct version information.
2022-07-18Merge pull request #63123 from zerc/fix_doc_class_descriptionRémi Verschelde
2022-07-18Merge pull request #63115 from aaronfranke/vulkan-commentsRémi Verschelde
2022-07-18Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez
2022-07-18Enhance determination of uniform writability in Vulkan RDPedro J. Estébanez
- Check block decoration in addition to type decoration to be sure to find `readonly` decorators - Verify uniforms have same writability across all shader stages in Vulkan RD
2022-07-18Improve versioning of shader binary data filesPedro J. Estébanez
- Include Godot version and commit hash in shader cache key - Reject files when format doesn't match, even if it's lower, since we don't have backwards compatibility here
2022-07-18GDScript: Fix brief/long description doc comments.Vladimir Savin
2022-07-18Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-memberRémi Verschelde
Check for parameters shadowing class members
2022-07-18Merge pull request #63062 from Chaosus/vs_fixRémi Verschelde
2022-07-18Merge pull request #63134 from KoBeWi/plugin4screenRémi Verschelde
2022-07-18Improve docs on how to make main screen pluginkobewi
2022-07-18i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 7379f2c76adfa9ce739bdee98c2feaf4169de9b8)
2022-07-18i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 556e090bcc72e6e51d210f374d8cb9cb72f8fe39)
2022-07-18Merge pull request #61590 from Haydoggo/path-follow-fixRémi Verschelde
2022-07-18Merge pull request #63083 from madmiraal/fix-56336Rémi Verschelde
2022-07-18Merge pull request #62849 from Calinou/doc-httprequest-timeoutRémi Verschelde
2022-07-17Merge pull request #63124 from Calinou/editor-help-codeblock-add-paddingRémi Verschelde
2022-07-18Check for parameters shadowing class memberscdemirer
2022-07-17Add padding for code blocks in the editor helpHugo Locurcio
This improves their appearance, making them look closer to code blocks in the online manual.
2022-07-17Merge pull request #63119 from RandomShaper/fix_reset_track_updateRémi Verschelde
2022-07-17Create reset tracks with the right update modePedro J. Estébanez
2022-07-17Update comments in vulkan_context.cppAaron Franke
Co-authored-by: Quinn Leavitt <59779489+QuinnLeavitt@users.noreply.github.com>
2022-07-17Merge pull request #63087 from akien-mga/scons-num_jobs-default-maxRémi Verschelde
2022-07-17Merge pull request #42325 from zak-grumbles/fix_camera_current_docRémi Verschelde
2022-07-17SCons: Default `num_jobs` to max CPUs minus 1 if not specifiedRémi Verschelde
This doesn't change the behavior when `--jobs`/`-j` is specified as a command-line argument or in `SCONSFLAGS`. The SCons hack used to know if `num_jobs` was set by the user is derived from the MongoDB setup. We use `os.cpu_count()` for portability (available since Python 3.4). With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to preserve some bandwidth for the user's other programs.
2022-07-17Improve documentation for Camera3D's `current` memberZak Grumbles
* Added additional information to the camera documentation to explain how the 'current' attribute behaves when multiple cameras are in a scene.
2022-07-17Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolationRémi Verschelde
2022-07-17Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiateRémi Verschelde
2022-07-17Merge pull request #60901 from BastiaanOlij/vrsRémi Verschelde
Adding Variable Rate Shading support to Godot
2022-07-17Update camera position when updating camera limitMarcel Admiraal
2022-07-17Set initial SceneTree processes times to 0.0Marcel Admiraal
2022-07-17Fix TextEdit test dependency on SceneTree's initial process time > 0Marcel Admiraal
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-17Automatically create a Gradient resource when creating a GradientTexture1DHendrik Brucker
2022-07-17Fix cubic interpolation for GradientHendrik Brucker
2022-07-17Merge pull request #63075 from basta/masterRémi Verschelde
Changing function definition to fix errror when compiling godot-python
2022-07-17Merge pull request #63082 from aaronfranke/editor-plugin-alphabetizeRémi Verschelde
2022-07-16Alphabetize editor plugins and move 2D plugins to their own sectionAaron Franke
2022-07-16Merge pull request #63077 from Zylann/doc_plane_distance_toRémi Verschelde
Indicate Plane.distance_to returns a signed distance
2022-07-16Merge pull request #63078 from snailrhymer/patch-1Rémi Verschelde
2022-07-16Fix typo in VehicleBody3D.xmlsnailrhymer
2022-07-16Indicate Plane.distance_to returns a signed distanceMarc Gilleron
2022-07-16Changed bool to GdNativeBoolbasta
2022-07-16Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde
Add Rest Fixer to importer retarget
2022-07-16Merge pull request #62623 from TokageItLab/refactor-sync-animtreeRémi Verschelde
Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-07-16refactor sync in AnimationTreeSilc Renew