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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-07-29
Merge pull request #63593 from TokageItLab/improve-exp-map
Rémi Verschelde
2022-07-29
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Rémi Verschelde
2022-07-29
Merge pull request #63603 from aaronfranke/editor-paths
Rémi Verschelde
2022-07-29
Merge pull request #43081 from KoBeWi/property_keeper
Rémi Verschelde
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-29
Keep property values when extending script
Tomasz Chabora
2022-07-29
Merge pull request #46557 from asmaloney/remove-impossible-condition
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
Merge pull request #63620 from akien-mga/ci-macos-link-mvk-statically
Rémi Verschelde
2022-07-29
expose TileMap methods related to the name of custom data layers
ajreckof
2022-07-29
CI: Link MoltenVK statically on macOS
Rémi Verschelde
2022-07-29
Merge pull request #63617 from KoBeWi/v3c70r4
Rémi Verschelde
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Merge pull request #63614 from akien-mga/export-pc-template-path
Rémi Verschelde
2022-07-29
Fix Vector4 serialization
kobewi
2022-07-29
Merge pull request #63613 from AntonioDell/bugfix/63592
Rémi Verschelde
2022-07-29
Merge pull request #63612 from bruvzg/dbus-wrap
Rémi Verschelde
2022-07-29
Export: Fix template path for PC (Windows, Linux)
Rémi Verschelde
2022-07-29
Make `spherical_cubic_interpolate()` more stable
Silc Renew
2022-07-29
fix(gdscript): Fix infinite loop on type inferernce from super method calls
Antonio Dell'Annunziata
2022-07-29
[Linux] Load dbus libraries dynamically.
bruvzg
2022-07-29
Merge pull request #62629 from linkpy/master
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-29
Merge pull request #63584 from smix8/navigation_std_to_localvector_4.x
Rémi Verschelde
2022-07-29
Merge pull request #63609 from bruvzg/fc-1804
Rémi Verschelde
2022-07-29
Merge pull request #63161 from PrecisionRender/master
Rémi Verschelde
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Merge pull request #62164 from DeeJayLSP/oggrammar
Rémi Verschelde
2022-07-29
[Linux] Replace fontconfig wrapper with a one generated from the older librar...
bruvzg
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
Make the alternative tile control correctly handle right-click dragging.
Estelle Linkpy Reid
2022-07-28
Merge pull request #63586 from akien-mga/editor-paths-create-export_templates
Rémi Verschelde
2022-07-28
Merge pull request #63574 from Rindbee/fix-color-not-update
Rémi Verschelde
2022-07-28
Rename every instance of "OGG" to "Ogg"
DeeJayLSP
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
EditorPaths: Fix creating 'export_templates' folder.
Rémi Verschelde
2022-07-28
Replace Navigation std::vector use with LocalVector
smix8
2022-07-28
Merge pull request #60957 from DeeJayLSP/sample_pcm
Rémi Verschelde
2022-07-28
Merge pull request #63583 from AntonioDell/bugfix/63455
Rémi Verschelde
2022-07-28
Add ShapeCast3D node
PrecisionRender
2022-07-28
Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr
Rémi Verschelde
2022-07-28
Rename AudioStreamSample to a more discoverable name
DeeJayLSP
2022-07-28
fix(gdscript): Fix out of bounds crash after reloading member variables
Antonio Dell'Annunziata
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Merge pull request #63580 from madmiraal/fix-63330
Rémi Verschelde
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Merge pull request #58361 from V-Sekai/tileset_editor_selection
Rémi Verschelde
2022-07-28
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
Marcel Admiraal
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