Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-28 | Merge pull request #44745 from adamscott/fix-accessor-normalized | Rémi Verschelde | |
Add missing "normalized" accessor property to glTF document | |||
2020-12-28 | Add missing "normalized" accessor property to glTF document | Adam Scott | |
2020-12-28 | Merge pull request #44701 from Calinou/html5-editor-fix-logo-size | Rémi Verschelde | |
Fix and decrease Godot logo size in the HTML5 editor loader | |||
2020-12-27 | Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable | Rémi Verschelde | |
Move the brightness factor for highlighted 3D gizmos to a variable | |||
2020-12-27 | Move the brightness factor for highlighted 3D gizmos to a variable | Hugo Locurcio | |
See https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326. | |||
2020-12-27 | Merge pull request #44739 from KoBeWi/change_scene_but_later | Rémi Verschelde | |
Mention that change_scene is deferred | |||
2020-12-27 | Mention that change_scene is deferred | kobewi | |
2020-12-27 | Merge pull request #44700 from VedatGunel/fix-title | Rémi Verschelde | |
Fix incorrect title in Inherit dialog | |||
2020-12-27 | Merge pull request #44515 from eddsanity/master | Rémi Verschelde | |
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name | |||
2020-12-27 | Merge pull request #44736 from KoBeWi/margoffset | Rémi Verschelde | |
Fix Layout menu not working | |||
2020-12-27 | Merge pull request #44582 from nathanfranke/document-rect-intersection | Rémi Verschelde | |
Update Rect intersection documentation, and rename method on Mono | |||
2020-12-27 | Fix Layout menu not working | kobewi | |
2020-12-27 | Merge pull request #44733 from vnen/variant-add-counts | Rémi Verschelde | |
Add helper count function to Variant | |||
2020-12-27 | Add helper count function to Variant | George Marques | |
To get counts of items before getting the list, which is useful for GDNative so users can pre-allocate the buffer with the correct size without having to get the list twice. | |||
2020-12-27 | Merge pull request #44718 from hoontee/fix-44713 | Rémi Verschelde | |
Properly handle empty CSGShapes | |||
2020-12-27 | Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup | Rémi Verschelde | |
Cleanup leftover functions from adding SSAO | |||
2020-12-27 | Properly handle empty CSGShapes | hoontee | |
2020-12-27 | Merge pull request #44705 from Chaosus/shader_fix_array_postinit | Yuri Roubinsky | |
Fix using post-init shader array constructors | |||
2020-12-26 | Update Rect intersection documentation, and rename method on Mono | Nathan Franke | |
2020-12-26 | Merge pull request #44699 from reduz/cache-thread-friendly-culling | Juan Linietsky | |
Rewrite culling to be more cache/thread friendly. | |||
2020-12-26 | Cleanup leftover functions from adding SSAO | clayjohn | |
2020-12-26 | Rewrite culling to be more cache/thread friendly. | reduz | |
-Uses a single array with all data -Massive performance improvement -Does not support threads yet, but code is now thread friendly | |||
2020-12-27 | Fix using post-init shader array constructors | Yuri Roubinsky | |
2020-12-27 | Merge pull request #44436 from Chaosus/shader_const_switch | Yuri Roubinsky | |
Added support for constants in shader `case` and array size declaration | |||
2020-12-26 | Fix incorrect title and button text in Inherit dialog | Vedat Günel | |
2020-12-26 | Fix and decrease Godot logo size in the HTML5 editor loader | Hugo Locurcio | |
The logo can no longer overflow the viewport. | |||
2020-12-26 | Merge pull request #44697 from madmiraal/fix-44677 | Rémi Verschelde | |
Update GraphEdit connection to reflect new signal name | |||
2020-12-26 | Update GraphEdit connection to reflect new signal name | Marcel Admiraal | |
2020-12-26 | Merge pull request #44682 from madmiraal/fix-etc-quality | Rémi Verschelde | |
Fix ETC quality setting | |||
2020-12-26 | Fix ETC quality setting | Marcel Admiraal | |
2020-12-25 | Merge pull request #44684 from Chaosus/vs_ttr | Yuri Roubinsky | |
Makes strings translatable on context menu in visual shader | |||
2020-12-25 | Merge pull request #44640 from nekomatata/joint2d_update_body_transforms | Rémi Verschelde | |
Update body transforms on joint2D setup | |||
2020-12-25 | Merge pull request #44662 from reduz/bvh-use-page-allocator | Rémi Verschelde | |
Use page allocator for BVH | |||
2020-12-25 | Merge pull request #44680 from madmiraal/fix-cvtt-options | Rémi Verschelde | |
Ensure flags are applied to CVTT options | |||
2020-12-25 | Makes strings translatable on right-click menu in visual shader | Yuri Roubinsky | |
2020-12-25 | Ensure flags are applied to CVTT options | Marcel Admiraal | |
2020-12-24 | Use page allocator for BVH | reduz | |
2020-12-24 | Merge pull request #44656 from reduz/cull-fixes-and-optimizations | Juan Linietsky | |
Cull fixes and optimizations | |||
2020-12-24 | Merge pull request #44649 from lyuma/bone_aabb_blendshapes | Rémi Verschelde | |
Fix blendshapes and calculation of bone_aabbs | |||
2020-12-24 | Cull fixes and optimizations | reduz | |
2020-12-24 | Merge pull request #44651 from lawnjelly/bvh_world_aabb | Juan Linietsky | |
Fix BVH to world_aabb, and call update | |||
2020-12-24 | Fix BVH to world_aabb, and call update | lawnjelly | |
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move. | |||
2020-12-24 | Merge pull request #44636 from Calinou/doc-sliderjoint3d-description | Rémi Verschelde | |
Fix confusing SliderJoint3D brief description | |||
2020-12-24 | Merge pull request #44641 from reduz/get-frame-setup-time | Rémi Verschelde | |
Add API to get frame setup time on CPU | |||
2020-12-24 | Fix blendshapes and calculation of bone_aabbs | Lyuma | |
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0. | |||
2020-12-24 | Merge pull request #44623 from reduz/rewrite-renderer-indexer | Juan Linietsky | |
Replace Octree by DynamicBVH in cull code | |||
2020-12-24 | Add API to get frame setup time on CPU | reduz | |
Needed for benchmarks | |||
2020-12-23 | Update body transforms on joint2D setup | PouleyKetchoupp | |
Body transforms from physics are used to setup the joint and they are only updated before the physics step by default. Without forcing the transform update, joints could use a previous position if the body's position was set after it was added to the scene. 3D physics is not affected by this issue. | |||
2020-12-24 | Fix confusing SliderJoint3D brief description | Hugo Locurcio | |
2020-12-24 | Merge pull request #44635 from reduz/bind-rs-viewport-measure | Rémi Verschelde | |
Bind viewport measure functions |