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2022-09-07Merge pull request #65197 from Mickeon/rename-connect-one-shotRémi Verschelde
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07Merge pull request #64361 from Mickeon/rename-caret-blinkRémi Verschelde
Rename every instance of `caret_blink_speed` to `caret_blink_interval`
2022-09-07Merge pull request #65442 from clayjohn/GLES3-HTML5-fixesRémi Verschelde
Fix rendering when using WebGL2
2022-09-07Merge pull request #64472 from Mickeon/try-fixing-http-bugFabio Alessandrelli
Prevent HTTPRequest from polling invalid client
2022-09-07Merge pull request #65455 from Chaosus/vs_fixYuri Rubinsky
2022-09-07Fix code generation for `VisualShaderNodeTextureParameterTriplanar`Yuri Rubinsky
2022-09-06Fix rendering when using WebGL2.clayjohn
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size.
2022-09-06Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypeargRémi Verschelde
2022-09-06Prevent HTTPRequest from polling invalid clientMicky
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgumentIgnacio Roldán Etcheverry
Fixes assertion error in the analyzer.
2022-09-06Merge pull request #65410 from magian1127/4.0UnifiedMemberNameIgnacio Roldán Etcheverry
C# Modify the MemberName generated for the user script
2022-09-06Rename every instance of `caret_blink_speed` to `caret_blink_interval`Micky
It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too.
2022-09-06Merge pull request #65194 from Mickeon/rename-one-shotRémi Verschelde
2022-09-06Merge pull request #64661 from Mickeon/rename-tilemap-worldRémi Verschelde
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06Merge pull request #65420 from YuriSizov/editor-bit-sized-help-colorsRémi Verschelde
Fix theming error in EditorHelp due to order of operations issue
2022-09-06Merge pull request #65423 from YeldhamDev/i_want_to_ride_my_bycicleRémi Verschelde
Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
2022-09-06Merge pull request #64880 from Mickeon/rename-camera-positionRémi Verschelde
Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position`
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06Merge pull request #65361 from Mickeon/rename-range-lerpRémi Verschelde
Rename `range_lerp` to `remap`
2022-09-06Merge pull request #65367 from Mickeon/fix-audio-stream-player-exiting-treeRémi Verschelde
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-06Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`Michael Alexsander
2022-09-06Merge pull request #65417 from volokh0x/to-fix-typo-dictionaryYuri Sizov
Fix typos in Dictionary.xml
2022-09-06Fix theming error in EditorHelp due to order of operations issueYuri Sizov
2022-09-06C# Modify the MemberName generated for the user scriptMagian
2022-09-06Merge pull request #60115 from V-Sekai/scene_scaleRémi Verschelde
2022-09-06Fix typos in Dictionary.xmlvolokh0x
2022-09-06Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointersRémi Verschelde
Fix various uninitialized member pointers
2022-09-06Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-iconRémi Verschelde
Fix tool script button color overriding custom type color
2022-09-06Merge pull request #62061 from fire-forge/multinodeeditRémi Verschelde
Improvements to multi-node editing
2022-09-06Merge pull request #65207 from RedMser/annotation-searchRémi Verschelde
Allow searching for annotations in help
2022-09-06Fix various uninitialized member pointersRémi Verschelde
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions).
2022-09-06Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_mainRémi Verschelde
2022-09-06Fix tool script button color overriding custom type colorMicky
Also adds a small note on the tooltip noting the custom type.
2022-09-06Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transitionRémi Verschelde
2022-09-06Merge pull request #65401 from cybereality/updated-gamepad-mappingRémi Verschelde
2022-09-06Merge pull request #65371 from KoBeWi/pseudolayersRémi Verschelde
Improve the description of follow_viewport_enabled
2022-09-06Merge pull request #65399 from Chaosus/vs_fixRémi Verschelde
Add compatibility class for `VisualShaderNodeFloatUniform`
2022-09-05Disable logic that triggers automatic focus gain as the Godot Editor is loadedFredia Huya-Kouadio
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-06Rename `range_lerp` to `remap`Micky
2022-09-05Updated gamecontrollerdb.txt to latest to include new mappings for various ↵Andres Hernandez
controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
2022-09-06Add compatibility class for `VisualShaderNodeFloatUniform`Yuri Rubinsky
2022-09-05Improvements to multi-node editingFireForge
- Show revert button for properties that are not default for all selected nodes - Show property documentation tooltips - Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)" - Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit - Hide script for MultiNodeEdit
2022-09-06Merge pull request #65178 from fire-forge/editor-fixesYuri Sizov
Various editor theme fixes (bottom panel corner radius and scene tab bar height)
2022-09-05Various editor UI fixes (bottom panel corner radius and scene tab bar)FireForge
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05Merge pull request #65230 from fire-forge/itemlist-spacingYuri Sizov
2022-09-05Importer option to apply the root basis for meshes/skins/animationsSaracenOne
2022-09-05Improve the description of follow_viewport_enabledkobewi
2022-09-05Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`Micky
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05Allow searching for annotations in helpRedMser