Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-07 | Merge pull request #65197 from Mickeon/rename-connect-one-shot | Rémi Verschelde | |
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT | |||
2022-09-07 | Merge pull request #64361 from Mickeon/rename-caret-blink | Rémi Verschelde | |
Rename every instance of `caret_blink_speed` to `caret_blink_interval` | |||
2022-09-07 | Merge pull request #65442 from clayjohn/GLES3-HTML5-fixes | Rémi Verschelde | |
Fix rendering when using WebGL2 | |||
2022-09-07 | Merge pull request #64472 from Mickeon/try-fixing-http-bug | Fabio Alessandrelli | |
Prevent HTTPRequest from polling invalid client | |||
2022-09-07 | Merge pull request #65455 from Chaosus/vs_fix | Yuri Rubinsky | |
2022-09-07 | Fix code generation for `VisualShaderNodeTextureParameterTriplanar` | Yuri Rubinsky | |
2022-09-06 | Fix rendering when using WebGL2. | clayjohn | |
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size. | |||
2022-09-06 | Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypearg | Rémi Verschelde | |
2022-09-06 | Prevent HTTPRequest from polling invalid client | Micky | |
2022-09-06 | Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT | Micky | |
For consistency. Every other exposed `one_shot` is spaced out like this. | |||
2022-09-06 | C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument | Ignacio Roldán Etcheverry | |
Fixes assertion error in the analyzer. | |||
2022-09-06 | Merge pull request #65410 from magian1127/4.0UnifiedMemberName | Ignacio Roldán Etcheverry | |
C# Modify the MemberName generated for the user script | |||
2022-09-06 | Rename every instance of `caret_blink_speed` to `caret_blink_interval` | Micky | |
It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too. | |||
2022-09-06 | Merge pull request #65194 from Mickeon/rename-one-shot | Rémi Verschelde | |
2022-09-06 | Merge pull request #64661 from Mickeon/rename-tilemap-world | Rémi Verschelde | |
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map` | |||
2022-09-06 | Merge pull request #65420 from YuriSizov/editor-bit-sized-help-colors | Rémi Verschelde | |
Fix theming error in EditorHelp due to order of operations issue | |||
2022-09-06 | Merge pull request #65423 from YeldhamDev/i_want_to_ride_my_bycicle | Rémi Verschelde | |
Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()` | |||
2022-09-06 | Merge pull request #64880 from Mickeon/rename-camera-position | Rémi Verschelde | |
Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position` | |||
2022-09-06 | Merge pull request #64417 from aaronfranke/has-space | Rémi Verschelde | |
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods | |||
2022-09-06 | Merge pull request #65361 from Mickeon/rename-range-lerp | Rémi Verschelde | |
Rename `range_lerp` to `remap` | |||
2022-09-06 | Merge pull request #65367 from Mickeon/fix-audio-stream-player-exiting-tree | Rémi Verschelde | |
Fix AudioStreamPlayer not resuming after returning to SceneTree | |||
2022-09-06 | Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()` | Michael Alexsander | |
2022-09-06 | Merge pull request #65417 from volokh0x/to-fix-typo-dictionary | Yuri Sizov | |
Fix typos in Dictionary.xml | |||
2022-09-06 | Fix theming error in EditorHelp due to order of operations issue | Yuri Sizov | |
2022-09-06 | C# Modify the MemberName generated for the user script | Magian | |
2022-09-06 | Merge pull request #60115 from V-Sekai/scene_scale | Rémi Verschelde | |
2022-09-06 | Fix typos in Dictionary.xml | volokh0x | |
2022-09-06 | Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointers | Rémi Verschelde | |
Fix various uninitialized member pointers | |||
2022-09-06 | Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-icon | Rémi Verschelde | |
Fix tool script button color overriding custom type color | |||
2022-09-06 | Merge pull request #62061 from fire-forge/multinodeedit | Rémi Verschelde | |
Improvements to multi-node editing | |||
2022-09-06 | Merge pull request #65207 from RedMser/annotation-search | Rémi Verschelde | |
Allow searching for annotations in help | |||
2022-09-06 | Fix various uninitialized member pointers | Rémi Verschelde | |
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions). | |||
2022-09-06 | Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main | Rémi Verschelde | |
2022-09-06 | Fix tool script button color overriding custom type color | Micky | |
Also adds a small note on the tooltip noting the custom type. | |||
2022-09-06 | Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition | Rémi Verschelde | |
2022-09-06 | Merge pull request #65401 from cybereality/updated-gamepad-mapping | Rémi Verschelde | |
2022-09-06 | Merge pull request #65371 from KoBeWi/pseudolayers | Rémi Verschelde | |
Improve the description of follow_viewport_enabled | |||
2022-09-06 | Merge pull request #65399 from Chaosus/vs_fix | Rémi Verschelde | |
Add compatibility class for `VisualShaderNodeFloatUniform` | |||
2022-09-05 | Disable logic that triggers automatic focus gain as the Godot Editor is loaded | Fredia Huya-Kouadio | |
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view | |||
2022-09-06 | Rename `range_lerp` to `remap` | Micky | |
2022-09-05 | Updated gamecontrollerdb.txt to latest to include new mappings for various ↵ | Andres Hernandez | |
controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo | |||
2022-09-06 | Add compatibility class for `VisualShaderNodeFloatUniform` | Yuri Rubinsky | |
2022-09-05 | Improvements to multi-node editing | FireForge | |
- Show revert button for properties that are not default for all selected nodes - Show property documentation tooltips - Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)" - Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit - Hide script for MultiNodeEdit | |||
2022-09-06 | Merge pull request #65178 from fire-forge/editor-fixes | Yuri Sizov | |
Various editor theme fixes (bottom panel corner radius and scene tab bar height) | |||
2022-09-05 | Various editor UI fixes (bottom panel corner radius and scene tab bar) | FireForge | |
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect. | |||
2022-09-05 | Merge pull request #65230 from fire-forge/itemlist-spacing | Yuri Sizov | |
2022-09-05 | Importer option to apply the root basis for meshes/skins/animations | SaracenOne | |
2022-09-05 | Improve the description of follow_viewport_enabled | kobewi | |
2022-09-05 | Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map` | Micky | |
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa. | |||
2022-09-05 | Allow searching for annotations in help | RedMser | |