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2022-12-10Consistently use `p_` for parameters in GLTFDocumentAaron Franke
2022-12-10Merge pull request #69857 from bruvzg/bim_font_no_cleanRémi Verschelde
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10Merge pull request #67399 from Calinou/rename-precision-double-sconsRémi Verschelde
Rename `float=64` SCons option to `precision=double`
2022-12-10Merge pull request #66729 from DarkKilauea/nav-ownersRémi Verschelde
Enable assigning an owner to navigation regions and links
2022-12-10Merge pull request #69587 from ↵Rémi Verschelde
adamscott/fix-constant-base-typing-in-extended-class Fix constants scope in extended or inner GDScript classes
2022-12-10Merge pull request #69077 from ↵Rémi Verschelde
adamscott/remove-debug-macro-for-gdscriptlanguage-script_list Remove debug macro for GDScriptLanguage script_list assignment
2022-12-10Enable assigning an owner to navigation regions and linksJosh Jones
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10Remove debug macro for GDScriptLanguage script_listAdam Scott
2022-12-10Fix constant base typing in extended GDScript classAdam Scott
2022-12-10Merge pull request #69858 from Malcolmnixon/gles3-index-array-cacheRémi Verschelde
Fix for glDrawElements crash on GLES3
2022-12-10Merge pull request #69865 from adamscott/fix-gdscript-cache-remove-script-crashRémi Verschelde
Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
2022-12-10Fix `GDScriptCache` to not remove scripts/scenes individually when clearingAdam Scott
2022-12-10Rename `float=64` SCons option to `precision=double`Hugo Locurcio
This avoids confusion with the old `bits=64` option and building for 64-bit CPUs in general.
2022-12-10Invalidate the previous index array after calling glBindVertexArray, as this ↵Malcolm Nixon
call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state. Update rasterizer_scene_gles3.cpp Fix white-space to match godotengine checks.
2022-12-10Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editorRémi Verschelde
Fix unmerged history in AnimationTrackEditor
2022-12-10[TextServer] Do not clean up font texture cache when setting ↵bruvzg
`allow_system_fallback` property.
2022-12-10Fix unmerged history in AnimationTrackEditorSilc Renew
2022-12-10Merge pull request #69518 from rune-scape/rune-analyze-valuesRémi Verschelde
GDScript: Preload should make native type
2022-12-10Merge pull request #69372 from aaronfranke/gltf-cleanupRémi Verschelde
GLTF module: Clean up lots of includes
2022-12-10Merge pull request #69831 from Calinou/audio-random-no-repeats-remove-warningRémi Verschelde
Remove warning when playing random no-repeat sound with only 1 sound in pool
2022-12-10Merge pull request #69844 from AmyGilhespy/patch-1Rémi Verschelde
Fix glyph_flags typo.
2022-12-10Merge pull request #69842 from timothyqiu/tile-set-updateRémi Verschelde
Fix !tile_set.is_valid() error on startup
2022-12-10Merge pull request #69817 from Mickeon/sorryRémi Verschelde
Fix left-aligned EditorHelp when first opened
2022-12-10Merge pull request #68728 from Rindbee/fix-wrong-editRémi Verschelde
Make sure the popup editor is hidden when selected
2022-12-10Merge pull request #69467 from rune-scape/rune-subclass-script-pathRémi Verschelde
GDScript: Fix subclass script path issues
2022-12-09Fix glyph_flags typo.AmyGilhespy
2022-12-10Fix !tile_set.is_valid() error on startupHaoyu Qiu
2022-12-09Remove warning when playing random no-repeat sound with only 1 sound in poolHugo Locurcio
This makes setting up sounds for random pitch/volume faster, as you don't have to change the mode from Random (Avoid Repeats) to Random anymore if you only care about randomizing pitch/volume but want to prevent a warning message from appearing on every playback.
2022-12-09Merge pull request #69821 from Mickeon/the-future-is-now-old-manRémi Verschelde
Update StringName documentation to match String's
2022-12-09Merge pull request #69785 from nikitalita/fix-fontconfig-linkRémi Verschelde
Fix fontconfig and dbus loading on Linux
2022-12-09Update StringName documentation to match String'sMicky
2022-12-09Fix left-aligned EditorHelp when first openedMicky
2022-12-09Merge pull request #68747 from rune-scape/rune-stringname-unificationRémi Verschelde
GDScript: Unify StringName and String
2022-12-09Merge pull request #69353 from YuriSizov/window-be-more-like-your-brotherRémi Verschelde
Copy local theme overrides from `Control` to `Window`
2022-12-09Merge pull request #69644 from radenling/fix-viewport-update-in-editorRémi Verschelde
Fix for 2D viewport not updating in the editor when the camera moves
2022-12-09Merge pull request #69753 from lpares12/feat_meta_cursorRémi Verschelde
RichTextLabel: decouple meta cursor from underline
2022-12-09Merge pull request #67283 from KoBeWi/one_way_ticketRémi Verschelde
Add one-way indicator to tile collision editor
2022-12-09Merge pull request #60892 from KoBeWi/fat_selectionRémi Verschelde
Improve tile editor selection appearance
2022-12-09Merge pull request #69747 from timothyqiu/tile-source-iconsRémi Verschelde
Update tile source icons when editor theme changes
2022-12-09Merge pull request #69806 from iamtoaster/fix-69754Rémi Verschelde
Fix TileMap redrawing itself twice on creation
2022-12-09fix dbus and fontconfig linksnikitalita
2022-12-09Improve tile editor selection appearancekobewi
2022-12-09Merge pull request #69805 from akien-mga/editor-fix-looking-up-pc-templatesRémi Verschelde
Editor: Fix regression fetching Windows/Linux export templates
2022-12-09Fix TileMap drawing itself twice on creationVladislav Slobodenyuk
Adds a check before calling `item_rect_changed()` in `_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure TileMap is only redrawn if the rect is actually changed. Fixes #69754
2022-12-09Editor: Fix regression fetching Windows/Linux export templatesRémi Verschelde
Regression from #67906.
2022-12-09Merge pull request #69800 from Chaosus/fix_visual_shader_modeRémi Verschelde
Fix changing of visual shader mode
2022-12-09Fix changing of visual shader modeYuri Rubinsky
2022-12-09Merge pull request #69799 from akien-mga/embree-emscripten-fix-side-module-buildRémi Verschelde
Web: Fix side module build with Embree
2022-12-09Web: Fix side module build with EmbreeRémi Verschelde
Using `EM_ASM` here would cause this error in template builds: ``` EM_ASM is not supported in side modules ``` We use our own method for this since it already handles this properly.
2022-12-09Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signalRémi Verschelde
Fix unable to disconnect signal in Editor once created