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2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-04-02Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde
Fix array out of bounds access caused by uninitialised variables
2020-04-02Merge pull request #37513 from zak-grumbles/make_dict_erase_sequencedRémi Verschelde
Make dict erase visual node sequenced
2020-04-01Make dict erase node sequenced godotengine#37477Zak Grumbles
* Updated macro call to make the visual Dictionary Erase node sequenced.
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-04-01Merge pull request #37492 from akien-mga/warnings-clang-displayserverwindowsRémi Verschelde
Fix Clang warnings on Windows
2020-04-01Merge pull request #37443 from Leleat/masterRémi Verschelde
Fix PopupMenu's letter jumping on any InputEventKey (instead of just a press)
2020-04-01Merge pull request #37488 from akien-mga/etc2comp-rgba8-max-channelsRémi Verschelde
etc2comp: Fix max iterations for RGBA channels
2020-04-01Fix Clang warnings on WindowsRémi Verschelde
Fixes #37490.
2020-04-01Merge pull request #37484 from Calinou/csharp-verbatim-string-highlightRémi Verschelde
Remove syntax highlighting for C# verbatim strings due to bugs
2020-04-01Merge pull request #37486 from RandomShaper/fix_trimmed_resRémi Verschelde
Fix res:// trimmed to s:// on Windows
2020-04-01Merge pull request #37481 from ThakeeNathees/bind-method-typoRémi Verschelde
some typo in method binds fixed
2020-04-01etc2comp: Fix max iterations for RGBA channelsRémi Verschelde
Those checks were *very likely* meant to clamp the max value, not the min one. Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.
2020-04-01some typo in method binds fixedThakee Nathees
2020-04-01Fix res:// trimmed to s:// on WindowsPedro J. Estébanez
2020-04-01Remove syntax highlighting for C# verbatim strings due to bugsHugo Locurcio
This closes #32336.
2020-04-01Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docsRémi Verschelde
Add missing docs for assert message in GDScript
2020-03-31Merge pull request #37468 from accidentalrebel/masterRémi Verschelde
Fix for Vulkan loader build error caused by incomplete alias
2020-03-31Add missing docs for assert message in GDScriptThomas ten Cate
Seems like this was overlooked in PR #31142. See also issue #17082.
2020-03-31Merge pull request #35765 from clayjohn/masterRémi Verschelde
Add a method to retrieve active material from MeshInstance
2020-03-31Fix for Vulkan loader related build error caused by incomplete aliasARebel
Fixes #37465. The #37369 commit which added an alias for linuxbsd platform did not work with the latest branch.
2020-03-31Merge pull request #37442 from YeldhamDev/subviewport_registerRémi Verschelde
Register SubViewport class
2020-03-31Merge pull request #37153 from neikeq/mono_ios-4.0Rémi Verschelde
[master] Mono/C#: Add iOS support
2020-03-31Merge pull request #37463 from akien-mga/fix-Wmaybe-uninitialized-toolsRémi Verschelde
Fix more -Wmaybe-uninitialized warnings with target=release_debug
2020-03-31Fix more -Wmaybe-uninitialized warnings with target=release_debugRémi Verschelde
I have no idea why those don't get triggered in target=debug builds. Fixes #37461.
2020-03-31Merge pull request #37458 from akien-mga/doc-displayserver-window-syncRémi Verschelde
doc: Sync classref with DisplayServer/Window changes
2020-03-31doc: Sync classref with DisplayServer/Window changesRémi Verschelde
2020-03-31Style: Add black format to fix_style.shRémi Verschelde
Also ignore new Android build artifact.
2020-03-31Fix exporting corrupted Xcode pbxproj if project name has spacesIgnacio Etcheverry
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31Mono/C#: Fix MinGW build not supporting `.lib` librariesIgnacio Etcheverry
MinGW should support both its own format `.a` and MSVC's format `.lib`, but Mono's module was only using the former. With this change it's now possible to build with MinGW and link the official Mono for Windows which is built with MSVC.
2020-03-31Merge pull request #37452 from zak-grumbles/thread_start_docs_fixRémi Verschelde
Clarify docs for Thread.start() godotengine#36032
2020-03-30Clarify docs for Thread.start() godotengine#36032Zak Grumbles
* Updated docs for Thread.start() to specify that the method argument must accept one parameter.
2020-03-30Add a method to retrieve active material from MeshInstanceclayjohn
2020-03-31Merge pull request #37445 from nekomatata/hook-makerst-fixRémi Verschelde
Fixed errors in makerst pre-commit hook
2020-03-31Fixed errors in makerst pre-commit hookPouleyKetchoupp
2020-03-30Merge pull request #37444 from nekomatata/hook-readme-windowsRémi Verschelde
Pre-commit hook instructions on Windows
2020-03-30Pre-commit hook instructions on WindowsPouleyKetchoupp
2020-03-30fixed PopupMenus letterjumping on any InputEventLeleat
2020-03-30Register SubViewport classMichael Alexsander
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
doc: Update classref with node renames
2020-03-30Merge pull request #37356 from akien-mga/scons-enable-werrorRémi Verschelde
SCons: Treat all warnings as errors
2020-03-30Merge pull request #37432 from reduz/glow-bicubic-upscale-globalRémi Verschelde
Move glow upscale quality to a global setting, for consistency
2020-03-30SCons: Treat all warnings as errorsRémi Verschelde
After an effort spanning several years, we should now be warning-free on all major compilers, so we can set `-Werror` to ensure that we don't introduce warnings in new code. Disable -Werror=strict-overflow on GCC 7 though, as it seems bogus and was fixed in 8+.
2020-03-30Fix another batch of -Wmaybe-uninitialized warningsRémi Verschelde
And simplify code in CSGShape.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-30Merge pull request #37421 from akien-mga/python-format-blackRémi Verschelde
SCons: Format buildsystem files with psf/black
2020-03-30Travis: Add static check for Python black formattingRémi Verschelde
Also install and use pygmentize to visualize clang-format and black diffs.
2020-03-30Hooks: Use pygmentize if available to visualize diffRémi Verschelde