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2019-11-11Merge pull request #33482 from piratesephiroth/masterRémi Verschelde
Set ShellExecuteW's verb to NULL - fixes #33388
2019-11-11Merge pull request #33537 from Xrayez/fs-icon-main-sceneRémi Verschelde
Display icon for "Set As Main Scene" in filesystem popup
2019-11-11Display icon for "Set As Main Scene" in filesystem popupAndrii Doroshenko (Xrayez)
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
Add MSAA mode for Quest
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Merge pull request #29579 from mrcdk/fix_29575Rémi Verschelde
Drop the physics mouseover whenever a input has been handled.
2019-11-11Merge pull request #33529 from code-xD/masterRémi Verschelde
fixes #33439. The feature now changes according to the feature profile.
2019-11-11Merge pull request #33499 from nekomatata/animation-filter-functionRémi Verschelde
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usecRémi Verschelde
Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11Merge pull request #33496 from QbieShay/spring-arm-docRémi Verschelde
Added documentation for SpringArm doc
2019-11-11fixes #33439. The feature now changes according to the feature profile.Shivansh Anand
2019-11-10Merge pull request #33524 from SneakyFish5/update-std-vorbisRémi Verschelde
Update stb_vorbis to 1.17
2019-11-10Update stb_vorbis to 1.17Jonathan Mannancheril
2019-11-10Added documentation for SpringArm docQbieShay
2019-11-10Merge pull request #33507 from SneakyFish5/update-zstdRémi Verschelde
Update zstd to 1.4.4
2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
Memory leaks and crash fixes
2019-11-10Merge pull request #33501 from akien-mga/camera-project_position-defvalRémi Verschelde
Camera: Don't set default value for project_position
2019-11-10Merge pull request #33452 from Chaosus/fix_tilemapRémi Verschelde
Fix incorrect offset for old-format tilemaps
2019-11-10Merge pull request #33515 from nekomatata/case-mismatch-file-not-foundRémi Verschelde
Handle missing file properly when checking for case mismatch
2019-11-10Merge pull request #33513 from nekomatata/multi-selection-focusRémi Verschelde
Keep focus on the top-most node for multi-selection in scene tree
2019-11-10Merge pull request #33512 from nekomatata/multi-selection-switch-sceneRémi Verschelde
Multi-selection restored properly after switching scenes
2019-11-10Handle missing file properly when checking for case mismatchPouleyKetchoupp
This was causing false alarms to be randomly reported on Windows for files that didn't exist.
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-10Keep focus on the top-most node for multi-selection in scene treePouleyKetchoupp
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332
2019-11-10Multi-selection restored properly after switching scenesPouleyKetchoupp
Fixes #33511
2019-11-09Update zstd to 1.4.4Jonathan Mannancheril
2019-11-10Camera: Don't set default value for project_positionRémi Verschelde
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493.
2019-11-10Merge pull request #33498 from nekomatata/error-save-scene-previewRémi Verschelde
Fixed errors when saving scene with a shrunk viewport
2019-11-10Merge pull request #33500 from nekomatata/button-icon-override-crash-2Rémi Verschelde
Fixed crash when using icon override in button
2019-11-09Fixed crash when using icon override in buttonPouleyKetchoupp
Missing change for PR #33495
2019-11-09Fixed function/audio/anim tracks in blend tree animation filterPouleyKetchoupp
2019-11-09Fixed errors when saving scene with a shrunk viewportPouleyKetchoupp
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497
2019-11-09Merge pull request #33495 from nekomatata/button-icon-override-crashRémi Verschelde
Fixed crash when using icon override in button
2019-11-09Fixed crash when using icon override in buttonPouleyKetchoupp
Fixes #33457
2019-11-09Merge pull request #33491 from nekomatata/camera-preview-new-sceneRémi Verschelde
Fixed Camera preview when creating new scenes
2019-11-09Merge pull request #33478 from nekomatata/particles-restart-glitchRémi Verschelde
Fixed Particles restart after visibility has been set to off and on again
2019-11-09Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrapRémi Verschelde
Fixed not being able to scroll ending wrapped line
2019-11-09Merge pull request #33486 from piratesephiroth/uwpRémi Verschelde
[UWP] [Export] added additional checks for blank values
2019-11-09Merge pull request #33465 from rxlecky/list-theme-resources-fixRémi Verschelde
Fix functions listing all theme resources
2019-11-09Fixed not being able to scroll ending wrapped linePaulb23
2019-11-09Fixed Camera preview when creating new scenesPouleyKetchoupp
Fixes #33490
2019-11-09[UWP] [Export] added additional checks for blank valuespiratesephiroth
`Short Name` and `Publisher Display Name` are mandatory. You can't even sign the app package without them in the manifest.
2019-11-09Fix functions listing all theme resourcesrxlecky
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty.
2019-11-09Set ShellExecuteW's verb to NULL - fixes #33388piratesephiroth
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew >the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry. so "open" is redundant at best
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476
2019-11-09Merge pull request #33464 from KoBeWi/backdroidRémi Verschelde
Clarify how to handle go back button on mobile
2019-11-09Merge pull request #33462 from KoBeWi/bulletproofreadingRémi Verschelde
Fix some small text mistakes
2019-11-09Merge pull request #33431 from Kaonnull/bugParticles2D_2Rémi Verschelde
Fixed the particles2D prematurely animation ending
2019-11-09Clarify how to handle go back button on mobileTomasz Chabora
2019-11-08Fix some small text mistakesTomasz Chabora