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2017-01-08Finish replacement of joystick by joypadRémi Verschelde
Some parts were forgotten in 547a577.
2017-01-08opus: Update to upstream opusfile 0.8Rémi Verschelde
Had missed it in the previous commit as the upstream website is outdated.
2017-01-08Removed the "released" signal from button, it's pointless now that ↵Juan Linietsky
button_down and button_up exist.
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵Juan Linietsky
bugs related to assigning an empty variant to a string, and expecting it to be not empty!
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky
2017-01-08x11: Improve logic for cross-dependencies between freetype, zlib and libpngRémi Verschelde
Fixes #7373.
2017-01-08i18n: Add support for Scots (sco) languageRémi Verschelde
Fixes #6931.
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-08Use more compatible initializarion of RWLockPosixJuan Linietsky
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-08Move core engine tests to core/Rémi Verschelde
2017-01-08Fix codeblock tag in classes.xml for EditorSettingsEmmanuel Leblond
2017-01-08i18n: Sync templates with current codeRémi Verschelde
2017-01-08i18n: Sync translations with WeblateRémi Verschelde
Bengali and Turkish now 100% complete!
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-06Remove bundled glew, obsoleted by gladRémi Verschelde
Also make Haiku load the glad header for GLES3 too, though I haven't test it.
2017-01-06glad: Update to upstream 0.1.13a0Rémi Verschelde
Upstreams the workaround we had to use for OSX.
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-06Merge pull request #7440 from akien-mga/thirdparty-updatesRémi Verschelde
Updating some thirdparty libraries
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky
aligned to 16 -Changed Vector<> template to fit this.
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05opus: Update to upstream libopus 1.1.3Rémi Verschelde
2017-01-05zlib: Update to upstream 1.2.10Rémi Verschelde
2017-01-05libpng: Update to upstream 1.6.28Rémi Verschelde
Fixes a NULL pointer dereference bug (CVE-2016-10087).
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05Merge pull request #7429 from BastiaanOlij/glew3-osxRémi Verschelde
Fixing compilation errors for gles3 for Mac OS X
2017-01-04Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky
Fix Color Picker
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
-Added code lookup and code completion support for properties too
2017-01-05Enabled code that requests an OpenGL 3 context.BastiaanOlij
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij
renderer for Mac OS X. Still broken at this point.
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Merge pull request #6865 from tagcup/godot_issue_6816Juan Linietsky
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03Merge pull request #7422 from lonesurvivor/masterRémi Verschelde
Improvement to y_sort: make clear which item has to be drawn first
2017-01-03Travis: Disable OSX and iOS temporarilyRémi Verschelde
They haven't been updated yet for GLES3 support, so they will fail all the time.
2017-01-03Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor
when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-02Bump version to 3.0-alphaRémi Verschelde
WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch.
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde
This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts.