Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-04 | GDScript/C#: Tweak error message for invalid script type for object | Rémi Verschelde | |
See #66870. | |||
2022-10-04 | Merge pull request #66780 from dsnopek/webxr-emulator-fix | Rémi Verschelde | |
Fix rendering in the WebXR emulator | |||
2022-10-04 | Merge pull request #66869 from Sauermann/fix-transform-det-0-spam | Rémi Verschelde | |
Fix Transform2D det == 0 spam for SubViewports | |||
2022-10-04 | Merge pull request #39072 from dalexeev/cs2d_debug_color | Rémi Verschelde | |
Add debug_color property to CollisionShape2D | |||
2022-10-04 | Fix Transform2D det == 0 spam for SubViewports | Markus Sauermann | |
2022-10-04 | Merge pull request #66773 from MladoniSzabi/numpad-no-numlock-bug-linux | Rémi Verschelde | |
Remapped the numpad keys on linux when numlock is off | |||
2022-10-04 | Merge pull request #65822 from BastiaanOlij/more_reorg_20220915 | Rémi Verschelde | |
Move cluster builder, sdfgi and gi structures to clustered renderer, and more | |||
2022-10-04 | Merge pull request #58744 from Sauermann/fix-new-node-recent-list | Rémi Verschelde | |
Fix creating Nodes by DoubleClick from Recent list | |||
2022-10-04 | Merge pull request #66274 from Calinou/engine-rename-max-fps | Rémi Verschelde | |
Rename `Engine.target_fps` and associated project setting to `max_fps` | |||
2022-10-04 | Merge pull request #66712 from Cykyrios/fix-invalid-popup-position | Rémi Verschelde | |
Fix invalid popup position for embedded popups | |||
2022-10-04 | Merge pull request #66832 from bruvzg/cmd_p_fix | Rémi Verschelde | |
[macOS] Fix ⌘ + . + other modifier triggering twice. | |||
2022-10-04 | Merge pull request #66858 from clayjohn/GLES3-pix-size | Rémi Verschelde | |
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer | |||
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #66859 from Rindbee/reset-gui_parent | Rémi Verschelde | |
Make sure to reset the tooltip of its gui_parent when the viewport is removed | |||
2022-10-04 | Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont | Rémi Verschelde | |
Fix selection applying to hidden Nodes when filtering Scene Tree Editor | |||
2022-10-04 | Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll | Rémi Verschelde | |
Fix ScrollContainer touch-scrolling not working. | |||
2022-10-04 | Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts | Rémi Verschelde | |
Define bold, italics and mono fonts in editor log for `print_rich()` | |||
2022-10-04 | Merge pull request #62188 from MaeIsBad/MaeIsBad/master | Rémi Verschelde | |
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin | |||
2022-10-04 | Merge pull request #66718 from afestini/fix_vs_project_creation | Rémi Verschelde | |
Fix VS project creation | |||
2022-10-04 | Merge pull request #66807 from ↵ | Rémi Verschelde | |
akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS Unix: Remove now unnecessary I/O defines, cleanup | |||
2022-10-04 | Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST | Rémi Verschelde | |
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-04 | Merge pull request #66847 from ↵ | Yuri Rubinsky | |
KoBeWi/transmutation-WM_WINDOW_becomes_APPLICATION | |||
2022-10-04 | Make sure to reset the tooltip of its gui_parent when the viewport is removed | Rindbee | |
2022-10-03 | Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer | clayjohn | |
2022-10-04 | Moving SSEffects settings into class | Bastiaan Olij | |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵ | Bastiaan Olij | |
light and probe elements into storage and reorganise our render_scene method. | |||
2022-10-03 | Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4 | Clay John | |
Respect texture filtering when importing GLTF | |||
2022-10-04 | Prevent infinite confirmation in shader editor | kobewi | |
2022-10-03 | Rename `Engine.target_fps` and associated project setting to `max_fps` | Hugo Locurcio | |
This makes the setting easier to find, as research has found there are numerous use cases to limiting FPS. This also improves documentation related to the Engine property and project setting. The project setting also works in projects exported in release mode, so its location in the `debug/` section was misleading. | |||
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | GLTF imports & exports material texture filters | The Tophat Demon | |
2022-10-03 | Fix invalid popup position for embedded popups | Cykyrios | |
2022-10-03 | Merge pull request #66829 from Chaosus/vs_fix_boolean | Yuri Rubinsky | |
2022-10-03 | [macOS] Fix ⌘ + . + other modifier triggering twice. | bruvzg | |
2022-10-03 | Fix boolean connection to ports of other types in visual shader | Yuri Rubinsky | |
2022-10-03 | Fix selection applying to hidden Nodes when filtering Scene Tree Editor | Micky | |
2022-10-03 | vsproj: create build targets depending on dev_build | Alexander Festini | |
2022-10-03 | Merge pull request #66759 from Chaosus/gds_fix_param_completion | Yuri Rubinsky | |
2022-10-03 | Merge pull request #66794 from Faless/mp/4.x_multiple_sync | Fabio Alessandrelli | |
[MP] Allow multiple synchronizers per node. | |||
2022-10-03 | Merge pull request #66713 from KoBeWi/remembuh_me | Rémi Verschelde | |
Remember tile source sort between sessions | |||
2022-10-03 | Merge pull request #66813 from Chaosus/fix_uniform_crash | Rémi Verschelde | |
Fix global uniform crash at editor startup | |||
2022-10-03 | Merge pull request #66817 from raulsntos/dotnet/color-span | Rémi Verschelde | |
C#: Use Span in Color to avoid string allocations | |||
2022-10-03 | Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon | Rémi Verschelde | |
Fix the flickering of the line gutter icon when saving | |||
2022-10-03 | Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update | Rémi Verschelde | |
Replacing deprecated File calls from the FileAccess class documentation | |||
2022-10-03 | Merge pull request #66812 from Rindbee/fix-infinite-popups | Rémi Verschelde | |
Fix the file newer dialog that keeps popping up | |||
2022-10-03 | Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements | Rémi Verschelde | |
Improve MenuButton and OptionButton | |||
2022-10-03 | Merge pull request #66803 from akien-mga/core-remove-NO_THREADS | Rémi Verschelde | |
Remove `NO_THREADS` fallback code, Godot 4 requires thread support | |||
2022-10-03 | Merge pull request #66662 from ↵ | Rémi Verschelde | |
akien-mga/editorspinslider-fix-grabber-action-area EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing | |||
2022-10-03 | [MP] Allow multiple synchronizers per node. | Fabio Alessandrelli | |
The same node can now be controlled by multiple synchronizers at once. Spawn visibility is composed in OR across multiple synchronizers (i.e. if any synchronizer is visible to the peer, the object will be spawned). Synchronizers controlling spawned nodes can now have a different authority then the one spawning the node, in that case, the spawn variables for that specific synchronizer are simply ignored (other synchronizers with the same authority of the spawner will correctly synchronize variables on spawn). The SceneReplicationState class has been completly removed, since it was bloating the implementation, the state is now simply stored in the SceneReplicationInterface. |