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2019-11-27document popup behaviourHaSa1002
2019-11-27Merge pull request #33933 from bojidar-bg/33932-ysort-disable-ubRémi Verschelde
Fix crash when disabling a YSort node
2019-11-27Fix crash when disabling a YSort nodeBojidar Marinov
Fixes #33932
2019-11-27Merge pull request #33924 from volzhs/preview-dynamicfontRémi Verschelde
Show thumbnail for DynamicFont resource
2019-11-27Merge pull request #33923 from Calinou/doc-gdscript-remove-type-hintRémi Verschelde
Remove type hint from the @GDScript class documentation
2019-11-27Merge pull request #33922 from Calinou/sky-rotation-inspector-degrees-onlyRémi Verschelde
Only display Environment sky rotation in degrees in the Inspector
2019-11-26Merge pull request #33920 from vnen/uwp-gles2-msaaRémi Verschelde
Use ANGLE multisample extensions for UWP
2019-11-27Show thumbnail for DynamicFont resourcevolzhs
2019-11-26Remove type hint from the @GDScript class documentationHugo Locurcio
The current consensus in the Godot documentation is to avoid using type hints unless they're relevant to the behavior explained.
2019-11-26Only display Environment sky rotation in degrees in the InspectorHugo Locurcio
This makes it consistent with Spatial.
2019-11-26Use ANGLE multisample extensions for UWPGeorge Marques
2019-11-26Merge pull request #33917 from Faless/enet/memleakRémi Verschelde
Fix memory leak in NetworkedMultiplayerENet.
2019-11-26Fix memory leak in NetworkedMultiplayerENet.Fabio Alessandrelli
Dynamically allocated ids of peers where not correctly freed when calling close_connection and disconnect_peer (with now=true).
2019-11-26Merge pull request #33915 from touilleMan/issue-33913Rémi Verschelde
Revert faulty stripping of / in ProjectSettings::localize_path
2019-11-26Revert "Fix localise_path method so that uncached scripts don't sometimes ↵Emmanuel Leblond
get loaded with two backslashes" This reverts commit 1342551664091c1ceb931ee45d9c43f09df5f1ff.
2019-11-26Range: Remove min/max check added in #33908Rémi Verschelde
This wasn't a very good idea as it puts too strict requirements on how to set `min` and `max` values. For example, since the default min and max are 0 and 100, this triggers an error: ``` set_min(256) set_max(16384) ``` Since `min` will be higher than `max` temporarily. It can be worked around by setting max first, but it's not really intuitive. I'll relax the requirement as it's only a problem in `get_as_ratio`, which already has a check. Fix another min == max occurrence.
2019-11-26Merge pull request #33899 from Scony/fix-script-check-only-exit-codeRémi Verschelde
godot exit code improvement for --script --check-only, fixes #33895
2019-11-26godot exit code improvement for --script --check-only, fixes #33895Pawel Lampe
this commit causes godot executable to return non-zero exit code once invalid script is passed via --script during --check-only
2019-11-26Merge pull request #33887 from dankan1890/old_search_fixRémi Verschelde
Fixed missing scrolling in Search Help Dialog.
2019-11-26Merge pull request #33908 from akien-mga/range-fix-max-errorsRémi Verschelde
Range: Fix cases where max was set to or below min value
2019-11-26Range: Fix cases where max was set to or below min valueRémi Verschelde
It will now raise an error whenever this happens so that we can fix these situations. `max == min` is not allowed as it could lead to divisions by zero in ratios, and `max < min` doesn't make much sense. Fixes #33907.
2019-11-26Merge pull request #33892 from nekomatata/scirpt-editor-fixesRémi Verschelde
Fixes around ScriptEditor script list
2019-11-25Merge pull request #33872 from zaksnet/yield-add-documentationRémi Verschelde
Add some missing documentation about yield()
2019-11-25Merge pull request #33889 from clayjohn/specular_mode_bugRémi Verschelde
Fix bug where SpecularMode DISABLED is not cached
2019-11-25Merge pull request #33888 from nekomatata/debug-menu-hideRémi Verschelde
Debug menu in editor doesn't hide on checkbox toggle
2019-11-25Fixes around ScriptEditor script listPouleyKetchoupp
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<) - Fixed crash (integer division by zero) when using previous/next script shortcut with no script open - Fixed error when dropping a script file with no script open ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0) At: scene\gui\item_list.cpp:257
2019-11-25Added missing documentation for yield()Zak Stam
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
2019-11-25Fix bug where specularmode disabled is not cachedclayjohn
2019-11-25Debug menu in editor doesn't hide on checkbox togglePouleyKetchoupp
Fixes #33850
2019-11-25Fixed missing scrolling in Search Help Dialog.dankan1890
Fix #33675
2019-11-25Merge pull request #33883 from bruvzg/mac_localeRémi Verschelde
[macOS] Fix locale detection.
2019-11-25Fix inverted value check in UWP export packagerGeorge Marques
2019-11-25[macOS] Fix locale detection.bruvzg
2019-11-25Merge pull request #33869 from jbuck3/dialog-resize-bugRémi Verschelde
Fix WindowDialog moving when resized from the left/top edge
2019-11-25Merge pull request #33867 from rcorre/get_node_docsRémi Verschelde
Clarify get_node vs get_node_or_null.
2019-11-25Merge pull request #33862 from Faless/net/http_request_chunk_sizeRémi Verschelde
Add download_chunk_size property to HTTPRequest.
2019-11-25Merge pull request #33861 from RobertBColton/patch-1Rémi Verschelde
Update Viewport.xml
2019-11-25Merge pull request #33860 from nekomatata/stylebox-preview-shadowRémi Verschelde
StyleBox preview adjusted to fit all drawn content
2019-11-25Merge pull request #33856 from nekomatata/script-editor-text-edit-errorRémi Verschelde
Fixed index out of size error in TextEdit when opening scripts
2019-11-25Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlayRémi Verschelde
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25Merge pull request #33844 from akien-mga/glTexImage2D-formatRémi Verschelde
GLES2: Restructure depth_internalformat code to work on mobile
2019-11-25Merge pull request #33876 from nekomatata/bookmarks-menu-translationRémi Verschelde
Removed translation for bookmarks menu item name in TextEditor
2019-11-25Removed translation for bookmarks menu item name in TextEditorPouleyKetchoupp
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-24Fix WindowDialog moving when resized from the left/top edgeJames Buck
get_combined_minimum_size() must be used in order to consider the min size specified by the user when determining how far the left/top edge is allowed to move. Otherwise the dialog may think it can shrink further than it should, causing the right/bottom edge to move when the rect size is fixed in set_size().
2019-11-24Add download_chunk_size property to HTTPRequest.Fabio Alessandrelli
This allows setting the `read_chunk_size` of the internal HTTPClient. This is important to reduce the allocation overhead and number of file writes when downloading large files, allowing for better download speed.
2019-11-24Update Viewport.xmlRobert Colton
Add description for gui_is_dragging to document drag and drop behavior.
2019-11-24StyleBox preview adjusted to fit all drawn contentPouleyKetchoupp
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered. The preview control clips contents so that in any case it doesn't bleed on controls around. Fixes #33801
2019-11-24Fixed index out of size error in TextEdit when opening scriptsPouleyKetchoupp
2019-11-23Restructure depth_internalformat code to work on mobileclayjohn
This changes the code path so that `glRenderBufferStorage*` always uses values appropriate for renderbuffers and `glTexImage2D` never uses an internalformat meant for buffers. Fixes #33825.
2019-11-23glTexImage2D: Fix confusion between format and internal formatRémi Verschelde
The `format` parameter is similar to `internalFormat` but takes different values, and especially only `GL_DEPTH_COMPONENT` for depth, without size specifier. Cf. https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml Fixes a regression from #33278 and another occurrence.