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2016-07-10Merge pull request #5489 from jejung/richtextlabel-get_textJuan Linietsky
RichTextLabel-get_text
2016-07-10Merge pull request #5623 from Ovnuniarchos/LineEditXlatedPHolderRémi Verschelde
LineEdit placeholder property now accepts translated strings.
2016-07-10Merge pull request #5618 from vnen/fix-openssl-confRémi Verschelde
Fix builtin OpenSSL configuration
2016-07-09Fix builtin OpenSSL configurationGeorge Marques
Fixes a bug that happens on Windows 64-bits.
2016-07-10LineEdit placeholder now accepts translated strings.Ovnuniarchos
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-07-09Merge pull request #5612 from TheHX/collision-polygon-pluginRémi Verschelde
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09Fix CollisionPolygon gizmo showing error icons instead of the 3d handlesFranklin Sobrinho
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky
2016-07-09Merge pull request #5609 from eska014/help-search-titlesRémi Verschelde
Fix help search dialog titles
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky
Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky
Closes #4444.
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky
2016-07-09do not show help on multi node selection, array editing, etc, closes #5550Juan Linietsky
2016-07-09Cleaned up preview generation thread, fixes #5499Juan Linietsky
2016-07-09Fix help search dialog titleseska
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
2016-07-09Merge pull request #5589 from akien-mga/pr-unused-varRémi Verschelde
Removing some more unused vars and dead code
2016-07-09Merge pull request #5480 from paper-pauper/blender-flake8Rémi Verschelde
Made Better Collada Exporter flake8-compliant
2016-07-09Flake8 compliance (except for unused variables)Nobody Really
2016-07-09Comma fixNobody Really
2016-07-09Whitespace fixNobody Really
2016-07-08Revert removing of function call in gd_parserGeorge Marques
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
2016-07-09Merge pull request #5602 from akien-mga/pr-osx-fat-exportRémi Verschelde
OSX export: Default to fat format, make it an enum
2016-07-09OSX export: Default to fat format, make it an enumRémi Verschelde
Since we want to distribute only the fat binary in the official templates, this should make it work out of the box. 32 bits and 64 bits options are still available for people that want them, but will throw an error if the binaries are not in the template zip.
2016-07-08classref: Add docs for InputEvent* and InputMapRémi Verschelde
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde
Also position TEXTURE_SPHERE constant properly.
2016-07-08classref: Fix descriptions indentation after #5588Rémi Verschelde
2016-07-08Merge pull request #5601 from eska014/emscripten-mouse-posRémi Verschelde
Fix Input singleton mouse position in web export
2016-07-08Pass mouse position to Input singleton in web exporteska
2016-07-08Merge pull request #5598 from TheHX/issue-5482Juan Linietsky
Fix own world option of Viewport.
2016-07-08Fix own world option of Viewport.Franklin Sobrinho
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08Merge pull request #5588 from J08nY/doctool-indentationRémi Verschelde
Doctool: change content indentation
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde
Note that it was already commented out.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-07-08Avoid crash if setting modifiers fails, closes #5158Juan Linietsky
2016-07-08ScenesDock: Fix regression in tree generationRémi Verschelde
Was a regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. Fixes #5590.
2016-07-07remove warnings if a script is missing and can't be openedJuan Linietsky
2016-07-07do not allow removal of groups that come from instanced/inherited scene, ↵Juan Linietsky
closes #5505
2016-07-08Classref: update with new doctool indentationJ08nY
2016-07-07Doctool: correct XML indentationJ08nY
fixes #4483
2016-07-07Merge pull request #5538 from akien-mga/pr-unused-varRémi Verschelde
Removed unused variables + dead code
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde
Seen while checking for unused variables, which `child` was.
2016-07-07Merge pull request #5577 from vnen/improve-quickopen-listingRémi Verschelde
Improve quick open sorting
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky
loaded, closes #5403