Age | Commit message (Collapse) | Author |
|
|
|
Add gltf import buffer.
|
|
Clean preview node of all nodes which are not derived from VisualInstances
|
|
Decrease the default dynamic range in VoxelGIData to 2.0
|
|
[4.x] add more OpenGL attributes
|
|
Fix OGG Vorbis playback with more than one channel
|
|
|
|
|
|
|
|
Add `RenderingServer.get_video_adapter_type()` method
|
|
Fix http limitation for large "content-length"
|
|
|
|
|
|
|
|
Split functions from gltf document import and export into six functions.
Use base path to allow two code paths based on an empty base path or a full base path.
Add uri decode in _parse_buffers.
|
|
|
|
|
|
|
|
Use 16-bit depth to improve dynamic VoxelGI performance
|
|
Calinou/geometryinstance3d-lod-fade-node-configuration-warning
Emit node configuration warnings for GeometryInstance3D distance fade
|
|
Fix get_v_scroll() desctiption in ItemList
|
|
Document the expected format of anisotropy flowmaps in BaseMaterial3D
|
|
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Remove unused struct fields in VoxelGIData
|
|
Remove unused code in GI shaders
|
|
This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
|
|
Improve mouse input event class reference
|
|
Fixed an invalidation of sets and out of range for an alignment
|
|
Fix tablet tilt values returning bad values
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
|
|
|
|
Make the theme editor correctly stop updating after it was hidden
|
|
Fix Android Studio builds
|
|
Add a shader warning when the uniform buffer limit is exceeded
|
|
|
|
|
|
|