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2022-11-20Merge pull request #68861 from asmaloney/remove-break-after-returnRémi Verschelde
Static analysis: remove "break" after "return"
2022-11-20Merge pull request #68886 from timothyqiu/motion-distanceRémi Verschelde
Revert move vector parameter name to "motion"
2022-11-20Merge pull request #68891 from Calinou/collision-exception-improve-error-messageRémi Verschelde
Improve collision exception error messages for easier understanding
2022-11-20Merge pull request #68835 from Faless/mp/4.x_replication_debugRémi Verschelde
[MP] Initial Replication profiler.
2022-11-20Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-modeRémi Verschelde
Fix the behavior of focus selection in bezier editor
2022-11-20Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_checkRémi Verschelde
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
fixed incorrect mesh normals in shaders
2022-11-20Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-pluginRémi Verschelde
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-19Improve collision exception error messages for easier understandingHugo Locurcio
2022-11-19Revert move vector parameter name to motionHaoyu Qiu
2022-11-19[MP] Initial replication profiler.Fabio Alessandrelli
Part of the current network profiler stack. Tracks synchronizers, incoming/outgoing state sizes, and their bandwidth usage.
2022-11-19Merge pull request #68863 from clayjohn/RD-2D-skeletonRémi Verschelde
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19Merge pull request #68866 from raulsntos/dotnet/godot-enumsRémi Verschelde
C#: Synchronize Godot enums with core
2022-11-19Merge pull request #68869 from timothyqiu/editor-pluginsRémi Verschelde
Fix missing editor plugins
2022-11-19Fix the behavior of focus selection in bezier editorSilc Renew
2022-11-19Merge pull request #68872 from adamscott/remove-fix-leftoverYuri Rubinsky
fix https://github.com/godotengine/godot/issues/61386
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated
2022-11-18RenderDummy::TextureStorage::texture_replace add missing null checkdzil123
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Remove fix leftover that caused cyclic load issuesAdam Scott
2022-11-19Fix missing editor pluginsHaoyu Qiu
2022-11-19C#: Synchronize Godot enums with coreRaul Santos
2022-11-18Static analysis: remove "break" after "return"Andy Maloney
Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18Merge pull request #68842 from Uxeron/DragPositionFixRémi Verschelde
Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18Merge pull request #68758 from Faless/mp/4.x_better_debugRémi Verschelde
[MP] Improve network profiler.
2022-11-18Merge pull request #68824 from TokageItLab/fix-root-assignRémi Verschelde
Make the root motion track candidates all the bones of the Skeleton existing in the tracks
2022-11-18Merge pull request #68821 from ↵Rémi Verschelde
EricEzaM/68617-fix-event-text-and-jpmotion-deadzone Refactor `get_event_text` to a static method, remove high deadzone from event configuration
2022-11-18Merge pull request #68854 from anvilfolk/highlight-varRémi Verschelde
Add error highlighting for duplicate variables/constants
2022-11-18Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2Rémi Verschelde
Fix cyclic references in GDScript 2.0
2022-11-18Merge pull request #60686 from trollodel/move_editor_registrationRémi Verschelde
Move editor class and plugin registrations to a dedicated file
2022-11-18capitalize skeleton3d plugin dropdownsouplamp
2022-11-18Fix cyclic references in GDScript 2.0Adam Scott
2022-11-18Add error highlighting for duplicate variables/constantsocean (they/them)
2022-11-18Merge pull request #68847 from anvilfolk/silly-vsRémi Verschelde
Add VS's enc_temp_folder to .gitignore
2022-11-18Merge pull request #68828 from bruvzg/win_regen_iconRémi Verschelde
Windows icon export improvements.
2022-11-18Merge pull request #68831 from YuriSizov/docs-classref-better-splitRémi Verschelde
Improve class reference split, list variant types separately
2022-11-18Add VS's enc_temp_folder to .gitignoreocean (they/them)
2022-11-18Windows icon export improvements.bruvzg
Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-18Fixed _get_drag_data getting incorrect position on scaled controlsUxeron
2022-11-18Merge pull request #68432 from Geometror/generic-math-func-testsRémi Verschelde
Generic math function tests: Test float and double variants
2022-11-18Merge pull request #68799 from Chaosus/shader_fixRémi Verschelde
Prevent stack overflow when setting a shader global value
2022-11-18Merge pull request #66816 from raulsntos/dotnet/readonlyRémi Verschelde
Add `readonly` to C# methods and types that don't mutate
2022-11-18Merge pull request #64212 from xiongyaohua/curve3d_baking_refactorRémi Verschelde
Move rotation interpolation to Curve3d and refactor baking
2022-11-18Merge pull request #68430 from anvilfolk/check-superclass-memberRémi Verschelde
Fix minor inheritance errors
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
Fix VRS issues
2022-11-18Merge pull request #68801 from vincentmoreschi/vincentmoreschi/masterRémi Verschelde
Add raise -> move_to_front rename line
2022-11-18Improve class reference split, list variant types separatelyYuri Sizov
2022-11-18change root motion track candidating methodSilc Renew
2022-11-18Refactor `get_event_text` to a static method, remove high deadzone from ↵Eric M
event configuration. * `get_event_text` and `get_device_string` are now static methods (they always could have been) * Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18Move editor class and plugin registrations to a dedicated filetrollodel