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2022-10-03Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-iconRémi Verschelde
Fix the flickering of the line gutter icon when saving
2022-10-03Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-updateRémi Verschelde
Replacing deprecated File calls from the FileAccess class documentation
2022-10-03Merge pull request #66812 from Rindbee/fix-infinite-popupsRémi Verschelde
Fix the file newer dialog that keeps popping up
2022-10-03Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvementsRémi Verschelde
Improve MenuButton and OptionButton
2022-10-03Merge pull request #66803 from akien-mga/core-remove-NO_THREADSRémi Verschelde
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03Merge pull request #66662 from ↵Rémi Verschelde
akien-mga/editorspinslider-fix-grabber-action-area EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
2022-10-03Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdinRémi Verschelde
2022-10-03Merge pull request #66814 from Faless/web/4.x_ps3_gamepad_ff_linuxFabio Alessandrelli
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03Fix the flickering of the line gutter icon when savingRindbee
2022-10-03[Web] Add PS3 gamepad mapping for FF+Linux.Fabio Alessandrelli
2022-10-03Replacing File calls from the FileAccess class docsEmi
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-10-03Fix the file newer dialog that keeps popping upRindbee
The focus is switching back and forth between the popup dialog and the editor window, causing an infinite loop. Fix #65824.
2022-10-03Improve MenuButton and OptionButtonEricEzaM
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs) * MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
This also removes `OS::can_use_threads` from the public API since it's always true.
2022-10-03Merge pull request #66750 from EricEzaM/62899-allow-shortcut-joypab-btnRémi Verschelde
Allow shortcut input to be JoypadButton.
2022-10-03Merge pull request #66795 from manueldun/loadSavedMaterialRémi Verschelde
fix error dialog from appearing after loading material res
2022-10-03Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-brokenRémi Verschelde
Fix more highlighting bugs
2022-10-03Merge pull request #66681 from clayjohn/RD-instance-flagsRémi Verschelde
Update Instance flags in shaders to match instance flags in engine
2022-10-03Merge pull request #66693 from aaronfranke/quote-codeownersRémi Verschelde
Fix CODEOWNERS and fix missing quote in "Building for platform" message
2022-10-03Merge pull request #66784 from Geekotron/fix-nav3d-not-reachable-crashRémi Verschelde
Fix crash in navigation 3d when target is not reachable
2022-10-03Merge pull request #66387 from aaronfranke/cs-basis-eulerRémi Verschelde
C#: Update Basis Euler angle code to match core
2022-10-03Merge pull request #65276 from aaronfranke/shaderRémi Verschelde
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2iRémi Verschelde
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03Merge pull request #66686 from crasy1/fix-methods-sysRémi Verschelde
fix methods.py ->NameError: name 'sys' is not defined
2022-10-03Merge pull request #66133 from aaronfranke/set-allRémi Verschelde
Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03Merge pull request #66728 from MatthewZelriche/x11-state-fixRémi Verschelde
Fix inconsistent window state on X11.
2022-10-03Merge pull request #64833 from MarcusElg/naninfprintingRémi Verschelde
Improve string formatting (%f and %v) for inf and nan
2022-10-03Merge pull request #66715 from YeldhamDev/script_hide_portRémi Verschelde
Remember scripts panel's visibility state
2022-10-03Merge pull request #66714 from RedMser/patch-2Rémi Verschelde
Remove LGTM badge from README
2022-10-03Merge pull request #66689 from MewPurPur/property-editor-renamesRémi Verschelde
Rename Copy/Paste Property –> Copy/Paste Value
2022-10-03Merge pull request #66668 from Anutrix/allow-open-filesRémi Verschelde
Fixed shader editor not allowing open files when there is no files already open
2022-10-03Merge pull request #66656 from magian1127/4.0DelAutotileRémi Verschelde
TileMap mouse right can delete autotile
2022-10-02Update Instance flags in shaders to match instance flags in engineclayjohn
2022-10-02fix error dialog from appearing after loading material resManuel Dun
2022-10-02Merge pull request #66767 from jtnicholl/blend_visibilityClay John
Fix visibility filtering options for .blend imports
2022-10-02Fix crash in navigation 3d when target is not reachableSean
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02Merge pull request #66674 from pkdawson/fix-callable-delegateIgnacio Roldán Etcheverry
Fix C# delegate signal not disconnected when Object is destroyed
2022-10-02Fix more highlighting bugsVolTer
2022-10-02Fix visibility filtering options for .blend importsJonathan Nicholl
2022-10-02Separate TextShaderEditor and ShaderEditorPlugin into different filesAaron Franke
2022-10-02Rename ShaderEditor that edits text shaders to TextShaderEditorAaron Franke
2022-10-02Allow shortcut input to be JoypadButton.EricEzaM
2022-10-02fix methods.py ->NameError: name 'sys' is not definedjwt
Update methods.py Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-10-01Fix inconsistent window state on X11.Matthew Munro (mam552)
Fixes #66413. DisplayServerX11 tracks some internal state about whether the window is fullscreen, minimized, maximized or none. This commit queries the display server when the window changes, so that this internal state can be correctly updated.
2022-10-01Remember scripts panel's visibility stateMichael Alexsander
2022-10-01Remove LGTM badgeRedMser
LGTM.com will be shut down in December 2022
2022-10-01Fix CODEOWNERS and fix missing quote in "Building for platform" messageAaron Franke
2022-10-01ManagedCallable: use delegate target instead of middleman when possiblePatrick Dawson
If the delegate target is an Object, the connected signal will be registered in that object instead of the middleman. So when that object is destroyed, the signal will be properly disconnected.
2022-10-01Fixed shader editor when no files are currently in shader listAnutrix
2022-09-30Merge pull request #65903 from groud/improve_terrain_paintingRémi Verschelde
Right-click to erase TileSet terrains and bugfixes