summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-12-10Fix exponential sliderseska
2015-12-10Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10Merge pull request #3019 from neikeq/spinbox_timerRémi Verschelde
Spinbox update range on mouse held
2015-12-10Spinbox: increase/decrease with mouse heldneikeq
2015-12-10Merge pull request #2883 from TheHX/mesh_editor_pluginRémi Verschelde
Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10Merge pull request #3029 from neikeq/textedit_select_impRémi Verschelde
TextEdit: Scroll while selecting with mouse idle
2015-12-09TextEdit: Scroll while selecting with mouse idleneikeq
2015-12-09Merge pull request #3028 from TheHX/pr-tscn-formatRémi Verschelde
Fix tscn format not being recongnized by EditorFileSystem
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho
2015-12-09Merge pull request #3027 from TheHX/pr-project-manager-fontRémi Verschelde
Fix project manager not picking up custom font
2015-12-09Merge pull request #3026 from est31/fix_win_buildRémi Verschelde
Fix windows build
2015-12-09Fix project manager not picking custom fontFranklin Sobrinho
2015-12-09Fix windows buildest31
2015-12-09Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-09Merge pull request #2853 from akien-mga/pr-demos-code-formattingRémi Verschelde
Improve demos code formatting and update to 2.0
2015-12-09Use get_current_scene() instead of hackRémi Verschelde
2015-12-09Move polygon_path_finder demo to demos/3d since it uses 3D nodesRémi Verschelde
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde
2015-12-09Improve code formattingRémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
2015-12-09Update 2D demos scenes for 2.0 formatRémi Verschelde
2015-12-09Use upper-cased first letter at the start of comment sentencesRémi Verschelde
2015-12-09Improve code formatting and update to 2.0Rémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09Merge pull request #2986 from TheHX/pr-shader-editorRémi Verschelde
Fix shader editor focus when switching tabs
2015-12-08Merge pull request #3022 from romulox-x/aes256Juan Linietsky
Updated aes256 implementation
2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x
faster lookup table implemetation.
2015-12-08changed a bit to use system()Juan Linietsky
2015-12-08improve detection of linux, fixes #3201Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08-made it add the node name from the file, closes #3010Juan Linietsky
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-12-08Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky
Canvas Clipping fix
2015-12-08Merge pull request #2841 from akien-mga/pr-ustring-snprintfJuan Linietsky
Cleanup calls to _snprintf in ustring
2015-12-08Merge pull request #2849 from a12n/compobsd2Juan Linietsky
Compile on OpenBSD
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
Added additional token checks for the shader if..else.. statement.
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
Fix can_move_to and rename it for more clarity
2015-12-08Merge pull request #2873 from neikeq/editor_layoutsJuan Linietsky
Editor layouts menu
2015-12-08Merge pull request #2877 from eska014/remove-builtin-aliasesJuan Linietsky
Remove unexpected GDScript aliases for built-in types
2015-12-08Merge pull request #2888 from TheHX/item_list_pluginJuan Linietsky
Make ItemListEditor plugin functional
2015-12-08Merge pull request #2919 from TheHX/pr-groups-editorJuan Linietsky
Update Groups Editor
2015-12-08Merge pull request #2922 from romulox-x/set_hiddenJuan Linietsky
Added set_hidden method to Spatial and CanvasItem
2015-12-08Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky
Add way to look for templates at system wide level too
2015-12-08Merge pull request #2983 from koalefant/vector_ptrJuan Linietsky
Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block
2015-12-08Merge pull request #2993 from leezh/nrex-v0.1Juan Linietsky
updated the RegEx library nrex to v0.1
2015-12-08Merge pull request #3018 from Ovnuniarchos/DampenIntegratorJuan Linietsky
Areas now calculate their dampenings the same way as their gravity.
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky
the editor, closes #3017