Age | Commit message (Collapse) | Author |
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Always soft-reload scripts
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The first 2 or 3 prints are inaccurate since the engine has just
started at that point.
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Bind EditorFileSystem::reimport_files and improve docs
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
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Fix that Top Level CanvasItems are unselectable in editor
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Previously the parent Transform2D was included in the calculation
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This includes all three light types and IBL, but does not include shadows or any form of GI
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Rename `--vk-layers` command line argument to `--gpu-validation`
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The new name is independent of the graphics API in use.
This prepares Godot for implementations of graphics APIs other than Vulkan.
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enum conversion)
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
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direction
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While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
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Implement TextMesh.
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Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
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