Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-26 | Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate | Rémi Verschelde | |
Fix Unshaded CanvasItem for Vulkan | |||
2022-09-26 | Merge pull request #66261 from Mickeon/extra-vector-testing | Rémi Verschelde | |
Add more tests for Vector* types | |||
2022-09-26 | Merge pull request #66423 from BastiaanOlij/trigger_shader_compilation_on_inc | Rémi Verschelde | |
Make dependencies with shader includes in subfolders | |||
2022-09-26 | Merge pull request #65717 from Ithamar/feat-tga-16bits | Rémi Verschelde | |
Add 16-bits TGA support | |||
2022-09-26 | Merge pull request #65540 from MewPurPur/easier-bookmarks | Rémi Verschelde | |
Implement Shift+LMB as a Way to Toggle Bookmarks | |||
2022-09-26 | Merge pull request #64756 from Calinou/editor-rename-run-project-shortcuts | Rémi Verschelde | |
Rename editor run/pause/stop shortcuts and tooltips for consistency | |||
2022-09-26 | Merge pull request #66404 from KoBeWi/advancement | Rémi Verschelde | |
Remember advanced state of connection dialog | |||
2022-09-26 | Merge pull request #66405 from Rindbee/fix-gd-not-sync-via-lsp | Rémi Verschelde | |
Fix out of sync when the script is edited externally via lsp | |||
2022-09-25 | Add more tests for Vector* types | Micky | |
2022-09-26 | Make dependencies with shader includes in subfolders | Bastiaan Olij | |
2022-09-25 | Remember advanced state of connection dialog | kobewi | |
2022-09-25 | Rename editor run/pause/stop shortcuts and tooltips for consistency | Hugo Locurcio | |
The new naming better suits non-game applications and is more explicit. | |||
2022-09-25 | Fix out of sync when the script is edited externally via lsp | Rindbee | |
Previously, external editing via lsp would modify the modified time of the script, which caused the internal display of the script to not be refreshed when refocusing the engine. Now saving the script externally via lsp will automatically refresh the internal display. | |||
2022-09-25 | Merge pull request #66290 from 4d49/physics2d-area-methods | Rémi Verschelde | |
add `area_get_collision_layer` &`area_get_collision_mask` | |||
2022-09-25 | Merge pull request #65535 from RedMser/script-editor-inheritance-icon | Rémi Verschelde | |
Show override icon in script editor gutter | |||
2022-09-25 | Merge pull request #66233 from DorianSzlachcic/3-to-4-converter-issue | Rémi Verschelde | |
Prevent 3-to-4 project converter from adding extra line for move_and_slide | |||
2022-09-25 | Merge pull request #66402 from smix8/navigation_pathquery_missing_doc_4.x | Rémi Verschelde | |
Add missing postprocessing doc for PathQueryParameters | |||
2022-09-25 | Merge pull request #66395 from bfeber/patch-1 | Rémi Verschelde | |
Fix compilation with custom "GODOT_VERSION_STATUS" | |||
2022-09-25 | Add missing postprocessing doc for PathQueryParameters | smix8 | |
2022-09-25 | Fix compilation with custom "GODOT_VERSION_STATUS" | Björn Feber | |
2022-09-25 | do not apply modulate on canvas when unshaded is set | Miguel Gonzalez Sanchez | |
2022-09-25 | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev | |
2022-09-25 | Prevent 3-to-4 project converter from adding extra line for move_and_slide | DorianSzlachcic | |
Fixes #66054 | |||
2022-09-25 | Merge pull request #63224 from Rindbee/update-GDScript-cache | Rémi Verschelde | |
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE | |||
2022-09-25 | Merge pull request #66378 from nikitalita/patch-1 | Rémi Verschelde | |
Fix `tools=no` compile when `vsproj=yes` | |||
2022-09-25 | Merge pull request #63109 from OverloadedOrama/fix-input-event-action | Rémi Verschelde | |
Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter | |||
2022-09-25 | Merge pull request #65290 from requizm/fix/65081/cannot_set_escape | Rémi Verschelde | |
Disabled "Escape" button when closing the shortcut window | |||
2022-09-25 | Merge pull request #66306 from Razoric480/raz/null-string | Rémi Verschelde | |
Prevent a crash in the LSP when a function's return datatype is not resolved | |||
2022-09-25 | Merge pull request #66289 from Rindbee/fix-scene-export | Rémi Verschelde | |
Fix sub-scene root nodes not getting the correct inheritance chain when exporting | |||
2022-09-25 | Merge pull request #66288 from bruvzg/te_fix_color | Rémi Verschelde | |
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color. | |||
2022-09-25 | Merge pull request #66377 from bruvzg/macos_menu_cb_deferred | Rémi Verschelde | |
[macOS] Process menu callback after event processing step to avoid event queue corruption. | |||
2022-09-25 | Merge pull request #66338 from asmaloney/some-include-cleanups | Rémi Verschelde | |
Remove unused includes & move some includes to top of file | |||
2022-09-25 | Merge pull request #65531 from Mickeon/project-converter-missing-entries | Rémi Verschelde | |
Add a few missing entries in Project Converter | |||
2022-09-24 | Don't add `editor_sources` to vs_project when `tools=no` | nikitalita | |
`editor_sources` was being added to the vs_project when godot is compiled with `tools=no`, which caused the build to fail. | |||
2022-09-24 | Merge pull request #66355 from Mickeon/fix-color-picker-always-color-changed | Rémi Verschelde | |
Fix ColorPicker always emitting color_changed on html submit | |||
2022-09-24 | Merge pull request #66295 from bruvzg/win_fix_wm_char_keysym | Rémi Verschelde | |
[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. | |||
2022-09-24 | Merge pull request #66315 from clayjohn/QuadMesh-size | Rémi Verschelde | |
Set QuadMesh default size back to 1 | |||
2022-09-24 | Merge pull request #66364 from aaronfranke/projectman-selfcontained | Rémi Verschelde | |
Fix project manager not working in self-contained mode | |||
2022-09-24 | [macOS] Process menu callback after event processing step to avoid event ↵ | bruvzg | |
queue corruption. | |||
2022-09-24 | Fix project manager not working in self-contained mode | Aaron Franke | |
2022-09-24 | Fix ColorPicker always emitting color_changed on html submit | Micky | |
The color change was always emitted when the the modal was closed, even if it was exactly the same as before. | |||
2022-09-24 | Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE | Rindbee | |
2022-09-23 | Remove unused includes & move some includes to top of file | Andy Maloney | |
2022-09-23 | Set QuadMesh default size back to 1 | clayjohn | |
2022-09-23 | Prevent null crash when datatype not resolved | Francois Belair | |
2022-09-23 | Merge pull request #66303 from akien-mga/scons-cleanup-debug-defines | Rémi Verschelde | |
2022-09-23 | SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines | Rémi Verschelde | |
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place. | |||
2022-09-23 | Merge pull request #66297 from ↵ | Rémi Verschelde | |
akien-mga/scons-remove-fomit-frame-pointer-ftree-vectorize | |||
2022-09-23 | SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize` | Rémi Verschelde | |
- `-fomit-frame-pointer` is included automatically by both GCC and Clang in `-O1` and above. - `-ftree-vectorize` is included automatically by GCC in `-O2` and beyond, and seems always enabled by Clang. Closes #66296. See that issue for a detailed investigation. | |||
2022-09-23 | [Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. | bruvzg | |