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2015-12-12better support for broken collada, fixes #2959Juan Linietsky
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-12-12fix broken mergeJuan Linietsky
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12Merge pull request #3043 from TheHX/pr-script-debuggerRémi Verschelde
Script debugger remains visible when using Debug->Show Debugger
2015-12-12-added option to keep debugger open, fixes #3031Juan Linietsky
2015-12-12Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky
2015-12-12make popup emit index when id is not definedJuan Linietsky
2015-12-12add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky
to doc, fixes #3040
2015-12-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-12-11Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-
Fixed ios release event not been dispatched when app entering background
2015-12-11Merge pull request #3039 from TheHX/pr-in-operatorRémi Verschelde
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho
2015-12-11Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-11-remove (can be added back in editor settings) icons from property editorJuan Linietsky
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11remove editor driver splitJuan Linietsky
fixes #3001
2015-12-11Merge pull request #3038 from TheHX/pr-script-signalRémi Verschelde
Fix error message when using is_connected with a script signal
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho
2015-12-10added fallbacks proprty to fontsJuan Linietsky
2015-12-10Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10Merge pull request #3019 from neikeq/spinbox_timerRémi Verschelde
Spinbox update range on mouse held
2015-12-10Spinbox: increase/decrease with mouse heldneikeq
2015-12-10Merge pull request #2883 from TheHX/mesh_editor_pluginRémi Verschelde
Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10Merge pull request #3029 from neikeq/textedit_select_impRémi Verschelde
TextEdit: Scroll while selecting with mouse idle
2015-12-09TextEdit: Scroll while selecting with mouse idleneikeq
2015-12-09Merge pull request #3028 from TheHX/pr-tscn-formatRémi Verschelde
Fix tscn format not being recongnized by EditorFileSystem
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho
2015-12-09Merge pull request #3027 from TheHX/pr-project-manager-fontRémi Verschelde
Fix project manager not picking up custom font
2015-12-09Merge pull request #3026 from est31/fix_win_buildRémi Verschelde
Fix windows build
2015-12-09Fix project manager not picking custom fontFranklin Sobrinho
2015-12-09Fix windows buildest31
2015-12-09Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-09Merge pull request #2853 from akien-mga/pr-demos-code-formattingRémi Verschelde
Improve demos code formatting and update to 2.0
2015-12-09Use get_current_scene() instead of hackRémi Verschelde
2015-12-09Move polygon_path_finder demo to demos/3d since it uses 3D nodesRémi Verschelde
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde
2015-12-09Improve code formattingRémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
2015-12-09Update 2D demos scenes for 2.0 formatRémi Verschelde
2015-12-09Use upper-cased first letter at the start of comment sentencesRémi Verschelde
2015-12-09Improve code formatting and update to 2.0Rémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09Merge pull request #2986 from TheHX/pr-shader-editorRémi Verschelde
Fix shader editor focus when switching tabs
2015-12-08Merge pull request #3022 from romulox-x/aes256Juan Linietsky
Updated aes256 implementation
2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x
faster lookup table implemetation.
2015-12-08changed a bit to use system()Juan Linietsky