summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-03-15[DOCS] Node: Networking updates, fix outdated and missing docsmhilbrunner
2018-03-15Merge pull request #17529 from Noshyaar/patch-1Rémi Verschelde
Fix script template on `_ready` behavior
2018-03-15Merge pull request #17528 from BastiaanOlij/missing_uwp_boolvariableRémi Verschelde
Added missing import BoolVariable
2018-03-15Fix script template on `_ready` behaviorPoommetee Ketson
2018-03-15Added missing import BoolVariableBastiaan Olij
Didn't like the missing BoolVariable :)
2018-03-15Merge pull request #17520 from eska014/wasm-webgl1Rémi Verschelde
Check only for WebGL 1.0 before starting downloads, move test to HTML file
2018-03-15Check only for WebGL 1.0, move test to HTML fileLeon Krause
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there.
2018-03-14Merge pull request #17194 from garyo/scons_find_msvcRémi Verschelde
Enable SCons to autodetect Windows MSVC compiler
2018-03-14Merge pull request #17506 from akien-mga/scons-no-platformRémi Verschelde
SCons: Fix running 'scons' without platform argument
2018-03-14SCons: Fix running 'scons' without platform argumentRémi Verschelde
The cache and progress logic assumed the 'env' to be defined, but it is only when the selected platform is in the supported list. Fixes #17497.
2018-03-14Merge pull request #17493 from Rubonnek/bullet-physics-server-leakRémi Verschelde
Fixed leak in BulletPhysicsServer
2018-03-14Merge pull request #17489 from mhilbrunner/docs-inputRémi Verschelde
[DOCS] Input
2018-03-14Dist: Fix Linux desktop file launch argumentRémi Verschelde
2018-03-14Merge pull request #17420 from marcelofg55/fscache_err_checksRémi Verschelde
Added error checks for fscache saving
2018-03-13[DOCS] Environment: Whitespace fixesMax Hilbrunner
2018-03-13Fixed leak in BulletPhysicsServerWilson E. Alvarez
2018-03-13[DOCS] InputMax Hilbrunner
2018-03-13Merge pull request #17345 from AlexHolly/expose-itemlist-move-itemRémi Verschelde
expose Itemlist.move_item and optimize functionality
2018-03-13Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warnRémi Verschelde
Fix a potential bug hinted by clang
2018-03-13Merge pull request #17488 from AlexHolly/expose-itemlist-unselect_allRémi Verschelde
expose itemlist.unselect_all()
2018-03-13Added error checks for fscache savingMarcelo Fernandez
2018-03-13Merge pull request #17235 from paulloz/mono-glue-enhancementsIgnacio Etcheverry
[Mono] change function names to PascalCase and set abstract classes as abstract
2018-03-13expose itemlist.unselect_all()Alexander Holland
2018-03-13Merge pull request #17485 from mhilbrunner/docs-enetRémi Verschelde
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13Fix a potential bug hinted by clangBojidar Marinov
2018-03-13[DOCS] Net.MultiplayerEnet: List returned errorsMax Hilbrunner
2018-03-13expose Itemlist.move_item and optimize functionalityAlexander Holland
2018-03-13Enable SCons to autodetect Windows MSVC compilerGary Oberbrunner
SCons has good compiler detection logic for MSVC compilers. Up to now, Godot hasn't used it; it depends on passed-in OS environment vars from a specific Visual Studio cmd.exe windows. This makes it harder to build from a msys or cygwin shell. This change allows SCons to autodetect Visual Studio unless it sees VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for manual specification of compiler version, and uses the existing 'bits' arg to specify the target architecture. More detail could be added as desired. It also adds 'use_mingw' to always use mingw, even if Visual Studio is installed. That uses the existing mingw setup logic. If people are used to building Godot in a Visual Studio cmd window, this should not change the behavior in that case, since VCINSTALLDIR will be set in those windows. (However, note that you could now unset that var and build with any other MSVC version or target arch, even in that window.) I refactored much of platform/windows/detect.py during this, to simplify and clarify the logic. I also cleaned up a bunch of env var settings in windows/detect.py and SConstruct to use modern SCons idioms and simplify things. I suspect this will also enable using the Intel compiler on Windows, though that hasn't been tested.
2018-03-13Merge pull request #16895 from Noshyaar/bmkRémi Verschelde
Fix get_drive (bookmarks) in linux not working
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #16978 from Noshyaar/tmscRémi Verschelde
Add icon to TileMapEditor popupmenu
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-13Merge pull request #17040 from AndreaCatania/patch-2Rémi Verschelde
Deprecated Godot 3D physics engine
2018-03-13Merge pull request #17079 from Noshyaar/leak2Rémi Verschelde
GridMapEditorPlgn: fix a leak
2018-03-13Merge pull request #17094 from Calinou/add-dynamicfont-hinting-optionsRémi Verschelde
Add an hinting mode setting to DynamicFonts
2018-03-13Merge pull request #17104 from Faless/assetlib_more_threadsRémi Verschelde
More threading in AssetLib
2018-03-13Merge pull request #17114 from poke1024/fix15719Rémi Verschelde
Fix line thickness for CollisionPolygon2D.
2018-03-13Merge pull request #17116 from poke1024/fix16734Rémi Verschelde
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13Merge pull request #17138 from simedis/import_md5Rémi Verschelde
Make md5's not be in the same file as the import settings
2018-03-13Merge pull request #17141 from marcelofg55/uneven_channelsRémi Verschelde
Support for uneven amount of channels on PulseAudio
2018-03-13Merge pull request #17154 from Hinsbart/fix_text_editor_settingsRémi Verschelde
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13Merge pull request #17166 from Noshyaar/tilemap2Rémi Verschelde
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13Merge pull request #17172 from StateOff/add_show_axis_optionsRémi Verschelde
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13Merge pull request #17176 from Noshyaar/audiobusRémi Verschelde
EditorAudioBus: expand effects list
2018-03-13Merge pull request #17184 from Noshyaar/tilemap3xRémi Verschelde
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13Merge pull request #17254 from Chaosus/updatewrapRémi Verschelde
Update wrap functions
2018-03-13Merge pull request #17255 from x1212/preload_enum_export_fixRémi Verschelde
fix enum from preloaded script in export
2018-03-13Merge pull request #17257 from and3rson/masterRémi Verschelde
Fix garbage in string padding.
2018-03-13Merge pull request #17311 from marcelofg55/export_err_checksRémi Verschelde
Improved error checking at EditorExportPlatformPC::export_project
2018-03-13Merge pull request #17314 from robfram/complete-path-15813Rémi Verschelde
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)