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2019-12-21Mono/C#: Remove GodotTools dependency on the Mono.Posix assemblyIgnacio Etcheverry
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it. We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++.
2019-12-17i18n: Sync translation template with current sourceRémi Verschelde
2019-12-17i18n: Sync translations with WeblateRémi Verschelde
2019-12-17doc: Sync classref with current sourceRémi Verschelde
2019-12-17Merge pull request #34393 from Chaosus/fix_toggle_scripts_panelYuri Roubinsky
Prevent showing toggle scripts panel switch in shader editor
2019-12-17Prevent showing toggle scripts panel switch in shader editorYuri Roubinsky
2019-12-17Merge pull request #34364 from Chaosus/toggle_scripts_panelRémi Verschelde
Moves switch for show scripts panel from File menu to status bar
2019-12-17Merge pull request #34391 from timothyqiu/dialog-sizeRémi Verschelde
Fixes size of Create Function dialog
2019-12-17Merge pull request #34389 from KoBeWi/🙄Rémi Verschelde
Use global transform when calculating scroll
2019-12-17Fixes size of create function dialogHaoyu Qiu
2019-12-17Use global transform when calculating scrollTomasz Chabora
2019-12-16Merge pull request #34382 from van800/profilerRémi Verschelde
Allow attaching any external profiler, including JetBrains dotTrace
2019-12-16Merge pull request #34380 from akien-mga/mono-threads-suspend-windowsRémi Verschelde
Mono: Enable threads suspend workaround on Windows
2019-12-16Allow attaching any external profiler, including JetBrains dotTraceIvan Shakhov
2019-12-16Use an internal skin unless one is supplied by user, fixes #32766Juan Linietsky
Even though this fixes the issue, the broken Skin resource in the inherited scene mesh will remain, it needs to be erased manually.
2019-12-16Mono: Enable threads suspend workaround on WindowsRémi Verschelde
This appears to be necessary for current official builds cross-compiled with MinGW from Linux, using Mono 6.6.0.160. Follow-up to #31784, see #29812 for details.
2019-12-16Merge pull request #34246 from tygree/nan-in-sprite-fixRémi Verschelde
Fixed a bug within sprite.cpp that caused a nan value to appear
2019-12-16Merge pull request #34269 from KoBeWi/scrolling_peepsRémi Verschelde
Scroll ScrollContainer to focused children
2019-12-16Fixed a bug within sprite.cpp that caused nan values to appear when a ↵Tyler Greenwood
texture had zero area
2019-12-16Merge pull request #34377 from timothyqiu/i18nRémi Verschelde
Makes more strings in editor translatable
2019-12-16Makes more strings in editor translatableHaoyu Qiu
* File type names in file dialogs * Layout option names * Visual shader editor UI
2019-12-16Merge pull request #34280 from zaksnet/fix-yield-documentationRémi Verschelde
Fix documentation for yield
2019-12-16Merge pull request #34311 from mikkac/34289Rémi Verschelde
Fix- using cut in first line of a script file does not remove the line
2019-12-16Travis: Fix reporting clang-format errors after #34097Rémi Verschelde
2019-12-16Merge pull request #34375 from timothyqiu/vcenterRémi Verschelde
Center error icon vertically in AssetLib
2019-12-16Merge pull request #34372 from KoBeWi/how_to_graphnodeRémi Verschelde
Mention how to add slots to GraphNode
2019-12-16Merge pull request #34374 from KoBeWi/thinking_out_of_the_loopRémi Verschelde
Prevent infinite loop when focus_next is invisible
2019-12-16Merge pull request #34367 from clayjohn/GLES2-shadow_colorRémi Verschelde
Fix shadow color in GLES2 by making sRGB
2019-12-16Merge pull request #34336 from aaronfranke/transform-docRémi Verschelde
Document that translated does not behave like rotated or scaled
2019-12-16Center error icon vertically in AssetLibHaoyu Qiu
2019-12-16Prevent infinite loop when focus_next is invisibleTomasz Chabora
2019-12-15Mention how to add slots to GraphNodeTomasz Chabora
2019-12-15fix shadow color in GLES2 by making sRGBclayjohn
2019-12-15Document that translated does not behave like rotated or scaledAaron Franke
2019-12-15Moves switch for show scripts panel from File menu to status barYuri Roubinsky
2019-12-15Merge pull request #34349 from timothyqiu/enum-scopeRémi Verschelde
Show full enum name when not on the same doc page
2019-12-15Merge pull request #34360 from timothyqiu/gdscript-func-docsRémi Verschelde
Updates docs for GDScript built-in functions
2019-12-15Updates docs for GDScript built-in functionsHaoyu Qiu
* Adds description for `ord()` * Adds relationship description between `char()` and `ord()` * Describes the argument of `char()` as Unicode code point instead of ASCII code * Fixes wrong interval notation in `randi()` description
2019-12-15Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detailRémi Verschelde
Lower the maximum StyleBoxFlat corner detail to 20
2019-12-15Merge pull request #34344 from YeldhamDev/slider_unused_cleanupRémi Verschelde
Remove unused theme elements in H/VSlider
2019-12-15Merge pull request #34361 from timothyqiu/group-editor-min-sizeRémi Verschelde
Fixes wrong minimum size of Group Editor
2019-12-15Fixes wrong minimum size of Group EditorHaoyu Qiu
Takes current editor scale into account when setting the minimum size.
2019-12-14Lower the maximum StyleBoxFlat corner detail to 20Hugo Locurcio
This value should be sufficient even for very large corner radii. This closes #34354.
2019-12-14Merge pull request #34353 from Calinou/increase-2d-editor-zoom-limitsRémi Verschelde
Increase the TileSet and polygon UV editor zoom limits to 16×
2019-12-14Merge pull request #33910 from Faless/net/android_mlockRémi Verschelde
Acquire MulticastLock on Android when using broadcast/multicast
2019-12-14Increase the TileSet and polygon UV editor zoom limits to 16×Hugo Locurcio
This also changes the TileSet editor's minimum zoom to match other 2D editors. This closes #34346.
2019-12-14Fix- using cut in first line of a script file does not remove the lineMikolaj Kaczmarek
2019-12-14Add Android NetSocket implementation.Fabio Alessandrelli
Automatically acquire and release multicast lock when needed.
2019-12-14Add GodotNetUtils Java class for Android.Fabio Alessandrelli
Provides access to a MulticastLock. As specified by the Android API, broadcast/multicast packets may be filtered on some phones unless the application explicitly acquires a "MulticastLock".
2019-12-14UDP sockets broadcast is now disabled by default.Fabio Alessandrelli
Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript.