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2019-02-23Merge pull request #26158 from marcelofg55/wasapi_init_errHein-Pieter van Braam
Extended WASAPI Initialize error message
2019-02-22Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵Juan Linietsky
#23672 Also fixed a few uninitialized memory variables.
2019-02-22Properly update materials when adding surface, fixes #23790Juan Linietsky
2019-02-22Merge pull request #26165 from hpvb/fix-parse-utf8Hein-Pieter van Braam
Don't crash when parse_utf8 receives a NULL pointer
2019-02-22Don't crash when parse_utf8 receives a NULL pointerHein-Pieter van Braam
This can happen when chaining calls to various string methods when the string is empty.
2019-02-22Extended WASAPI Initialize error messageMarcelo Fernandez
2019-02-22Ensure that no depth test is used (specially in prepass) for objects that ↵Juan Linietsky
dont test or draw depth, fixes #25201
2019-02-22Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky
2019-02-22Remove unused variable after aab8f44Rémi Verschelde
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22Document that ViewportTexture is flipped on YRémi Verschelde
Fixes #26141.
2019-02-22Check that area is inside tree besides checking that queries are flushed, ↵Juan Linietsky
fixes #26148
2019-02-22Merge pull request #26153 from godotengine/revert-26111-areaoptiRémi Verschelde
Revert "Optimized area check"
2019-02-22Revert "Optimized area check"Rémi Verschelde
2019-02-22Merge pull request #26150 from akien-mga/export-error-messageRémi Verschelde
Improve error message on project export failure
2019-02-22Improve error message on project export failureRémi Verschelde
It's still not enough and we need better validation/error checking, but it should help with people assume corrupted templates when it's their config which is invalid.
2019-02-22Merge pull request #26146 from YeldhamDev/splitcont_hover_fixRémi Verschelde
Fix 'SplitContainer's showing their handles when they shouldn't
2019-02-22Merge pull request #26133 from YeldhamDev/ttr_undoredo_actionsRémi Verschelde
Make translatable some undo/redo operations in the editor
2019-02-22Merge pull request #26129 from YeldhamDev/undoredo_merge_all_fixRémi Verschelde
Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
2019-02-22Merge pull request #26132 from marxin/fix-Wignored-qualifiersRémi Verschelde
Fix warnings seen with -Wignored-qualifiers.
2019-02-22Merge pull request #26130 from karroffel/gdnative-dictionary-fixRémi Verschelde
added godot_dictionary_get_with_default to GDNative
2019-02-22Fix code style issuesRémi Verschelde
2019-02-22Merge pull request #26099 from marxin/fix-Wtype-limits-warningsRémi Verschelde
Fix all -Wtype-limits warnings.
2019-02-21Fix 'SplitContainer's showing their handles when they shouldn'tMichael Alexsander Silva Dias
Fixes #25735.
2019-02-21Implement a cleaner (and better) way to save imagedata from ImageTexture, ↵Juan Linietsky
fixes #18801
2019-02-21Make alpha 1.0 when using texscreen, fixes #25850Juan Linietsky
2019-02-21Fix audio previews, closes #25979Juan Linietsky
2019-02-21Request to use load when cyclic reference is found, closes #26119Juan Linietsky
2019-02-21Fixed bugs in test body motion and removed unnecesary test in ↵Juan Linietsky
move_and_slide. Fixes #25968
2019-02-21Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias
2019-02-21Fix warnings seen with -Wignored-qualifiers.marxin
2019-02-21added godot_dictionary_get_with_default to GDNativekarroffel
Recently, Dictionary::get() was introduced, which acts like a index operator but allows the caller to specify a default value to return instead of issuing an error. This commit adds a new GDNative function that includes the default value.
2019-02-21Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly ↵Michael Alexsander Silva Dias
commiting actions It seems that the merge operation validation is only useful to the 'MERGE_ENDS' mode, causing problems when in 'MERGE_ALL'. Fixes #26118.
2019-02-21Fix all -Wtype-limits warnings.marxin
2019-02-21Merge pull request #26125 from JFonS/revert_light_vec_shadowsRémi Verschelde
Revert back to ignoring LIGHT_VEC for 2D shadows
2019-02-21Many fixes regarding depth buffer clearing, closes #25994, closes #25975Juan Linietsky
2019-02-21Merge pull request #26121 from YeldhamDev/undo_redo_merge_docsRémi Verschelde
Add descriptions for the 'MergeMode's in 'UndoRedo' docs
2019-02-21Add descriptions for the 'MergeMode's in 'UndoRedo' docsMichael Alexsander Silva Dias
2019-02-21Merge pull request #26105 from nekomatata/texture-button-mask-fixRémi Verschelde
TextureButton with click mask only can be clicked
2019-02-21Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fixRémi Verschelde
Fixed Area2d input events ignoring the top and left edge of rectangle shape
2019-02-21Merge pull request #26111 from AndreaCatania/areaoptiRémi Verschelde
Optimized area check
2019-02-21Merge pull request #26115 from WindyDarian/fix_dictionary_erase_returing_nullRémi Verschelde
Fix return value for Dictionary.erase(key) in script
2019-02-21Merge pull request #26113 from akien-mga/VariantWriter-int64_tRémi Verschelde
Fix VariantWriter overflow on 64-bit int
2019-02-21Fix EditorPropertyInteger and EditorPropertyEnum support for 64-bit intRémi Verschelde
Fixes #26116 and fixes #22004, thanks @kiidmale.
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-21Fix return value for Dictionary.erase()Windy Darian
2019-02-21Fix VariantWriter overflow on 64-bit intRémi Verschelde
Integers in Godot are signed 64-bit ints (int64_t), but var2str used int behind the scenes and would thus overflow after 2^31. Also properly documented the actual bounds of int and the behaviour when overflowing them.
2019-02-21Optimized area checkAndrea Catania
2019-02-21Fixed TextureButton click mask when no other texture is setPouleyKetchoupp
2019-02-21Area2d rectangle collision check doesn't ignore the first pixel row and ↵PouleyKetchoupp
column (fix #25462)