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2018-04-17Fix typos in shader_language.cppPoommetee Ketson
2018-04-17Merge pull request #18239 from vnen/variant-op-namesRémi Verschelde
Fix names of Variant operators
2018-04-17Merge pull request #18224 from endragor/android-device-eventsRémi Verschelde
Fix Android input source checks
2018-04-17Merge pull request #18215 from marcelofg55/pulseaudio_latencyRémi Verschelde
Fixed high cpu usage with PulseAudio
2018-04-16Fix names of Variant operatorsGeorge Marques
2018-04-16Fix Android input source checksRuslan Mustakov
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device.
2018-04-16Merge pull request #18210 from willvincent/feature/exp_doc_fixPoommetee Ketson
Fix/Remove potentially confusing references to Euler [ci skip]
2018-04-15Remove incorrect & potentially confusing references to EulerWill Vincent
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-04-15Fixed high cpu usage with PulseAudioMarcelo Fernandez
2018-04-15Merge pull request #18196 from ShyRed/fix18195Rémi Verschelde
ItemList selection: Check against item count
2018-04-15Merge pull request #18211 from YeldhamDev/anim_player_doc_fixPoommetee Ketson
Minor fixes for the AnimationPlayer doc. [ci skip]
2018-04-14Minor fixes for the AnimationPlayer doc.Michael Alexsander Silva Dias
2018-04-14Merge pull request #18170 from Chaosus/improvewrapfGilles Roudiere
Small performance fix to wrapf
2018-04-14ItemList selection: Check against item countShyRed
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-13Merge pull request #18154 from mhilbrunner/issue-12512Fabio Alessandrelli
Add DNS resolution in NetworkedMultiplayerEnet::create_client()
2018-04-13Add DNS resolution in NetworkedMultiplayerEnet::create_client()mhilbrunner
2018-04-13Merge pull request #18038 from Chaosus/mathfIgnacio Etcheverry
[Mono] Improvements for Mathf
2018-04-13Merge pull request #18156 from RandomShaper/fix-messed-prRémi Verschelde
Revert "Unify http- and percent- encode/decode"
2018-04-13[Mono] Improve MathfChaosus
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13Small performance fix to wrapfChaosus
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
2018-04-12Merge pull request #18149 from marcelofg55/pulse_channel_mapGeorge Marques
Fix PulseAudio problems with 8 channels devices
2018-04-12Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez
2018-04-12Travis: Upgrade scons-local to 3.0.1 on OSXRémi Verschelde
Also change URL, prdownload alias seems broken right now on SF.
2018-04-12Merge pull request #18124 from marcelofg55/pulse_channelsRémi Verschelde
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12Travis: Enforce Coverity Scan on STATIC_CHECKS Linux/gcc build jobRémi Verschelde
Also ensure that we are not using cached build objects (need to build from scratch), and update encrypted Coverity Scan token.
2018-04-12Merge pull request #18145 from Faless/get_peer_ip_portRémi Verschelde
Implement get_peer_[address|port] in ENet/WSServer
2018-04-12Fix PulseAudio driver for audio devices that report unknown number of channelsMarcelo Fernandez
2018-04-12Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
2018-04-12Merge pull request #18140 from AndreaCatania/coverity1Rémi Verschelde
Fixed wrong function call
2018-04-12Travis: Remove unnecessary/obsolete before_install callRémi Verschelde
It comes from the Coverity documentation but it fails, and their example projects don't use it.
2018-04-12Fixed wrong function callAndrea Catania
2018-04-12Travis: Add setup for Coverity ScanRémi Verschelde
2018-04-12Merge pull request #18118 from akien-mga/nodes-internal-processRémi Verschelde
Use internal physics processing for Nodes' internal logic
2018-04-12Merge pull request #18123 from marcelofg55/pulse_stream_errorRémi Verschelde
Fix error detecting for PulseAudio pa_stream_new call
2018-04-12Merge pull request #18138 from AndreaCatania/patch-1Rémi Verschelde
Rigidbody wake up when hitten by a kinematic body
2018-04-12Merge pull request #18130 from Calinou/update-hack-font-v3.003Rémi Verschelde
Update Hack font to v3.003
2018-04-12Rigidbody wake up when hitten by a kinematic bodyAndrea Catania
2018-04-11Update Hack font to v3.003Hugo Locurcio
2018-04-11Fix error detecting for PulseAudio pa_stream_new callMarcelo Fernandez
2018-04-11Merge pull request #18106 from endragor/iphone-xRémi Verschelde
iPhone X support and iOS-related fixes
2018-04-11iPhone X support and iOS-related fixesRuslan Mustakov
Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331.
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-04-11Merge pull request #18108 from akien-mga/travis-xcode9.3Rémi Verschelde
Travis: Use XCode 9.3 / macOS 10.13 for osx/iphone builds
2018-04-11Merge pull request #17724 from Noshyaar/docRémi Verschelde
Update classref and docs, fix missing parameters' name
2018-04-11Update classref and docs, fix missing parameters' namePoommetee Ketson
2018-04-10Merge pull request #18116 from Paulb23/fix_shader_highlightingRémi Verschelde
Fixed colour region calculation for the first line, issue 18104
2018-04-10Fixed color region calculation for the first linePaulb23
2018-04-10Merge pull request #18070 from mhilbrunner/godot-net-kickFabio Alessandrelli
NetworkedMultiplayerEnet: Add disconnecting/kicking peers