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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-10
Othographic camera in-editor now uses Z near/far settings instead of a hardco...
Kiri Jolly
2020-04-10
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
Rémi Verschelde
2020-04-10
Merge pull request #37297 from dalexeev/doc_file
Rémi Verschelde
2020-04-10
Merge pull request #37344 from YeldhamDev/dialog_node_icons
Rémi Verschelde
2020-04-10
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rémi Verschelde
2020-04-10
Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix
Rémi Verschelde
2020-04-10
Merge pull request #37426 from pycbouh/docs-override-properties
Rémi Verschelde
2020-04-10
Merge pull request #37482 from zak-grumbles/fix_dict_duplicate_docs
Rémi Verschelde
2020-04-10
Merge pull request #37509 from wazzy47/issue_36228
Rémi Verschelde
2020-04-10
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
Rémi Verschelde
2020-04-10
Merge pull request #37530 from swarnimarun/patch_vs_01
Rémi Verschelde
2020-04-10
Merge pull request #37565 from Calinou/builtin-script-warn-limitations
Rémi Verschelde
2020-04-10
Merge pull request #37566 from lucaslcode/clarify_autotile
Rémi Verschelde
2020-04-10
Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
Rémi Verschelde
2020-04-10
Merge pull request #37629 from lupoDharkael/noise-unref
Rémi Verschelde
2020-04-10
Merge pull request #37662 from qarmin/rasterizer_server_last
Rémi Verschelde
2020-04-10
Merge pull request #37693 from lupoDharkael/remove-hint
Rémi Verschelde
2020-04-10
Merge pull request #37699 from lupoDharkael/committing-typo
Rémi Verschelde
2020-04-10
Merge pull request #37688 from theludovyc/dev
Rémi Verschelde
2020-04-10
Merge pull request #37745 from nekomatata/vulkan-warnings-android
Rémi Verschelde
2020-04-10
Fix extra warnings in Android build
PouleyKetchoupp
2020-04-10
Merge pull request #37719 from bruvzg/macos_ignore_psn
Rémi Verschelde
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-10
Merge pull request #37744 from madmiraal/fix-X11-device-info-precision-loss
Rémi Verschelde
2020-04-10
Merge pull request #37742 from madmiraal/fix-engine-get_target_fps
Rémi Verschelde
2020-04-10
Ignore process serial number (`-psn_...`) command line argument passed by mac...
bruvzg
2020-04-10
Fix loss of precision in X11 device info.
Marcel Admiraal
2020-04-10
Fix Engine get_target_fps() returning float instead of int.
Marcel Admiraal
2020-04-09
Merge pull request #37729 from akien-mga/travis-reenable-android
Rémi Verschelde
2020-04-09
Merge pull request #37728 from ThakeeNathees/missing-icon-xr-arvr-rename
Rémi Verschelde
2020-04-09
Travis: Re-enable Android builds
Rémi Verschelde
2020-04-10
ARVR -> XR rename icon missing fixed
Thakee Nathees
2020-04-09
Merge pull request #37718 from Sauermann/master
Rémi Verschelde
2020-04-09
Clarify documentation and indicate that rect_clip_content affects only Canvas...
Markus Sauermann
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Merge pull request #37467 from HaSa1002/fix-vsproj
Rémi Verschelde
2020-04-09
fixed modules not beeing added to vsproj
HaSa1002
2020-04-09
Merge pull request #37694 from BastiaanOlij/arvr_to_xr
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-08
Remove obsolete enums
lupoDharkael
2020-04-08
Merge pull request #37689 from Calinou/doc-improve-cameraserver
Rémi Verschelde
2020-04-08
Remove unused ofs variable
theludovyc
2020-04-09
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-08
Merge pull request #37678 from reduz/refactor-shadowmapping
Juan Linietsky
2020-04-08
Replace is_commiting_action with is_committing_action
lupoDharkael
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-08
Improve the CameraServer and CameraFeed class documentations
Hugo Locurcio
2020-04-08
Merge pull request #37682 from theludovyc/master
Rémi Verschelde
2020-04-08
erase : if ( i < offset ) { continue;} in for loops
theludovyc
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