Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | |
Restore Particles functionality in visual shader | |||
2020-09-03 | Merge pull request #41729 from neikeq/issue-41726 | Rémi Verschelde | |
C#: Fix Windows detection for copying MSBuild stub | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-03 | C#: Fix Windows detection for copying MSBuild stub | Ignacio Etcheverry | |
Previous condition checked only the host platform. This was a problem as our official builds are from Linux. | |||
2020-09-03 | Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc | Rémi Verschelde | |
Mention SubViewport.render_target_clear_mode property is intended for 2D usage | |||
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde | |
Fix specular render_mode for visual shaders | |||
2020-09-03 | Merge pull request #40400 from Arivval/load-resourcepack-with-offset | Rémi Verschelde | |
Added PCK file loading with offset feature | |||
2020-09-03 | Mention SubViewport.render_target_clear_mode property is intended for 2D usage. | Yetizone | |
2020-09-02 | added load resource pack with offset feature | Yilin Ma | |
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format | |||
2020-09-03 | Merge pull request #41589 from sburris0/master | Rémi Verschelde | |
Make blank project name create an error, not a warning | |||
2020-09-03 | Merge pull request #41456 from nekomatata/x11-fix-popups | Rémi Verschelde | |
Popup fixes for X11 display server | |||
2020-09-02 | Merge pull request #41719 from Chaosus/fix_particle_shader | Rémi Verschelde | |
Fix particles shader to use built-ins | |||
2020-09-02 | Merge pull request #41720 from bruvzg/codegen_leak | Rémi Verschelde | |
Fix GDScript codegen leak. | |||
2020-09-02 | Fix particles shader to use built-ins | Yuri Roubinsky | |
2020-09-02 | Merge pull request #41692 from EricEzaM/PR/popup-menu-docs-update | Rémi Verschelde | |
Updated PopupMenu documentation after merge of #41640 - PopupMenu rework | |||
2020-09-02 | Merge pull request #41687 from strank/doctest-runner-argv-bug | Rémi Verschelde | |
Fix doctest runner ignoring all arguments starting with --test | |||
2020-09-02 | Merge pull request #41715 from vnen/variant-internal | Rémi Verschelde | |
Add VariantInternal class | |||
2020-09-02 | Fix GDScript codegen leak. | bruvzg | |
2020-09-02 | Merge pull request #41711 from reduz/particle-shaders | Juan Linietsky | |
Particle shaders | |||
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-02 | Add VariantInternal class | George Marques | |
This is used to get a direct pointer for the data inside a Variant. Added as another class instead of in Variant directly because this should only be used in special cases, so use must be explicit. | |||
2020-09-02 | Merge pull request #41708 from madmiraal/fix-python-syntax | Rémi Verschelde | |
Merge python EnvironmentError, IOError and WindowsError into OSError. | |||
2020-09-02 | Fix doctest runner ignoring all arguments starting with --test | strank | |
Instead of just the one argument that is exactly --test. The long-form arguments --test-case and --test-suite were ignored. | |||
2020-09-02 | Merge python EnvironmentError, IOError and WindowsError into OSError. | Marcel Admiraal | |
2020-09-02 | Merge pull request #41190 from Xrayez/main-loop-type-class | Rémi Verschelde | |
Accept global classes for `MainLoop` type in project settings | |||
2020-09-02 | Merge pull request #41355 from Xrayez/port-gdscript-tests | Rémi Verschelde | |
Port GDScript test/debugging tools | |||
2020-09-02 | Merge pull request #41697 from EricEzaM/bug/editor-inspector-refresh-fix | Rémi Verschelde | |
Fix editor inspector refresh not working | |||
2020-09-02 | Fix editor inspector refresh not working | Eric M | |
2020-09-02 | Updated PopupMenu documentation after merge of #41640 - PopupMenu rework | Eric M | |
2020-09-02 | Register GDScript test tools as test commands to run via command-line | Andrii Doroshenko (Xrayez) | |
2020-09-02 | Move GDScript tests to respective folder under modules | Andrii Doroshenko (Xrayez) | |
2020-09-01 | Merge pull request #40408 from Calinou/doc-font-missing-character | Rémi Verschelde | |
Document missing character behavior when drawing text with fonts | |||
2020-09-01 | Merge pull request #41338 from vnen/gdscript-compiler-abstraction | George Marques | |
Add GDScript code generation abstraction | |||
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde | |
Add high quality glow mode | |||
2020-09-01 | Merge pull request #41659 from umarcor/doc/FileDialog/warning-sandbox | Rémi Verschelde | |
doc/FileDialog: warn about access limitations in sandboxed apps | |||
2020-09-01 | Fix invalid CSV in SDL2 controller mappings DB | Rémi Verschelde | |
Follow-up to a61cae14696732fca214902161f40450dec2f9cd. | |||
2020-09-01 | Merge pull request #41681 from SecretPanda420/patch-1 | Rémi Verschelde | |
Remove GitHub actions badge. | |||
2020-09-01 | Merge pull request #41679 from Calinou/doc-projectsettings-name-user-data | Rémi Verschelde | |
Document how renaming the project affects the user data path | |||
2020-09-01 | Merge pull request #41678 from JFonS/fix_sdf_jumpflood | Rémi Verschelde | |
Fix typo in SDF jumpflood shader | |||
2020-09-01 | Merge pull request #41669 from strank/hardcoded-op-max | Rémi Verschelde | |
Fix hard-coded OP_MAX in variant_op.cpp | |||
2020-09-01 | Merge pull request #41641 from skyace65/TextEdit | Rémi Verschelde | |
Document scroll horizontal and scroll vertical in text edit | |||
2020-09-01 | Merge pull request #37022 from aaronfranke/editor-plugin-iter-back | Rémi Verschelde | |
Iterate backwards over EditorPlugin's list of plugins in get_editor etc | |||
2020-09-01 | Merge pull request #41677 from Calinou/doc-rigidbody-sleeping | Rémi Verschelde | |
Document RigidBodies in character mode never sleeping automatically | |||
2020-09-01 | Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular | Rémi Verschelde | |
Document support for normal and specular maps in AnimatedSprite2D | |||
2020-09-01 | Remove GitHub actions badge. | Secret Panda | |
`Godot` workflow is long removed in `master`, and is only found in the `3.2-android-app-bundle` branch currently. As of now Github actions has no way to show `passing` if all checks are passed but only to show the badge of each workflow individually. We can make a feature request later on but for now, we should remove the `Godot CI` badge as it reflects completely something else. | |||
2020-09-01 | Add GDScript disassembler | George Marques | |
2020-09-01 | Change GDScript compiler to use codegen abstraction | George Marques | |
2020-09-01 | Add GDScript code generation interface | George Marques | |
Implement the abstraction by targeting the current VM. | |||
2020-09-01 | Document how renaming the project affects the user data path | Hugo Locurcio | |
2020-09-01 | Document RigidBodies in character mode never sleeping automatically | Hugo Locurcio | |
See #7996. |