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2021-02-25Merge pull request #45424 from aaronfranke/cs-bindingsRémi Verschelde
Fix C# bindings generator for default value types
2021-02-25Fix C# bindings generator for default value typesAaron Franke
2021-02-25Merge pull request #46414 from RandomShaper/fix_thread_self_joinRémi Verschelde
Prevent thread wait on itself for finish
2021-02-25Merge pull request #46415 from BastiaanOlij/set_environment_gdscriptRémi Verschelde
Expose set_environment to GDScript
2021-02-25Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_masterRémi Verschelde
Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25Expose set_environment to GDScriptBastiaan Olij
2021-02-25Prevent thread wait on itself for finishPedro J. Estébanez
2021-02-25Merge pull request #46402 from nekomatata/natvis-local-vectorRémi Verschelde
Added LocalVector to Visual Studio debugger visualization
2021-02-25Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fixRémi Verschelde
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-24Update the filtering logic to properly handle directories with `.gdignore` ↵Fredia Huya-Kouadio
files.
2021-02-24Added LocalVector to Visual Studio debugger visualizationPouleyKetchoupp
2021-02-24Geometry2D::make_atlas Fail is passed invalid rect sizekleonc
2021-02-24Merge pull request #46394 from YeldhamDev/import_defaults_fixRémi Verschelde
Fix import selector resetting in Import Defaults Editor
2021-02-24Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalizationRémi Verschelde
Fix capitalization of checkbox in Input Map Editor
2021-02-24Merge pull request #36476 from qarmin/vector_set_errRémi Verschelde
Change CRASH_COND to ERR_FAIL in Cowdata::set
2021-02-24Merge pull request #46360 from nmrkr/drag-preview-crash-after-freeRémi Verschelde
Fix crash during drag if user queue_free'd the drag preview
2021-02-24Change CRASH_COND to ERR_FAIL in Cowdata::setRafał Mikrut
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Fix capitalization of checkbox in Input Map EditorMichael Alexsander
2021-02-24Fix import selector resetting in Import Defaults EditorMichael Alexsander
2021-02-24Merge pull request #45783 from trollodel/collisionobject3d-debug-shapesRémi Verschelde
Allow CollisionObject3D to show collision shape meshes
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
2021-02-24Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errorsRémi Verschelde
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde
Update the initialization timeline for the Godot fragment
2021-02-24Merge pull request #46374 from m4gr3d/add_godot_engine_version_masterRémi Verschelde
Record the version of the Godot engine for the Android platform
2021-02-24Update the initialization timeline for the Godot fragment to be more ↵Fredia Huya-Kouadio
consistent with the previous activity based timeline.
2021-02-24Merge pull request #45438 from Norrox/fixtweennullcheckRémi Verschelde
Fix the tween null check
2021-02-24Merge pull request #40937 from 27thLiz/inputmap-errorRémi Verschelde
Input: Throw error if action doesn't exist
2021-02-24Fixed 'nonexistent action' errors spammed at startup on OSXEric M
2021-02-24Input: Throw error if action doesn't existLiz Haas
Thow errors if requesting an unexisting InputMap action. Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors. fixes #33303
2021-02-24Tween: Add null check for target objectChristoffer Sundbom
Fixes #45399.
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2021-02-24Merge pull request #46357 from kleonc/mesh_data_tool_crash_fixRémi Verschelde
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-24Merge pull request #46354 from reduz/importer-defaults-editorRémi Verschelde
Added Import Defaults Editor in Project Settings
2021-02-24Merge pull request #45863 from nekomatata/physics-queries-disabled-shapesRémi Verschelde
Fix physics queries not filtering out disabled collision shapes
2021-02-24Merge pull request #45871 from Riteo/improve-mime-typesRémi Verschelde
General improvements to the MIME source file
2021-02-24Merge pull request #45914 from HenryWConklin/45841-xml-entitiesRémi Verschelde
Add support for numeric XML entities to XMLParser
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistenciesRémi Verschelde
Fix some inconsistent ISO-639 language codes
2021-02-24Merge pull request #46342 from YeldhamDev/sun_preview_enhancementsRémi Verschelde
Apply minor visual enhancements to the Sun/Env Preview
2021-02-24Merge pull request #46133 from aaronfranke/grayRémi Verschelde
Change fallback icon for abstract nodes to have a grayed out color
2021-02-24Merge pull request #46366 from akien-mga/scons-fix-cmdline-boolRémi Verschelde
SCons: Properly handle overriding default values to bool options
2021-02-24Merge pull request #46341 from angad-k/PathFollow3D-unit-testRémi Verschelde
add PathFollow3D unit test
2021-02-24Merge pull request #46364 from aaronfranke/area-body-signalRémi Verschelde
Use a more specific type for Area2D/3D body signals
2021-02-24SCons: Properly handle overriding default values to bool optionsRémi Verschelde
The `dev=yes` and `production=yes` options work as aliases to set a number of options, while still aiming to allow overriding specific options if the user wishes so. (E.g. `production=yes use_lto=no` should work to enable production defaults *but* disable LTO.) That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as expected by `BoolVariable`, and this wasn't flagged as a bug... So added a helper method using SCons' `BoolVariable._text2bool` to do the conversion manually.
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke
2021-02-23MeshDataTool::create_from_surface Fail on invalid index datakleonc
2021-02-23Merge pull request #46351 from vnen/bind-clock-directionRémi Verschelde
Bind ClockDirection enum
2021-02-23Added Import Defaults Editor in Project Settingsreduz
-Change importer defaults in project settings. -Ability to change them or reset them.
2021-02-23Bind ClockDirection enumGeorge Marques
It's the only enum in math_defs.h not bound, and it's used by Plane.