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2016-06-05Enhanced StyleBoxTexture:Geequlim
Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05Add plugin to pick texture region and patch margins for Patch9FrameGeequlim
2016-06-05Add texture region support for Patch9FrameGeequlim
2016-06-05Add texture region support for stylebox renderGeequlim
2016-06-04Merge pull request #5035 from marcelofg55/masterRémi Verschelde
Right click->Quit on the godot icon will close the application on OSX
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-04Right click->Quit on the godot icon will now close the application on OSX.marcelofg55
Fixed get_window_position that missed a return on OSX.
2016-06-04Merge pull request #5032 from akien-mga/pr-defaut-linear-dampRémi Verschelde
Physics2D: Rename default_density to default_linear_damp
2016-06-04Merge pull request #5030 from sanikoyes/Pr-fix-label-minsizeRémi Verschelde
fix line_edit&label get min size bug&draw problem
2016-06-04Merge pull request #5027 from J08nY/gdscriptRémi Verschelde
Add Array.find_last() and Array.count()
2016-06-04Merge pull request #5023 from volzhs/deselect-helpRémi Verschelde
deselect in help when click somewhere
2016-06-04Merge pull request #5022 from vnen/pr-fix-color8Rémi Verschelde
Fix Color8 constructor using wrong value range
2016-06-04Merge pull request #4943 from marcelofg55/masterRémi Verschelde
Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys n…
2016-06-04Merge pull request #4300 from leezh/control_focus_modeRémi Verschelde
Exposed Control::focus_mode to the scene editor
2016-06-04Physics2D: Rename default_density to default_linear_dampRémi Verschelde
Also adds a proper deprecating warning and tries to do some porting automatically. Supersedes #4109.
2016-06-04fix line_edit&label get min size bugsanikoyes
fix line_edit draw char(x ofs_max)
2016-06-04Merge pull request #4994 from Warlaan/create_dialog_starts_collapsedRémi Verschelde
The create node dialog now starts collapsed.
2016-06-04The create dialog starts collapsed now.Warlaan
The original behavior can be reactivated in the editor settings.
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-06-03Added Array.find_last() and Array.count()J08nY
2016-06-03Merge pull request #5025 from J08nY/masterRémi Verschelde
Fix typo in http_client.h
2016-06-03Fix typo in http_client.hJ08nY
2016-06-04deselect in help when click somewherevolzhs
2016-06-03SampleLibraryEditor: Initialize "is_playing" variableBłażej Szczygieł
Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f)
2016-06-03Fix Color8 constructor using wrong value rangeGeorge Marques
Fix #5015
2016-06-03Merge pull request #5016 from J08nY/classrefRémi Verschelde
Added classref for HTTPClient and HTTPRequest
2016-06-03Added classref for HTTPClient and HTTPRequestJ08nY
2016-06-03Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript.J08nY
2016-06-03Sync classrefJ08nY
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-03Remove leftover from the demosRémi Verschelde
Was missed in c7d45ec085086ab86192a7890b9622320d57b89d.
2016-06-03Removed demosJuan Linietsky
they go to their own project now
2016-06-03Merge pull request #4950 from Geequlim/fix-editor-import-pluginRémi Verschelde
Expose ResourceImportMetadata::set_source_md5 for script
2016-06-03Expose ResourceImportMetadata::set_source_md5 for scriptGeequlim
2016-06-03more fixes in Russian localization (#5006)Dmitriy Salnikov
2016-06-02Merge remote-tracking branch 'upstream/master'marcelofg55
2016-06-02Update to libpng 1.5.27Rémi Verschelde
No security relevant fix as far as I can see, but the version bump does not hurt either.
2016-06-02Merge pull request #5001 from derderder77/masterRémi Verschelde
Add some french translation.
2016-06-02Improve french translationderderder
2016-06-02Merge pull request #4989 from volzhs/fix-texture-atlas-errorRémi Verschelde
fix crash and error with texture atlas
2016-06-02Merge pull request #5003 from volzhs/translation-koreanRémi Verschelde
Add Korean translation
2016-06-03Add Korean translationvolzhs
2016-06-02Merge pull request #4995 from Warlaan/tooltips_in_create_dialogRémi Verschelde
Added classes' short descriptions as tooltips in the create dialog.
2016-06-02Added classes' short descriptions as tooltips in the create dialog.Warlaan
2016-06-02fix invalid texture plugin namevolzhs
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
2016-06-02fix crash and error with texture atlasvolzhs
- crashes at Project Export Settings > Preview Atlas - error message when export project ``` ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>() At: tools\editor\editor_import_export.cpp:1548 ``` it is caused by https://github.com/godotengine/godot/commit/8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da#diff-67a74bd708380c6b3baa717bb178dd47R802
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-02Merge pull request #4982 from vnen/pr-android-flagsRémi Verschelde
Remove Make-related flags from Android build
2016-06-01Remove Make-related flags from Android buildGeorge Marques
They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
2016-06-01missed ifdef that broke android buildJuan Linietsky