summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-05-22Allow shader arrays to be passed as parameters and return valueYuri Roubinsky
2021-05-22Merge pull request #44874 from Chaosus/shader_warningsRémi Verschelde
Basic warning support implementation for the Godot Shading Language.
2021-05-22Merge pull request #48940 from omar-polo/add-openbsdRémi Verschelde
add OpenBSD to OS_LinuxBSD::get_name()
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-22Merge pull request #47764 from fire/meshoptimizer-updateRémi Verschelde
Meshoptimizer update / LOD Normals fix
2021-05-22Merge pull request #48973 from trollodel/debug_shapes_update_crashRémi Verschelde
Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22Merge pull request #48970 from EricEzaM/more-editor-log-fixesRémi Verschelde
Fixed editor log collapsing of duplicate messages not working
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error.
2021-05-22Fix crash on debug shapes update if CollisionObject3D is not in treetrollodel
2021-05-22Merge pull request #42775 from Paulb23/code_edit_line_backgroundRémi Verschelde
Add custom background line colour to TextEdit and remove marked lines
2021-05-23Fixed editor log collapsing of duplcate messages not workingEricEzaM
2021-05-22Merge pull request #48969 from bruvzg/uwp_phys_keys_fixRémi Verschelde
[UWP] Add missing `get_scansym` argument.
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-22[UWP] Add missing `get_scansym` argument.bruvzg
2021-05-22Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearanceRémi Verschelde
Tweak pressed CheckBox appearance in the editor
2021-05-22Merge pull request #48952 from aaronfranke/cs-vec2-orthogonalRémi Verschelde
Rename Vector2 Perpendicular to Orthogonal in C#
2021-05-22Merge pull request #48927 from KoBeWi/I_fixed_your_leftRémi Verschelde
Fix usage of String.left()
2021-05-22Tweak pressed CheckBox appearance in the editorHugo Locurcio
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers.
2021-05-21Rename Vector2 Perpendicular to Orthogonal in C#Aaron Franke
2021-05-22Merge pull request #48918 from groud/fix_tilemap_y_sortRémi Verschelde
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21Fix usage of String.left()kobewi
2021-05-21add OpenBSD to OS_LinuxBSD::get_name()Omar Polo
2021-05-21Merge pull request #48922 from akien-mga/os-xdg-dedup-codeRémi Verschelde
OS: Remove code duplicate in XDG paths handling
2021-05-21Merge pull request #48926 from madmiraal/fix-38645Rémi Verschelde
Remove alloca from loop and use a single fixed size array declaration
2021-05-21Merge pull request #48928 from Faless/js/4.x_fix_build_after_renameRémi Verschelde
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21Merge pull request #48885 from JFonS/upgrade_embreeRémi Verschelde
Upgrade Embree to the latest official release (3.13.0).
2021-05-21Merge pull request #48881 from Faless/js/4.x_download_bufferFabio Alessandrelli
[HTML5] Add easy to use download API.
2021-05-21Upgrade Embree to the latest official release.jfons
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
2021-05-21[HTML5] Fix build after KEY_CTRL rename.Fabio Alessandrelli
2021-05-21[HTML5] Add easy to use download API.Fabio Alessandrelli
New `JavaScript.download_buffer` method to create a prompt that let the user download a file.
2021-05-21Merge pull request #48921 from timothyqiu/polypartition-stlRémi Verschelde
Fix STL to Godot type convertion of polypartition
2021-05-21Remove alloca from loop and use a single fixed size array declarationMarcel Admiraal
2021-05-21Merge pull request #48917 from timothyqiu/metrics-csvRémi Verschelde
Fix editor crash when exporting profiler data
2021-05-21OS: Remove code duplicate in XDG paths handlingRémi Verschelde
Follow-up to #48542.
2021-05-21Merge pull request #48671 from Calinou/connect-dialog-extra-bind-argumentsRémi Verschelde
List "Argument" for each extra bind argument in the connect dialog
2021-05-21Merge pull request #48747 from ↵Rémi Verschelde
Calinou/editor-find-in-files-tweak-highlight-color Tweak highlight color in the editor Find in Files dialog
2021-05-21Merge pull request #48806 from timothyqiu/xml-parser-fixesRémi Verschelde
Fix XMLParser behavior for comments and premature endings
2021-05-21Merge pull request #48854 from pycbouh/editor-reuse-resource-pickerRémi Verschelde
Use `EditorResourcePicker` in the Inspector
2021-05-21Merge pull request #48893 from akien-mga/dist-macos-entitlementsRémi Verschelde
Dist: Add macOS entitlements files for editor code signing
2021-05-21Fix STL to Godot type convertion of polypartitionHaoyu Qiu
2021-05-21Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typoRémi Verschelde
Fix instance uniform typo
2021-05-21Merge pull request #48913 from lyuma/gltf_named_binds_dedupRémi Verschelde
Fix incorrect skin deduplication when using named binds
2021-05-21Merge pull request #48912 from lyuma/gltf_graceful_fail_meshRémi Verschelde
Fail gracefully when a mesh fails to import.
2021-05-21Fixes TileSet Y-sort not working and TileSet not saving correctlyGilles Roudière
2021-05-21Fix editor crash when exporting profiler dataHaoyu Qiu
2021-05-20gltf: Fail gracefully when a mesh instance fails.Lyuma
2021-05-20Fix incorrect skin deduplication when using named bindsLyuma
2021-05-20Fix instance uniform typoWinston Hartnett
2021-05-21Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdefRémi Verschelde
2021-05-21Merge pull request #48904 from fire/gltf-img-failureRémi Verschelde
When one invalid image fails, it should only fail that single image.