summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-12-03Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_optionRémi Verschelde
Add 'use_static_cpp' option for MinGW builds
2020-12-03Add 'use_static_cpp' option for MinGW and MSVC buildsLyubomir Vasilev
2020-12-03Merge pull request #43328 from gvekan/better-keyword-completionRémi Verschelde
Add bracket or space to some keyword completions
2020-12-03Merge pull request #44067 from akien-mga/fix_android_wrong_multitouch_pointeridRémi Verschelde
fix android wrong multi-touch pointerid
2020-12-03Merge pull request #44069 from akien-mga/logo-cc-by-4.0Rémi Verschelde
Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0
2020-12-03Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violetsRémi Verschelde
Fix subtracting colors and quats
2020-12-03Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0Rémi Verschelde
Just a version update to be on the standard version. This has been approved by the copyright holder Andrea Calabró.
2020-12-03Fix subtracting colors and quatsTomasz Chabora
2020-12-03fix android wrong multi-touch pointeridalan-w-255
Fixes #43519.
2020-12-03Merge pull request #43959 from dalexeev/gds-docRémi Verschelde
Several edits to the GDScript docs
2020-12-03Merge pull request #43896 from RandomShaper/fix_rel_probe_visRémi Verschelde
Put misc. 3D tool visible instances on their own layer
2020-12-03Merge pull request #43801 from nekomatata/bullet-ccd-disabledRémi Verschelde
Fix ccd enabled by default on Bullet bodies
2020-12-03Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03Merge pull request #44061 from madmiraal/fix-44056Rémi Verschelde
Ignore hint entries in game controller mapping
2020-12-03Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-masterRémi Verschelde
Update page value properly of ScrollContainer
2020-12-03Merge pull request #44064 from akien-mga/mono-android-fix-buildRémi Verschelde
Mono: Fix Android build after #36311
2020-12-03Mono: Fix Android build after #36311Rémi Verschelde
2020-12-03Merge pull request #44060 from akien-mga/osx-export-rm-tmp-appRémi Verschelde
OSX: Remove tmp .app folder instead of moving to trash
2020-12-03Merge pull request #43536 from jonbonazza/hmacFabio Alessandrelli
feat: HMAC support in Crypto APIs
2020-12-03OSX: Remove tmp .app folder instead of moving to trashRémi Verschelde
Fixes #42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name.
2020-12-03Ignore hint entries in game controller mappingMarcel Admiraal
2020-12-03Add bracket or space to some keyword completionsGustav
2020-12-03Merge pull request #44059 from EricEzaM/PR/show-shortcuts-in-file-system-popupRémi Verschelde
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03Made keyboard shortcuts for FileSystemDock visible in popupEric M
2020-12-03Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-keyRémi Verschelde
Added F2 shortcuts for renaming files & folders.
2020-12-03Added F2 shortcuts for renaming files & folders.Eric M
2020-12-02Merge pull request #44044 from Wavesonics/xatlas-options-masterRémi Verschelde
xatlas should be using the options configured here
2020-12-02Merge pull request #44025 from reduz/refactor-meshRémi Verschelde
Refactored Mesh internals and formats.
2020-12-02xatlas should be using the options configured hereAdam Brown
It was using the defaults by mistake
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Merge pull request #44038 from akien-mga/fix-44030Rémi Verschelde
X11: Include limits.h for LONG_MAX
2020-12-02X11: Include limits.h for LONG_MAXRémi Verschelde
Fixes #44030.
2020-12-02Merge pull request #41095 from ThakeeNathees/GDScript-DocumentationRémi Verschelde
GDScript(2.0) Documentation generation system
2020-12-02Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fixGeorge Marques
GDScript default argument override bug fix
2020-12-02Merge pull request #39743 from aaronfranke/limit-zoomRémi Verschelde
Limit the editor zoom and freelook speed based on camera settings
2020-12-02Merge pull request #44036 from Chaosus/vs_fix_expressionRémi Verschelde
Fixed some errors when changing port name in visual shader expressions
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-02Merge pull request #44035 from bruvzg/macos_dot_projectRémi Verschelde
Fix .pck lookup for extensionless binary in macOS resources.
2020-12-02Merge pull request #44023 from Wavesonics/glb-import-crash-masterRémi Verschelde
Update xatlas to upstream 5571fc7, fixes #44017
2020-12-02Fix .pck lookup for extensionless binary in macOS resources.bruvzg
2020-12-02xatlas: Sync with upstream 5571fc7Adam Brown
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
2020-12-01Limit the zoom and freelook speed based on camera settingsAaron Franke
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-12-01Merge pull request #44009 from Chaosus/vs_fix_expression_bugsRémi Verschelde
Fix few bugs in visual shader expressions
2020-12-01Merge pull request #44012 from Calinou/doc-curve3d-unitsRémi Verschelde
Fix incorrect `Curve3D.interpolate_baked()` description
2020-12-01Fix incorrect `Curve3D.interpolate_baked()` descriptionHugo Locurcio
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339.
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
Fixed few bugs in visual shader expressions
2020-12-01Several edits to the GDScript docsDanil Alexeev
2020-12-01Merge pull request #44001 from Chaosus/vs_fix_preview_crashYuri Roubinsky
Fixed crash in visual shader on changing input when preview is visible
2020-12-01Fixed crash in visual shader on changing input when preview is visible Yuri Roubinsky