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2022-02-14Merge pull request #57990 from jmb462/fix-drag-lines-precision-issueJFonS
Fix 3D editor axis drag lines precision issue
2022-02-14Merge pull request #58053 from ↵Rémi Verschelde
kleonc/navmap-polygons-are-triangle-fans-not-triangle-strips `NavMap` Fix polygons being treated like triangle strips instead of triangle fans
2022-02-14Merge pull request #58079 from timothyqiu/anim-dup-nameRémi Verschelde
Make duplicate animation prompt for new name
2022-02-14Merge pull request #57989 from RandomShaper/update_vmaRémi Verschelde
Update & patch VMA, and re-implement the small buffers optimization
2022-02-14Merge pull request #57611 from TechnicalSoup/TechnicalSoup-patch-2Rémi Verschelde
Cleanup of preprocessor directives in main.cpp
2022-02-14Merge pull request #57985 from Pineapple/pitchshift-tweaksRémi Verschelde
PitchShift effect quality and performance tweaks for different pitch scale values
2022-02-14Make duplicate animation prompt for new nameHaoyu Qiu
2022-02-14Cleanup of preprocessor directives in main.cppTechnicalSoup
Remove redundant set of preprocessor directives and combine duplicate if statements.
2022-02-13NavMap Fix polygons being treated like triangle strips instead of triangle fanskleonc
2022-02-13Merge pull request #58028 from Calinou/doc-array-hashRémi Verschelde
Clarify identical `hash()` return values due to collisions
2022-02-13Merge pull request #57892 from TechnicalSoup/ProjManager-PatchRémi Verschelde
Center initial position of project manager window
2022-02-13Merge pull request #57954 from TokageItLab/refactor-cubic-interpolateRémi Verschelde
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13Center initial position project manager windowTechnicalSoup
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling. Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13Merge pull request #58033 from jmb462/fix-mouse-wheel-animation-track-zoomRémi Verschelde
Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13Fix AnimationTrack mouse wheel zooming at low zoom leveljmb462
2022-02-12Merge pull request #58030 from pycbouh/editor-controls-dragging-n-laggingRémi Verschelde
Limit inspector updates when dragging anchored controls
2022-02-12Merge pull request #58026 from jmb462/fix-visual-script-rename-functionRémi Verschelde
Fix renaming function dialog in VisualScript does not work correctly
2022-02-12Merge pull request #58025 from bruvzg/fix_pm_crashRémi Verschelde
Fix Project Manager crash on exit and editor settings loading / saving.
2022-02-12Merge pull request #58020 from bruvzg/mac_beepsRémi Verschelde
[macOS] Fix macOS producing alert sound on some input actions.
2022-02-12Clarify identical `hash()` return values due to collisionsHugo Locurcio
2022-02-13Limit inspector updates when dragging anchored controlsYuri Sizov
2022-02-12Fix renaming function dialog in VisualScript does not work correctlyjmb462
2022-02-12Fix Project Manager crash on exit.bruvzg
Fix editor settings loading / saving by Project Manager.
2022-02-12[macOS] Fix macOS producing alert sound on some input actions.bruvzg
2022-02-12Merge pull request #56953 from bruvzg/ex_wndRémi Verschelde
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Merge pull request #58006 from bruvzg/fix_rtl_img_resizeRémi Verschelde
2022-02-12Merge pull request #52742 from Geometror/improve-project-manager-file-dialogRémi Verschelde
2022-02-12Merge pull request #58007 from reduz/fix-resoure-reuse-in-binary-loaderRémi Verschelde
2022-02-12Add a separate pool for small allocations in Vulkan RDPedro J. Estébanez
2022-02-12vk_mem_alloc: Update to latest commitPedro J. Estébanez
2022-02-12Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker
2022-02-12Fix resource reuse in binary loaderreduz
* Reuse was not setting the internal index. * Supersedes #52599, without re-reading all properties.
2022-02-12[RTL] Fix "img" tag not setting image size.bruvzg
2022-02-12Merge pull request #58001 from bruvzg/macos_en_locRémi Verschelde
2022-02-12Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparencyRémi Verschelde
2022-02-12Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-messageRémi Verschelde
2022-02-12Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgbRémi Verschelde
2022-02-12Merge pull request #57980 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-12Fix 3D Editor axis drag lines precision issueJean-Michel Bernard
2022-02-12Merge pull request #57994 from jmb462/polygon2d-handlesRémi Verschelde
2022-02-12Implement cubic_interpolate() as MathFunc for refactoringSilc 'Tokage' Renew
2022-02-12Merge pull request #57703 from lawnjelly/float_literals_math_funcsRémi Verschelde
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12[macOS] Add missing translation file.bruvzg
2022-02-12Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-widthFabio Alessandrelli
Tweak logo max width on the web editor
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Merge pull request #56966 from Calinou/web-editor-allow-any-orientationFabio Alessandrelli
Allow using the web editor on any device orientation
2022-02-12Rename Hdr as Srgb texture import option to be lowercaseHugo Locurcio
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters.
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.