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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
Mostly working DOF Bokeh
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
Merge pull request #34762 from clayjohn/vulkan
Rémi Verschelde
2020-02-11
Fix Specular Blinn in vulkan
clayjohn
2020-02-11
Vulkan: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-02-11
Merge pull request #34487 from supagu/instance_mesh_colours_fix
Rémi Verschelde
2020-02-11
Fixed error condition check for multimesh instance colors
Fabian Mathews
2020-02-11
Merge pull request #34307 from bruvzg/macos_rebase_fixes
Rémi Verschelde
2020-02-11
Restore parts of #33783 and #32809 missing after rebase.
bruvzg
2020-02-11
Fix crash after rebase on the master branch
Rémi Verschelde
2020-02-11
Merge pull request #33631 from MatiasPi/pr_shader_variable_change
Rémi Verschelde
2020-02-11
Changed variable name in shader because it was too generic
Matias Pierdomenico
2020-02-11
Merge pull request #33386 from Chaosus/vk_fix_texture_preview
Rémi Verschelde
2020-02-11
[Vulkan] Add repeat flag to texture preview checkerboard background
Yuri Roubinsky
2020-02-11
Merge pull request #33385 from bruvzg/loader_1_1_127
Rémi Verschelde
2020-02-11
Update Vulkan loader to 1.1.127
bruvzg
2020-02-11
Merge pull request #33359 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Improved Voxel AO settings.
Juan Linietsky
2020-02-11
Dynamic objects in GIProbes are now affected by propagation parameter.
Juan Linietsky
2020-02-11
More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
Juan Linietsky
2020-02-11
Fix to category in material.
Juan Linietsky
2020-02-11
Changed SDF processing to smooth out shadows.
Juan Linietsky
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Fixes to how anisotropy is handled, makes it work on nvidia.
Juan Linietsky
2020-02-11
Fixed uninitialized memory bug in voxelizer
Juan Linietsky
2020-02-11
Use a different strategy to get textures from GPU (via buffers), for more com...
Juan Linietsky
2020-02-11
Merge pull request #32950 from RandomShaper/fix_rid_alloc
Rémi Verschelde
2020-02-11
Fix bugs in `RID_Alloc`
Pedro J. Estébanez
2020-02-11
Merge pull request #32914 from RandomShaper/fix_template_compile
Rémi Verschelde
2020-02-11
Fix export template compilation
Pedro J. Estébanez
2020-02-11
Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
Rémi Verschelde
2020-02-11
Move Vulkan context/rendering_device destruction to windowWillClose notificat...
bruvzg
2020-02-11
Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize
Rémi Verschelde
2020-02-11
Improve HiDPI handling, fix incorrect window viewport clipping.
bruvzg
2020-02-11
AO support for GIProbe (right on time for Godot Sprint!)
Juan Linietsky
2020-02-11
GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
Fixed 2D and 3D CPU Particles
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Merge pull request #32560 from bruvzg/vlk_v3_fix
Rémi Verschelde
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
Fixed display menu visualizations.
Juan Linietsky
2020-02-11
Better GIProbe quality settings.
Juan Linietsky
2020-02-11
Missing proper comparison for depth pre-pass.
Juan Linietsky
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