summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11Mostly working DOF BokehJuan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Merge pull request #34762 from clayjohn/vulkanRémi Verschelde
2020-02-11Fix Specular Blinn in vulkanclayjohn
2020-02-11Vulkan: Fix false positive in ninepatch axis stretch codeRémi Verschelde
2020-02-11Merge pull request #34487 from supagu/instance_mesh_colours_fixRémi Verschelde
2020-02-11Fixed error condition check for multimesh instance colorsFabian Mathews
2020-02-11Merge pull request #34307 from bruvzg/macos_rebase_fixesRémi Verschelde
2020-02-11Restore parts of #33783 and #32809 missing after rebase.bruvzg
2020-02-11Fix crash after rebase on the master branchRémi Verschelde
2020-02-11Merge pull request #33631 from MatiasPi/pr_shader_variable_changeRémi Verschelde
2020-02-11Changed variable name in shader because it was too genericMatias Pierdomenico
2020-02-11Merge pull request #33386 from Chaosus/vk_fix_texture_previewRémi Verschelde
2020-02-11[Vulkan] Add repeat flag to texture preview checkerboard backgroundYuri Roubinsky
2020-02-11Merge pull request #33385 from bruvzg/loader_1_1_127Rémi Verschelde
2020-02-11Update Vulkan loader to 1.1.127bruvzg
2020-02-11Merge pull request #33359 from akien-mga/vulkanRémi Verschelde
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Improved Voxel AO settings.Juan Linietsky
2020-02-11Dynamic objects in GIProbes are now affected by propagation parameter.Juan Linietsky
2020-02-11More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.Juan Linietsky
2020-02-11Fix to category in material.Juan Linietsky
2020-02-11Changed SDF processing to smooth out shadows.Juan Linietsky
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Fixes to how anisotropy is handled, makes it work on nvidia.Juan Linietsky
2020-02-11Fixed uninitialized memory bug in voxelizerJuan Linietsky
2020-02-11Use a different strategy to get textures from GPU (via buffers), for more com...Juan Linietsky
2020-02-11Merge pull request #32950 from RandomShaper/fix_rid_allocRémi Verschelde
2020-02-11Fix bugs in `RID_Alloc`Pedro J. Estébanez
2020-02-11Merge pull request #32914 from RandomShaper/fix_template_compileRémi Verschelde
2020-02-11Fix export template compilationPedro J. Estébanez
2020-02-11Merge pull request #32821 from bruvzg/vlk_fix_macos_exitRémi Verschelde
2020-02-11Move Vulkan context/rendering_device destruction to windowWillClose notificat...bruvzg
2020-02-11Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resizeRémi Verschelde
2020-02-11Improve HiDPI handling, fix incorrect window viewport clipping.bruvzg
2020-02-11AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky
2020-02-11GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Merge pull request #32560 from bruvzg/vlk_v3_fixRémi Verschelde
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11Missing proper comparison for depth pre-pass.Juan Linietsky