Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-27 | Mono: Test Windows binaries with lowercase extension | Rémi Verschelde | |
To help users writing good cross-platform code, Godot's `FileAccessWindows:open()` will issue a warning on case mismatch, which happens here with capitalized extensions given by `PATHEXT` compared to actual file extensions which are lowercase 99% of the time. Fixes #25368. | |||
2019-01-27 | Merge pull request #25367 from akien-mga/bullet-debug | Rémi Verschelde | |
Bullet: Enable BT_DEBUG on debug builds | |||
2019-01-27 | Bullet: Enable BT_DEBUG on debug builds | Rémi Verschelde | |
Fixes #25301. | |||
2019-01-27 | Merge pull request #25340 from akien-mga/gdnative-gcc-ice-armv7hl | Rémi Verschelde | |
Workaround GCC 6 & 7 ICE on armv7hl | |||
2019-01-27 | Merge pull request #25356 from muiroc/bug_web_comp_tex | Rémi Verschelde | |
Fix S3TC texture loading for WebGL | |||
2019-01-26 | Add a check to help find transforms that are passes invalid. | Juan Linietsky | |
2019-01-26 | Fix code style issues | Rémi Verschelde | |
2019-01-26 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-01-26 | fix s3tc support detection for webgl | muiroc | |
2019-01-26 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-26 | doc: Sync classref with current source | Rémi Verschelde | |
2019-01-26 | Merge pull request #25354 from Ranoller/patch-5 | Rémi Verschelde | |
Profiler list functions from max to less expensive | |||
2019-01-26 | Merge pull request #25300 from neikeq/improve-thread-id | Rémi Verschelde | |
Improve custom thread numbering for POSIX | |||
2019-01-26 | Avoid crash in import (though model still does not work well), fixes #19346 | Juan Linietsky | |
2019-01-26 | doc: Add caveat for File.file_exists for imported resources | Rémi Verschelde | |
Fixes #25347. | |||
2019-01-26 | Profiler list functions from max to less expensive | Ranoller | |
Solves https://github.com/godotengine/godot/issues/25328 and partially https://github.com/godotengine/godot/issues/5682 | |||
2019-01-26 | Warn of invalid pointer when converting object to RID, closes #19023 | Juan Linietsky | |
2019-01-26 | Rewrite how font oversampling is updated more carefully, fixes #24338 | Juan Linietsky | |
2019-01-26 | Fix compilation on UWP | Hein-Pieter van Braam | |
It appears that MSVC and Mingw disagree about what conversions are legal here. We just use the 'wide' version of the call and use our native CharType instead of TCHAR. | |||
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | |
2019-01-26 | Workaround GCC 6 & 7 ICE on armv7hl | Rémi Verschelde | |
Fixes #16100. | |||
2019-01-26 | Merge pull request #25338 from DualMatrix/search_inaccurate | Rémi Verschelde | |
Fixed Recent/Favorite in Create Node dialog not selecting right node | |||
2019-01-26 | Fixed Recent/Favorite in Create Node dialog not selecting right node | DualMatrix | |
Fixes #6535 | |||
2019-01-26 | Merge pull request #24923 from groud/add_color_audio_buses_buttons | Rémi Verschelde | |
Adds color to the audio buses buttons | |||
2019-01-26 | Merge pull request #25335 from aqnuep/issue-24971 | Rémi Verschelde | |
Changed ImageTexture image cache type to the correct one, fixes #24971 | |||
2019-01-26 | Changed ImageTexture image cache type to the correct one, fixes #24971 | Daniel Rakos | |
The original attempt to fix the issue was accidentally using the wrong type for the image cache. This change fixes that. | |||
2019-01-26 | Merge pull request #25237 from eska014/pjmgr-rasterizerselect | Rémi Verschelde | |
Add renderer selection to New Project dialog | |||
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | |
2019-01-25 | Implement missing autorestart in oneshot node, closes #22238 | Juan Linietsky | |
2019-01-25 | Stop preview generator before reimporting resources with different type. | Juan Linietsky | |
2019-01-25 | Properly warn about the effects of changing an import type, as well as force ↵ | Juan Linietsky | |
editor restart. Fixes #23874 | |||
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky | |
2019-01-25 | Make sub-inspectors not listen to node removals, since they never edit ↵ | Juan Linietsky | |
nodes. Fixes #23554 | |||
2019-01-25 | Ability to keep images in ImageTexture cached while using editor, fixes #25243 | Juan Linietsky | |
2019-01-25 | Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502 | Rémi Verschelde | |
Revert "Fix GLES3 error 502 on iOS" | |||
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij | |
2019-01-25 | Add "Apple" to the list of GPU vendors where depth prepass is disabled. | Juan Linietsky | |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky | |
2019-01-25 | Merge pull request #25319 from BastiaanOlij/fix_contact_shadow_502 | Juan Linietsky | |
Fix GLES3 error 502 on iOS | |||
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij | |
2019-01-25 | Merge pull request #25306 from DualMatrix/no_showup | Rémi Verschelde | |
Fixed function names of built-in scripts not showing up in debugger | |||
2019-01-25 | Ensure get script method list also checks base classes, fixes #23384 | Juan Linietsky | |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky | |
2019-01-25 | Avoid crashing in #23302 | Juan Linietsky | |
2019-01-25 | Fixed function names of built-in scripts not showing up in debugger | DualMatrix | |
Fixes #25198 | |||
2019-01-25 | Merge pull request #25308 from supagu/theme-fix | Rémi Verschelde | |
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e | |||
2019-01-25 | Merge pull request #25302 from eska014/html5-startupfs | Rémi Verschelde | |
Allow requesting full screen during start-up in HTML5 platform | |||
2019-01-25 | Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e | Fabian | |
2019-01-25 | Add renderer selection to New Project dialog | Leon Krause | |
2019-01-25 | Improve custom thread numbering for POSIX | Ignacio Etcheverry | |
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API. |