Age | Commit message (Collapse) | Author |
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Change default gizmo visibility and icons
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Add argument to UndoRedo's "clear_history()" to not increase the version
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Fix X11 running a project with fullscreen setting on and resizable off with multiple screens
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Would have helped solve #23800 faster.
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Fill info for translation related docs
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Removed duplicate property bind in Generic6DOFJoint.
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C#: Fix Basis(Vec3,Vec3,Vec3) constructor
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Probably a copy paste error.
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nodes, fixes #19659
I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
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Now it sets axes in order to match GDScript implementation.
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#20488 core dictionary get key
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Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
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Tweak the Hue Variation property hint to allow finer adjustments
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SCons: Corrects $LIBSUFFIXES environment variable for Windows
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Add more places to hide guides if relationship lines are enabled
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multiple screens
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[macOS] Disable setWantsLayer on macOS < 10.14
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Maxes only .lib to be recoginzed as a valid input extension for linker on Windows.
Closes issue #23769.
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Also makes the editor exit faster
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Properly accept wildcard when binding IPv4 socket.
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Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
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Use hint_color when getting shader default params
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Removed unnecessary assignments
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Check for valid values when checking for class members
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Allow primitives to be compared to Object types with `is`
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Fix distorted sound with PulseAudio and uneven channels
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Always initialize VariantCall return_type.
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