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2018-07-28Fix layer 2-line tooltips used as name in inspectorRémi Verschelde
Fixes #20288.
2018-07-28Merge pull request #20463 from fire/vs_expand_hints_to_virtual_funcRémi Verschelde
Visualscript: Carry property hint and hint string through to Visualscript virtual funcs
2018-07-28Merge pull request #20511 from maksloboda/InputEventActionFixRémi Verschelde
Fixed shortcuts not working with InputEventActions
2018-07-28Merge pull request #17595 from viktor-ferenczi/issue-5042-subprocRémi Verschelde
Running builder (content generator) functions in subprocesses on Windows
2018-07-28Merge pull request #20528 from Calinou/improve-appstream-add-mime-typeMax Hilbrunner
Tweak AppStream metadata and add MIME type integration
2018-07-28Tweak AppStream metadata and add MIME type integrationHugo Locurcio
This allows Godot to be registered as an application to open Godot project files.
2018-07-27Carry property hint and hint string through to Visualscript virtual functions.K. S. Ernest (iFire) Lee
2018-07-27Merge pull request #20457 from fire/vs_generic_search_crash_and_connectingRémi Verschelde
Visualscript: misc generic search changes
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27Merge pull request #20462 from fire/vs_don't_typeguess_nilRémi Verschelde
Visualscript: Don't type guess on nil and set default type to ""
2018-07-27Merge pull request #17720 from paulloz/custom-csharp-glueIgnacio Etcheverry
[mono] Generic Typed GetNode, GetChild, etc.
2018-07-27Merge pull request #20516 from BastiaanOlij/fix_nativescript_getsetRémi Verschelde
Fixed nativescript getter and setter logic
2018-07-27Merge pull request #20515 from akien-mga/physicsbody-deprecatedRémi Verschelde
Fix PhysicsBody build with deprecated=no
2018-07-27Merge pull request #20512 from karroffel/gles2-prThomas Herzog
add initial GLES2 3D renderer
2018-07-27Fixed nativescript getter and setter logicBastiaan Olij
2018-07-27Fix PhysicsBody build with deprecated=noRémi Verschelde
Fixes #20483.
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-27Fixed shortcuts not working with InputEventActionsMax
2018-07-27Do conversion of scene preview icon at the end, improves save performance a ↵Juan Linietsky
bit. Closes #14387
2018-07-27Rename flag to better nameJuan Linietsky
2018-07-27Merge pull request #20509 from BastiaanOlij/fixup_mobile_vr_interfaceRémi Verschelde
Reenabled module and fixed missing const
2018-07-27Reenabled module and fixed missing constBastiaan Olij
2018-07-27Merge pull request #20508 from Gamblify/FixAudioRecordingCrashRémi Verschelde
Fix of AudioRecordingEffect property
2018-07-27Fix of AudioRecordingEffect propertyGustav Lund
For debug purposes the boolean whether the recording is active or not were an editor property. It has been removed to avoid users leaving it on true on close, causing it to be saved in the default_bus_layout It was also renamed to better describe its functionality related to issue: 20487
2018-07-27Merge pull request #20506 from akien-mga/check-only-pairedRémi Verschelde
Main: Fix --check-only option implemented as paired
2018-07-27Merge pull request #20498 from Calinou/caret-width-hidpiRémi Verschelde
Make the caret thicker in TextEdit and scale it with the editor scale
2018-07-27Merge pull request #20497 from Calinou/textedit-hidpi-line-spacingRémi Verschelde
Multiply TextEdit line spacing by the editor scale
2018-07-27Add missing methods to Node class in the mono gluePaul Joannon
* GetNodeOrNull<T> * GetChild<T> * GetChildOrNull<T> * GetOwner<T> * GetOwnerOrNull<T> * GetParent<T> * GetParentOrNull<T>
2018-07-27Main: Fix --check-only option implemented as pairedRémi Verschelde
Fixes #20503. Also added the option to the Linux manpage.
2018-07-27Merge pull request #15310 from remorse107/Cinema-ModeRémi Verschelde
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-26Add "Cinematic Preview" to the Spatial Plugin Editor.Robert Morse
2018-07-26Multiply TextEdit line spacing by the editor scaleHugo Locurcio
This makes sure the default line spacing in the script editor is consistent with the editor scale in use.
2018-07-26Make the caret thicker in TextEdit and scale it with the editor scaleHugo Locurcio
The caret in LineEdit is still 1 pixel thick, but it will become 2 pixels thick at editor scales higher than or equal to 150%.
2018-07-26Merge pull request #20233 from willnationsdev/gsc-editorJuan Linietsky
Add script class hierarchies & add-script button permanence/auto-derivation
2018-07-26Merge pull request #20022 from EIREXE/snap_to_floorMax Hilbrunner
Add snap to floor functionality to the editor
2018-07-26Add check to clang 6.0 compiler bug workaroundRémi Verschelde
Extending on b68222e4e75d6cbe23c533f140733248df046c7e to ensure that it still has the exact same behaviour as the previous code, as discussed with @hpvb.
2018-07-26GDScript: Fix parse error in string formattingGeorge Marques
2018-07-26Visualscript: Don't type guess on nil.K. S. Ernest (iFire) Lee
2018-07-26Merge pull request #15967 from Gamblify/AudioRecordingModuleRémi Verschelde
Audio Recording from godot
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26Visualscript fix crash and generic search does not connect ports.K. S. Ernest (iFire) Lee
* Signal change requires function changes to _selected_new_virtual_method
2018-07-26AudioStreamSample can now be saved to a WAV fileGustav Lund
8 and 16 bit sample saving has been implemented.
2018-07-26Audio Recording moduleGustav Lund
Implements an Audio bus effect that outputs the audio from the bus into a wav file Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26Merge pull request #20468 from vnen/typed-gds-fixesRémi Verschelde
General GDScript fixes
2018-07-26Merge pull request #20478 from mattiascibien/main_Scene_filterRémi Verschelde
Fix main scene file filter
2018-07-26Merge pull request #20477 from swarnimarun/vs_duplicate_fixRémi Verschelde
Fix Visual Script duplicate issue
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-07-26Fix main scene file filterMattias Cibien
2018-07-26i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 5c6c88ef15219d491fcf63e44da186dee6f8cda4)
2018-07-26Merge pull request #18282 from aaronfranke/better-mathfRémi Verschelde
[Core] [Mono] Fix Color missing int export methods, added 64-bit