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2019-05-24Merge pull request #29055 from cbscribe/kcc_docs_animstateRémi Verschelde
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24Merge pull request #29051 from mdahlgrengadd/patch-1Rémi Verschelde
Fix getting max magnitude in AudioEffectSpectrumAnalyzer
2019-05-24Merge pull request #28980 from Jummit/vs-rename-change-base-typeRémi Verschelde
Fix VisualScript Change Base Type title
2019-05-24Merge pull request #29127 from Xrayez/geometry-delaunay-bindRémi Verschelde
Expose 2D Delaunay triangulation in Geometry singleton
2019-05-24[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]Chris Bradfield
2019-05-24Fix getting max magnitude in AudioEffectSpectrumAnalyzerMartin Dahlgren
2019-05-24Merge pull request #29141 from clayjohn/gles2-fogRémi Verschelde
Do not compute fog when using unshaded in GLES2
2019-05-24Merge pull request #29146 from seandheffernan/returnFix2Rémi Verschelde
Change "Return" to "Returns" where necessary in XML documentation
2019-05-24Expose 2D Delaunay triangulation in Geometry singletonAndrii Doroshenko (Xrayez)
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)` The interface is the same as in `Triangulate` library, returning indices into triangulated points.
2019-05-24Merge pull request #29066 from akien-mga/i18n-skip-unsupported-localesRémi Verschelde
i18n: Skip unsupported locales for editor translations
2019-05-24Merge pull request #29139 from WiggleWizard/fix-export-plugin-docRémi Verschelde
Fixed virtual method not showing up in autocomplete and docs
2019-05-23Change "Return" to "Returns" where necessary in XML documentationSean Heffernan
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
2019-05-23do not compute fog when using unshaded in GLES2clayjohn
2019-05-24Merge pull request #29140 from neikeq/to_string_implIgnacio Roldán Etcheverry
C#: Implement ScriptInstance::to_string
2019-05-24C#: Implement ScriptInstance::to_stringIgnacio Etcheverry
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-23Fixed virtual method not showing up in autocomplete and docsWiggleWizard
2019-05-23Merge pull request #29134 from ibrahn/fix-crashhandler-msg-lookupRémi Verschelde
Check project settings live before lookup in crash handler
2019-05-23Check project settings live before lookup in crash handlerIbrahn Sahir
In x11, windows and osx crash handlers, check project settings exists before looking up the crash handler message setting. Avoids crashing the crash handler when handling a crash outside project settings lifetime. Instead omitting the configurable message and continuing with trace dump.
2019-05-23Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scaleRémi Verschelde
fix un-scaling in Spatial::look_at_from_position
2019-05-23Merge pull request #29124 from AMS21/fix-28091Rémi Verschelde
Fixed naming issue when duplicating an export
2019-05-23Merge pull request #29123 from ibrahn/init-x11-nullcursor-colorRémi Verschelde
Fixed uninitialised variable in x11 null cursor creation
2019-05-23fix un-scaling in Spatial::look_at_from_positionRodolfo Ribeiro Gomes
As mentioned in https://github.com/godotengine/godot/pull/26897#issuecomment-491178089 the look-at scaling issue solved by PR #26897 happens also in another look-at method. Spatial::look_at_from_position() also does not have same input checking Spatial::look_at() has. Therefore, I fixed it too at same time.
2019-05-23Fixed naming issue when duplicating an exportAMS21
2019-05-23Merge pull request #28738 from 2shady4u/masterRémi Verschelde
Added native binding for dictionary duplication
2019-05-23Merge pull request #29031 from BastiaanOlij/alpha_shadowRémi Verschelde
Implement shadow to opacity
2019-05-23Fixed uninitialised variable in x11 null cursor creationIbrahn Sahir
Fully initialised color var. Clarified intent a little with comments/layout.
2019-05-23Merge pull request #28987 from Xrayez/geometry-clipper-bindRémi Verschelde
Expose 2D polygon boolean operations in Geometry singleton
2019-05-23Added native binding for dictionary duplicationshaderbeast
Added entry in gdnative_api.json Added function to header as well Fixed versioning
2019-05-23Merge pull request #29109 from RandomShaper/fix_onion_skinningRémi Verschelde
Fix onion skinning
2019-05-23Merge pull request #28847 from YeldhamDev/textedit_wrap_highlight_fixRémi Verschelde
Fix 'TextEdit's line wrapping being highlighted incorrectly
2019-05-22Fix 'TextEdit's line wrapping being highlighted incorrectlyMichael Alexsander Silva Dias
Fixes #22867.
2019-05-22Fix 2D bones ignored by onion skinningPedro J. Estébanez
Fixes #27819.
2019-05-22Expose 2D polygon boolean operations in Geometry singletonAndrii Doroshenko (Xrayez)
Clipper 6.4.2 is used internally to perform polypaths clipping, as well as inflating/deflating polypaths. The following methods were added: ``` Geometry.merge_polygons_2d(poly_a, poly_b) # union Geometry.clip_polygons_2d(poly_a, poly_b) # difference Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection Geometry.exclude_polygons_2d(poly_a, poly_b) # xor Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b) Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b) Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate Geometry.offset_polyline_2d(polyline, delta) # returns polygons // This one helps to implement CSG-like behaviour: Geometry.transform_points_2d(points, transform) ``` All the methods return an array of polygons/polylines. The resulting polygons could possibly be holes which could be checked with `Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22Merge pull request #29003 from Xrayez/clipper-6.4.2-exceptions-fixRémi Verschelde
Build Clipper with `tools=no` and patch it to auto-disable exceptions
2019-05-22Merge pull request #29022 from mrcdk/preview_generator_fixesRémi Verschelde
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22Build Clipper with `tools=no` and patch it to auto-disable exceptionsAndrii Doroshenko (Xrayez)
Reverts "Build polygon clipper only in tools builds" (see #17319) which allows to build Clipper with tools disabled (release) and because of that, Clipper has to be patched to optionally disable exceptions in order to be built on some platforms. Patched Clipper 6.4.2 to be compiled with exceptions enabled/disabled. and ensure that Clipper-specific exception macros are defined: don't use exceptions by default unless exception handling is detected. Compilation with exceptions will be determined by various C++ exceptions defines: * ` __cpp_exceptions` is part of C++ feature testing macros (since C++98); * `__EXCEPTIONS` is used by some GNU compilers; * `_CPPUNWIND` is used by MSVC. The user can override specific exceptions behavior via corresponding `*_USER` macros (i.e. compiling for embedded systems).
2019-05-22Merge pull request #29096 from karroffel/gdnative-variant-evaluate-fixRémi Verschelde
[GDNative] fix godot_variant_evaluate function
2019-05-22Merge pull request #29087 from ibrahn/init-text-gui-varsRémi Verschelde
Initialize readonly/editable in LineEdit and TextEdit controls
2019-05-22Merge pull request #29085 from YeldhamDev/node2d_bones_undoredoRémi Verschelde
Add undo/redo to Node2D bone creation
2019-05-22Merge pull request #29098 from akien-mga/lf-utf8Rémi Verschelde
Update gitattributes to enforce LF, fix UTF-8 misencoding of thirdparty files
2019-05-22Merge pull request #29074 from YeldhamDev/theme_editor_panel_fixRémi Verschelde
Fix bottom panel visibility behaviour in the theme editor
2019-05-22Fix non UTF8-encoded thirdparty filesRémi Verschelde
2019-05-22Merge pull request #29095 from Chaosus/exp_focusYuri Roubinsky
Makes the expression node to apply only when the focus leaves out
2019-05-22Update .gitattributes to encompass all text filesRémi Verschelde
2019-05-22[GDNative] fix godot_variant_evaluate functionthomas.herzog
Fixes #28984
2019-05-22Makes the expression node to apply expression only when the focus leaves outChaosus
2019-05-21Initialize readonly/editable in LineEdit and TextEdit controlsIbrahn Sahir
2019-05-21Add undo/redo to Node2D bone creationMichael Alexsander Silva Dias
2019-05-21Merge pull request #29079 from neikeq/oopsieIgnacio Roldán Etcheverry
Fix C# build error in MarshalUtils debug code
2019-05-21Merge pull request #29076 from Chaosus/express_fixes2Yuri Roubinsky
Fix expression node parsing when input_port + \0 is occured