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2014-09-17Merge pull request #628 from sanikoyes/PR-tween-supportJuan Linietsky
thanks sanikoyes this is great!
2014-09-17Merge pull request #635 from adolson/wutfJuan Linietsky
removed output "WUTF" when show/hide mouse cursor
2014-09-17Merge pull request #636 from Drachenfels/upgrade-to-documentationJuan Linietsky
Small improvement to documentation
2014-09-17Merge pull request #637 from Drachenfels/dmasterJuan Linietsky
Fixed copy process of stream of bytes for HttpClient.
2014-09-17Merge pull request #639 from adolson/disable-auto-switch-resource-tabJuan Linietsky
Usability: don't switch to resource tab when switching to script tab
2014-09-17Merge pull request #641 from adolson/default-project-dirJuan Linietsky
added settings for default project & export dirs
2014-09-17Merge pull request #642 from adolson/x11-fullscreen-borderlessJuan Linietsky
thanks enormously, this is fantastic!
2014-09-17Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky
oh thanks!
2014-09-17Merge pull request #658 from TheoXD/_windows_openssl2_fixJuan Linietsky
Someone fixed compiling issue on Win
2014-09-17Merge pull request #661 from adolson/add-tab-bindingJuan Linietsky
couple tab and tab container fixes
2014-09-17Merge pull request #690 from Marqin/masterJuan Linietsky
[BUILD] fix include paths in webp
2014-09-17Merge pull request #680 from Qwertie-/Quick-fixJuan Linietsky
Fixed typo and standardised spacing
2014-09-16CollisionPolygon (3D)Juan Linietsky
Workaround for round() on PC.
2014-09-16re-added old method for openbox/lxde (possibly others)Dana Olson
2014-09-16cleanupDana Olson
2014-09-16removed old methodDana Olson
2014-09-16fullscreen fix on ubuntuDana Olson
2014-09-15Camera FixesJuan Linietsky
-=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
2014-09-15Merge branch 'master' into x11-fullscreen-borderlessDana Olson
2014-09-153D Physics Rework, Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-153D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-153D Physics Rework, Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-14fix include paths in webpMarqin
2014-09-06Fixed comments in kinematic_char demoLuke Picciau
2014-09-05Fixed typo and standardised spacingLuke Picciau
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-08-28was fetching incorrect meta data for tab titlesDana Olson
closes #650
2014-08-28add/fix GDScript bindings for add_tab/remove_tabDana Olson
closes #651
2014-08-27Someone fixed compiling issue on WinTheo Hallenius
2014-08-27Update tween demosanikoyes
2014-08-25fix custom export packages for PCDana Olson
also allow custom templates to reside outside of res:// for all platforms
2014-08-25borderless fullscreen window support for x11Dana Olson
move disable resize x11 code from context_gl to os_x11
2014-08-25tween:sanikoyes
1、add follow/targeting support 2、update demo
2014-08-24added settings for default project & export dirsDana Olson
2014-08-22don't switch to resource tab when switching to script tabDana Olson
2014-08-22Fix tween seek, add tell functionsanikoyes
2014-08-22Replace object to NodePathsanikoyes
Add time callback support Update demo
2014-08-21Fixed copy process of stream of bytes for HttpClient.Drachenfels
===================================================== Previously if request was not chunked and longer than arbitrary chunk of 4096 bytes, rest was truncated. With this commit, we will copy everything we have in the memmory.
2014-08-21Fix resetsanikoyes
2014-08-21Add tween delay supportsanikoyes
Add tween get_runtime function Update demo for tween delay sample
2014-08-21- fix for typo and clarification to documentationDrachenfels
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree to compare and one more example it will be easier to understand for future generation of developers.
2014-08-20removed output "WUTF" when show/hide mouse cursorDana Olson
2014-08-20Add missing bind, fix bind argument descriptionsanikoyes
2014-08-20Add tween seek/repeat supportsanikoyes
Add tween demo
2014-08-20Add remove/remove_all for tweensanikoyes
2014-08-20Add tween support for godotsanikoyes
2014-08-14-Fixed pull request overwrite by mistakeJuan Linietsky
-Forgot to mention that lightmap baking to texture was implemented in latest push.
2014-08-14Little BitsJuan Linietsky
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
2014-08-14Merge pull request #594 from marynate/PR-fix-rdebug-crashreduz
Fixed failed to connect to remote debugger with -rdebug will crash engine
2014-08-14Merge pull request #595 from marynate/PR-fix-view-gridreduz
Fixed #470 View grid toggle in 3d not working