summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-11-19Merge pull request #23770 from SeleckyErik/issue-23769Rémi Verschelde
SCons: Corrects $LIBSUFFIXES environment variable for Windows
2018-11-19Merge pull request #23819 from YeldhamDev/relation_lines_extra_hide_guidesRémi Verschelde
Add more places to hide guides if relationship lines are enabled
2018-11-19Add more places to hide guides if relationship lines are enabledMichael Alexsander Silva Dias
2018-11-18Increase number of image loaders (why was it this low..), fixes #19037Juan Linietsky
2018-11-18If using relationship lines (now default) hide guides.Juan Linietsky
2018-11-18Make sure inbetween lines in inspector can't be clicked, fixes #19014Juan Linietsky
2018-11-18Ensure multinode undo redo merges ends for operation, fixes #19010Juan Linietsky
2018-11-18Make sure RMB also works for resource editor in inspector, fixes #18994Juan Linietsky
2018-11-18Merge pull request #23801 from bruvzg/macos_disable_wantslayer_on_pre_mojaveRémi Verschelde
[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18SCons: Corrects $LIBSUFFIXES environment variable for WindowsErik
Maxes only .lib to be recoginzed as a valid input extension for linker on Windows. Closes issue #23769.
2018-11-18Properly reset canvas state after drawing, fixes #18860Juan Linietsky
2018-11-18Make sky and ground energy do something, fixes #18856Juan Linietsky
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-11-18Massive speed up on deleting nodes, fixes #18673Juan Linietsky
Also makes the editor exit faster
2018-11-18[macOS] Disable setWantsLayer on macOS < 10.14bruvzg
2018-11-18Merge pull request #23798 from Faless/socket_ipv4_wildcard_fixRémi Verschelde
Properly accept wildcard when binding IPv4 socket.
2018-11-18Properly accept wildcard when binding IPv4 socket.Fabio Alessandrelli
Also never return null for is_ipv4 to avoid crashes due to engine bug. (better to get an error and a broken socket then seeing your game crash)
2018-11-18Document use of spaces in ConfigFileJuan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
Use hint_color when getting shader default params
2018-11-18Merge pull request #23793 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2018-11-18Merge pull request #23789 from vnen/gdscript-empty-class-bugRémi Verschelde
Check for valid values when checking for class members
2018-11-18Merge pull request #23788 from vnen/gdscript-builtin-isRémi Verschelde
Allow primitives to be compared to Object types with `is`
2018-11-18Merge pull request #23787 from marcelofg55/pulse_uneven_fixRémi Verschelde
Fix distorted sound with PulseAudio and uneven channels
2018-11-18Merge pull request #23771 from Faless/fix_release_exportRémi Verschelde
Always initialize VariantCall return_type.
2018-11-18Merge pull request #23777 from ↵Rémi Verschelde
workless/23772_second_parameter_input_action_press Fixed the default value and documentation for Input.action_press() from commit 8c45282
2018-11-17Removed unnecessary assignmentsWilson E. Alvarez
2018-11-17Check for valid values when checking for class membersGeorge Marques
- Check if GDScript was compiled correctly before checking its functions and properties. - Check if native class name is actually set before looking for it in the ClassDB.
2018-11-17Allow primitives to be compared to Object types with `is`George Marques
2018-11-17Fix distorted sound with PulseAudio and uneven channelsMarcelo Fernandez
2018-11-17Fixed the default value for Input.action_press() from commit 8c45282Davide Baldo
2018-11-17Always initialize VariantCall return_type.Fabio Alessandrelli
The return_type is used by the GDScript parser (and possibly other scripting languages), so it MUST be initialized at least. It could be initialized to Variant::NIL in release, but I see no reason for not setting the actual value. See similar issue in 95dfa5b .
2018-11-17Merge pull request #23748 from groud/fix_drag_and_drop_canvas_itemsRémi Verschelde
Fixes drag and drog of image files on scaled nodes
2018-11-17Merge pull request #23767 from marcelofg55/fix_is_playingRémi Verschelde
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17Fixup to previous commit, missed one occurrenceRémi Verschelde
2018-11-17EditorSettings: Rename invert_y-axis to invert_y_axis for consistencyRémi Verschelde
No other option uses a dash in its identifier.
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-16Avoid duplicate visility changed notification, fixes #18160Juan Linietsky
2018-11-16Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangentJuan Linietsky
Adding mikkt tangent support to CSG objects
2018-11-16Fix Squish decompression, closes #18109Juan Linietsky
2018-11-16Clearing history increments version, else it does not generate an asterisk ↵Juan Linietsky
on modification if the scene was just saved. Fixes #18027. Still I feel this line was commented for a reason. If you bisect a bug and find this commit, let me know.
2018-11-16Fix shader bug likely introduced recently.Juan Linietsky
2018-11-16Do not allow controls in ignore mouse to get focus via their children, fixes ↵Juan Linietsky
#17955
2018-11-16Merge pull request #23746 from DrNochi/bug/issue-#23332Rémi Verschelde
Prevent "Property not found: ..." warning when creating/importing a project
2018-11-16Merge pull request #23745 from ibrahn/fix-bullet-mainshape-ubRémi Verschelde
Fix some undefined behaviour in Bullet module.
2018-11-16Fixes drag and drog of image files on scaled nodesgroud
2018-11-16Ensure environment radiance is not used on refprobe interiors, fixes #17868Juan Linietsky
2018-11-16Check if setting exists to prevent warningDrNochi
Fixes #23332
2018-11-16Merge pull request #23685 from Kanabenki/add-store-csv-lineRémi Verschelde
Add store_csv_line method for File
2018-11-16Fix some undefined behaviour in Bullet module.Ibrahn Sahir
Nulling mainShape when it's deleted to avoid double free. Initialising vector in inertia calculation to work around bug in bullet.